#include "nodes.h" #include "aliases/aliases.h" #include bool aabb(const node_t *node, i32 x, i32 y) { return x > node->rect.topleft.x && x <= node->rect.topleft.x + node->rect.w && y > node->rect.topleft.y && y <= node->rect.topleft.y + node->rect.h; } void draw_node(const window_t *wnd, const node_t *node) { fill_rect(wnd, &(node->rect), IO_NODE_FILL_COLOUR); draw_rect(wnd, &(node->rect), IO_NODE_BORDER_COLOUR); }