#include "ui.h" #include "SDL_events.h" #include "aliases.h" #include "math_utils.h" #include "window.h" #include #include #include #define NOODLE_HALF_WIDTH 2 internal u64 get_id(ui_ctx *ctx); void init_ui_ctx(ui_ctx *ctx) { *ctx = (ui_ctx){0}; ctx->hovered = -1; ctx->active = -1; } void reset_ui_ctx(ui_ctx *ctx) { ctx->count = 0; ctx->mouse_down = false; ctx->mouse_up = false; ctx->rel_x = 0; ctx->rel_y = 0; } void handle_ui_events(const window *wnd, ui_ctx *ctx, const SDL_Event *event) { switch (event->type) { case SDL_MOUSEMOTION: if (wnd->id == event->motion.windowID) { ctx->mouse_x = event->motion.x; ctx->mouse_y = event->motion.y; ctx->rel_x += event->motion.xrel; ctx->rel_y += event->motion.yrel; ctx->wnd = wnd; break; } case SDL_MOUSEBUTTONDOWN: if (wnd->id == event->button.windowID) { ctx->mouse_x = event->button.x; ctx->mouse_y = event->button.y; ctx->mouse_down = true; ctx->wnd = wnd; break; } case SDL_MOUSEBUTTONUP: if (wnd->id == event->button.windowID) { ctx->mouse_x = event->button.x; ctx->mouse_y = event->button.y; ctx->mouse_up = true; ctx->wnd = wnd; break; } } } bool ui_button(const window *wnd, ui_ctx *ctx, rect rec, ui_elem_colours colours) { if (ctx->count + 1 >= MAX_UI_ELEMENTS) { return false; } u64 id = get_id(ctx); ctx->elements[id] = (ui_elem){ .id = id, .rec = rec, .type = UI_ELEM_BUTTON, }; fill_rect(wnd, rec, colours.fill); draw_rect(wnd, rec, colours.border); if (wnd != ctx->wnd || (ctx->active >= 0 && ctx->active != id)) { return false; } if (!aabb(rec, ctx->mouse_x, ctx->mouse_y)) { return false; } ctx->hovered = id; if (ctx->mouse_down) { ctx->active = id; } if (ctx->mouse_up && ctx->hovered == id && ctx->active == id) { ctx->hovered = ctx->active = -1; return true; } return false; } bool ui_node(const window *wnd, ui_ctx *ctx, rect rect, ui_elem_colours colours) { if (ctx->count + 1 >= MAX_UI_ELEMENTS) { return false; } u64 id = get_id(ctx); ctx->elements[id] = (ui_elem){ .id = id, .rec = rect, .type = UI_ELEM_NODE, }; fill_rect(wnd, rect, colours.fill); draw_rect(wnd, rect, colours.border); if (wnd != ctx->wnd || (ctx->active >= 0 && ctx->active != id)) { return false; } if (ctx->mouse_up) { if (ctx->hovered == ctx->active && ctx->hovered == id) { ctx->hovered = ctx->active = -1; } return false; } if (ctx->hovered == id && ctx->active == id) { return true; } if (!aabb(rect, ctx->mouse_x, ctx->mouse_y)) { return false; } ctx->hovered = id; if (ctx->mouse_down) { ctx->active = id; } return false; } internal u64 get_id(ui_ctx *ctx) { // This will always keep the 0 slot empty return ++(ctx->count); } bool ui_noodle(const window *wnd, ui_ctx *ctx, line ln, ui_elem_colours colours, rect parent_node) { if (ctx->count + 1 >= MAX_UI_ELEMENTS) { return false; } u64 id = get_id(ctx); ctx->elements[id] = (ui_elem){ .id = id, .ln = ln, .type = UI_ELEM_NOODLE, }; bool horizontal = ln.p0.y == ln.p1.y; rect bounding_box = (rect){0}; if (horizontal) { i32 x = min(ln.p0.x, ln.p1.x); bounding_box.topleft = (point){x, ln.p0.y - NOODLE_HALF_WIDTH}; bounding_box.w = abs(ln.p1.x - ln.p0.x); bounding_box.h = NOODLE_HALF_WIDTH * 2; fill_rect(wnd, bounding_box, colours.fill); } else { vec2 direction = line_direction(&ln); quad qd = (quad){0}; if (direction.x == 0) { qd = (quad){ .p0 = (point){ln.p0.x - NOODLE_HALF_WIDTH, ln.p0.y}, .p1 = (point){ln.p0.x + NOODLE_HALF_WIDTH, ln.p0.y}, .p2 = (point){ln.p1.x - NOODLE_HALF_WIDTH, ln.p1.y}, .p3 = (point){ln.p1.x + NOODLE_HALF_WIDTH, ln.p1.y}, }; } else { f32 slope = (f32)(direction.y) / direction.x; f32 perpendicular_dy = sqrtf(square(NOODLE_HALF_WIDTH) / (square((f32)slope) + 1.0f)); f32 perpendicular_dx = -1.0f * slope * perpendicular_dy; qd = (quad){ .p0 = (point){ln.p0.x - perpendicular_dx, ln.p0.y - perpendicular_dy}, .p1 = (point){ln.p0.x + perpendicular_dx, ln.p0.y + perpendicular_dy}, .p2 = (point){ln.p1.x - perpendicular_dx, ln.p1.y - perpendicular_dy}, .p3 = (point){ln.p1.x + perpendicular_dx, ln.p1.y + perpendicular_dy}, }; } fill_quad(wnd, qd, colours.fill); i32 _min_x_1 = min(qd.p0.x, qd.p1.x); i32 _min_x_2 = min(qd.p2.x, qd.p3.x); i32 min_x = min(_min_x_1, _min_x_2); i32 _max_x_1 = max(qd.p0.x, qd.p1.x); i32 _max_x_2 = max(qd.p2.x, qd.p3.x); i32 max_x = max(_max_x_1, _max_x_2); i32 _min_y_1 = min(qd.p0.y, qd.p1.y); i32 _min_y_2 = min(qd.p2.y, qd.p3.y); i32 min_y = min(_min_y_1, _min_y_2); i32 _max_y_1 = max(qd.p0.y, qd.p1.y); i32 _max_y_2 = max(qd.p2.y, qd.p3.y); i32 max_y = max(_max_y_1, _max_y_2); bounding_box = (rect){ .topleft.x = min_x, .topleft.y = min_y, .w = max_x - min_x, .h = max_y - min_y, }; } if (wnd != ctx->wnd || (ctx->active >= 0 && ctx->active != id)) { return false; } if (ctx->mouse_up) { if (ctx->hovered == ctx->active && ctx->hovered == id) { ctx->hovered = ctx->active = -1; } return true; } if (ctx->hovered == id && ctx->active == id) { return true; } if (!aabb(bounding_box, ctx->mouse_x, ctx->mouse_y) || aabb(parent_node, ctx->mouse_x, ctx->mouse_y)) { return false; } ctx->hovered = id; if (ctx->mouse_down) { ctx->active = id; } return false; }