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	| Author | SHA1 | Date | |
|---|---|---|---|
| 148dec2d3d | |||
| 0f87945e89 | |||
| 02e4326f4c | 
@@ -1,3 +1,3 @@
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# SDL Boilerplate
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# Compositor test
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Boilerplate for setting up a simple SDL program that creates a window and a renderer and handles the quit event.
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Test for building a basic node-based compositing application
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@@ -10,6 +10,7 @@
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typedef struct point point_t;
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typedef struct line line_t;
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typedef struct triangle triangle_t;
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typedef struct rect rect_t;
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typedef struct window window_t;
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struct point {
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@@ -28,6 +29,12 @@ struct triangle {
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  point_t p2;
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};
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struct rect {
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  point_t topleft;
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  i32 w;
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  i32 h;
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};
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struct window {
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  u64 width;
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  u64 height;
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@@ -52,5 +59,6 @@ void draw_point(const window_t *wnd, point_t p, colour_t colour);
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void draw_line(const window_t *wnd, const line_t *ln, colour_t colour);
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void draw_triangle(const window_t *wnd, const triangle_t *triangle,
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                   colour_t colour);
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void draw_rect(const window_t *wnd, const rect_t *rect, colour_t colour);
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#endif // !WINDOW_H
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@@ -36,6 +36,8 @@ i32 run_main_loop(void) {
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  comp.running = true;
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  SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
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  colour_t bg_colour = {.abgr = 0xffffffff};
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  colour_t fg_colour = {.abgr = 0xff000000};
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										13
									
								
								src/window.c
									
									
									
									
									
								
							
							
						
						
									
										13
									
								
								src/window.c
									
									
									
									
									
								
							@@ -1,7 +1,8 @@
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#include "window.h"
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#include "SDL_render.h"
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#include "SDL_video.h"
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#include "aliases/aliases.h"
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#include <SDL2/SDL_rect.h>
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#include <SDL2/SDL_render.h>
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#include <SDL2/SDL_video.h>
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#include <stdbool.h>
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bool init_window(window_t *wnd, const char *title, u64 width, u64 height) {
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@@ -72,3 +73,11 @@ void draw_triangle(const window_t *wnd, const triangle_t *triangle,
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  draw_line(wnd, &ln1, colour);
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  draw_line(wnd, &ln2, colour);
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}
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void draw_rect(const window_t *wnd, const rect_t *rect, colour_t colour) {
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  set_colour(wnd, colour);
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  SDL_Rect dst = {rect->topleft.x, rect->topleft.y, rect->w, rect->h};
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  SDL_RenderDrawRect(wnd->renderer, &dst);
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}
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