#include "window.h" #include "SDL_render.h" #include "SDL_video.h" #include "aliases/aliases.h" #include bool init_window(window_t *wnd, const char *title, u64 width, u64 height) { wnd->window = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, SDL_WINDOW_SHOWN); if (!(wnd->window)) { return false; } wnd->renderer = SDL_CreateRenderer( wnd->window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); if (!(wnd->renderer)) { cleanup_window(wnd); return false; } wnd->title = title; wnd->width = width; wnd->height = height; return true; } void cleanup_window(window_t *wnd) { if (wnd->renderer) { SDL_DestroyRenderer(wnd->renderer); wnd->renderer = NULL; } if (wnd->window) { SDL_DestroyWindow(wnd->window); wnd->window = NULL; } wnd->width = wnd->height = 0; } void set_colour(const window_t *wnd, colour_t colour) { SDL_SetRenderDrawColor(wnd->renderer, colour.colour.r, colour.colour.g, colour.colour.b, colour.colour.a); } void clear_window(const window_t *wnd, colour_t colour) { set_colour(wnd, colour); SDL_RenderClear(wnd->renderer); } void swap_buffers(const window_t *wnd) { SDL_RenderPresent(wnd->renderer); } void draw_point(const window_t *wnd, point_t p, colour_t colour) { set_colour(wnd, colour); SDL_RenderDrawPoint(wnd->renderer, p.x, p.y); } void draw_line(const window_t *wnd, const line_t *ln, colour_t colour) { set_colour(wnd, colour); SDL_RenderDrawLine(wnd->renderer, ln->p0.x, ln->p0.y, ln->p1.x, ln->p1.y); } void draw_triangle(const window_t *wnd, const triangle_t *triangle, colour_t colour) { line_t ln0 = {triangle->p0, triangle->p1}; line_t ln1 = {triangle->p0, triangle->p2}; line_t ln2 = {triangle->p1, triangle->p2}; draw_line(wnd, &ln0, colour); draw_line(wnd, &ln1, colour); draw_line(wnd, &ln2, colour); }