Remove old velocity code
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							@@ -253,7 +253,5 @@ u8 collides(const Rect *rect, const Rect *collider) {
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}
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i16 get_random_velocity(XOR256State *state) {
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  // i64 random = (i64)wapp_prng_xorshift_256(state) - INT64_MAX;
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  // return (f32)(random) / (f32)(INT64_MAX);
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  return (wapp_prng_xorshift_256(state) % (MAX_ABS_VELOCITY + 1 - MIN_ABS_VELOCITY)) + MIN_ABS_VELOCITY;
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}
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