199 lines
4.8 KiB
C
199 lines
4.8 KiB
C
#include "aliases/aliases.h"
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#include "nodes.h"
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#include "ops.h"
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#include "ui.h"
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#include "window.h"
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_events.h>
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#include <SDL2/SDL_render.h>
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#include <SDL2/SDL_video.h>
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#include <stdbool.h>
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#include <stdlib.h>
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#define MAX_WINDOWS 2
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#define WINDOW_WIDTH 1280
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#define WINDOW_HEIGHT 720
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typedef struct compositor compositor;
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struct compositor {
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window windows[MAX_WINDOWS];
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u32 active_window;
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SDL_Event event;
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bool running;
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i64 node_hovered;
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u64 count;
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node *nodes;
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bool move_node;
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ui_ctx ctx;
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};
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void add_node(compositor *comp, node_type type, node_data data, i32 x, i32 y,
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ui_elem_colours colours);
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i32 run_main_loop(void) {
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if (SDL_Init(SDL_INIT_EVERYTHING) != 0) {
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return EXIT_FAILURE;
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}
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compositor comp = {0};
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init_ui_ctx(&(comp.ctx));
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comp.nodes = (node *)malloc(sizeof(node) * MAX_NODES);
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window *main_window = &(comp.windows[0]);
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window *toolbox = &(comp.windows[1]);
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if (!init_window(main_window, "Compositor", WINDOW_WIDTH, WINDOW_HEIGHT, -1,
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-1)) {
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SDL_Quit();
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return EXIT_FAILURE;
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}
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u32 toolbox_window_width = WINDOW_WIDTH / 7;
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init_window(toolbox, "Toolbox", toolbox_window_width, WINDOW_HEIGHT,
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main_window->x - toolbox_window_width, -1);
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comp.running = true;
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SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
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colour bg_colour = {.abgr = 0xffffffff};
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ui_elem_colours button_colours = (ui_elem_colours){
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.fill = (colour){.abgr = 0xff89a83c},
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.border = (colour){.abgr = 0xff768432},
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};
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ui_elem_colours io_node_colours = (ui_elem_colours){
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.fill = (colour){.abgr = 0xff2c84b7},
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.border = (colour){.abgr = 0xff315c89},
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};
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ui_elem_colours op_node_colours = (ui_elem_colours){
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.fill = (colour){.abgr = 0xffad6c3a},
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.border = (colour){.abgr = 0xff8e4a33},
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};
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i32 toolbox_button_x = (toolbox->width - BUTTON_WIDTH) / 2;
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quad qd = (quad){
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.p0 = (point){140, 40},
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.p1 = (point){190, 40},
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.p2 = (point){170, 200},
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.p3 = (point){210, 200},
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};
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while (comp.running) {
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while (SDL_PollEvent(&(comp.event))) {
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handle_ui_events(&(comp.windows[comp.active_window - 1]), &(comp.ctx),
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&(comp.event));
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switch (comp.event.type) {
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case SDL_QUIT:
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comp.running = false;
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break;
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case SDL_WINDOWEVENT:
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switch (comp.event.window.event) {
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case SDL_WINDOWEVENT_CLOSE:
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comp.running = false;
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break;
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case SDL_WINDOWEVENT_ENTER: {
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u32 id = comp.event.window.windowID;
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window *wnd = NULL;
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for (u64 i = 0; i < MAX_WINDOWS; ++i) {
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window *window = &(comp.windows[i]);
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if (id == window->id) {
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comp.active_window = id;
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wnd = window;
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break;
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}
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}
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if (!wnd) {
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break;
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}
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SDL_RaiseWindow(wnd->window);
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break;
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}
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}
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break;
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case SDL_DROPFILE:
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if (comp.event.drop.windowID == main_window->id) {
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node_data data = (node_data){.path = comp.event.drop.file};
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add_node(&comp, NODEYPE_IO, data, comp.ctx.mouse_x, comp.ctx.mouse_y,
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io_node_colours);
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break;
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}
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}
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}
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for (u64 i = 0; i < MAX_WINDOWS; ++i) {
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clear_window(&(comp.windows[i]), bg_colour);
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}
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for (u64 i = 0; i < COUNT_COMP_OPS; ++i) {
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rect rect = {
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.topleft.x = toolbox_button_x,
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.topleft.y = i * (BUTTON_HEIGHT + 20) + 30,
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.w = BUTTON_WIDTH,
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.h = BUTTON_HEIGHT,
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};
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if (ui_button(toolbox, &(comp.ctx), rect, button_colours)) {
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node_data data = (node_data){.func = ops[i]};
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add_node(&comp, NODEYPE_OP, data, comp.ctx.mouse_x, comp.ctx.mouse_y,
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op_node_colours);
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}
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}
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for (u64 i = 0; i < comp.count; ++i) {
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comp.nodes[i].rec = ui_node(main_window, &(comp.ctx), comp.nodes[i].rec,
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comp.nodes[i].colours);
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}
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qd = ui_quad(main_window, &(comp.ctx), qd, op_node_colours);
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for (u64 i = 0; i < MAX_WINDOWS; ++i) {
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swap_buffers(&(comp.windows[i]));
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}
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reset_ui_ctx(&(comp.ctx));
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}
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for (u64 i = 0; i < MAX_WINDOWS; ++i) {
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cleanup_window(&(comp.windows[i]));
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}
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SDL_Quit();
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return EXIT_SUCCESS;
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}
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void add_node(compositor *comp, node_type type, node_data data, i32 x, i32 y,
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ui_elem_colours colours) {
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if (comp->count + 1 >= MAX_NODES) {
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return;
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}
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comp->nodes[(comp->count)++] = (node){
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.rec =
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(rect){
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.topleft.x = x,
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.topleft.y = y,
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.w = NODE_WIDTH,
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.h = NODE_HEIGHT,
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},
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.colours = colours,
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.type = type,
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.data.path = data.path,
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};
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}
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