compositor-test/src/window.c

84 lines
2.2 KiB
C

#include "window.h"
#include "aliases/aliases.h"
#include <SDL2/SDL_rect.h>
#include <SDL2/SDL_render.h>
#include <SDL2/SDL_video.h>
#include <stdbool.h>
bool init_window(window_t *wnd, const char *title, u64 width, u64 height) {
wnd->window =
SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
width, height, SDL_WINDOW_SHOWN);
if (!(wnd->window)) {
return false;
}
wnd->renderer = SDL_CreateRenderer(
wnd->window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
if (!(wnd->renderer)) {
cleanup_window(wnd);
return false;
}
wnd->title = title;
wnd->width = width;
wnd->height = height;
return true;
}
void cleanup_window(window_t *wnd) {
if (wnd->renderer) {
SDL_DestroyRenderer(wnd->renderer);
wnd->renderer = NULL;
}
if (wnd->window) {
SDL_DestroyWindow(wnd->window);
wnd->window = NULL;
}
wnd->width = wnd->height = 0;
}
void set_colour(const window_t *wnd, colour_t colour) {
SDL_SetRenderDrawColor(wnd->renderer, colour.colour.r, colour.colour.g,
colour.colour.b, colour.colour.a);
}
void clear_window(const window_t *wnd, colour_t colour) {
set_colour(wnd, colour);
SDL_RenderClear(wnd->renderer);
}
void swap_buffers(const window_t *wnd) { SDL_RenderPresent(wnd->renderer); }
void draw_point(const window_t *wnd, point_t p, colour_t colour) {
set_colour(wnd, colour);
SDL_RenderDrawPoint(wnd->renderer, p.x, p.y);
}
void draw_line(const window_t *wnd, const line_t *ln, colour_t colour) {
set_colour(wnd, colour);
SDL_RenderDrawLine(wnd->renderer, ln->p0.x, ln->p0.y, ln->p1.x, ln->p1.y);
}
void draw_triangle(const window_t *wnd, const triangle_t *triangle,
colour_t colour) {
line_t ln0 = {triangle->p0, triangle->p1};
line_t ln1 = {triangle->p0, triangle->p2};
line_t ln2 = {triangle->p1, triangle->p2};
draw_line(wnd, &ln0, colour);
draw_line(wnd, &ln1, colour);
draw_line(wnd, &ln2, colour);
}
void draw_rect(const window_t *wnd, const rect_t *rect, colour_t colour) {
set_colour(wnd, colour);
SDL_Rect dst = {rect->topleft.x, rect->topleft.y, rect->w, rect->h};
SDL_RenderDrawRect(wnd->renderer, &dst);
}