Rename object

This commit is contained in:
Abdelrahman Said 2025-05-10 13:56:17 +01:00
parent d3e9475130
commit 946934ce09

53
main.c
View File

@ -17,6 +17,8 @@
#define min(A, B) (A < B ? A : B)
#define max(A, B) (A > B ? A : B)
#define OBJECT_COMMON struct {Position position; Scale scale;}
typedef struct Position Position;
struct Position {
f32 x;
@ -35,16 +37,19 @@ struct Velocity {
f32 y;
};
typedef struct Object Object;
struct Object {
Position position;
Scale scale;
typedef struct Wanderer Wanderer;
struct Wanderer {
OBJECT_COMMON;
Velocity velocity;
};
void init_object(Object *object, XOR256State *state);
void update_object(Object *object);
void move_object(Object *object);
typedef struct SlowZone SlowZone;
struct SlowZone {
OBJECT_COMMON;
};
void init_wanderer(Wanderer *wanderer, XOR256State *state);
void move_wanderer(Wanderer *wanderer);
f32 get_random_float(XOR256State *state);
int main(void) {
@ -53,18 +58,18 @@ int main(void) {
Allocator arena = wapp_mem_arena_allocator_init(MB(10));
XOR256State state = wapp_prng_xorshift_init_state();
Object *objects = wapp_mem_allocator_alloc(&arena, sizeof(Object) * OBJECT_COUNT);
Wanderer *objects = wapp_mem_allocator_alloc(&arena, sizeof(Wanderer) * OBJECT_COUNT);
assert(objects != NULL);
for (u64 i = 0; i < OBJECT_COUNT; ++i) {
Object *object = &(objects[i]);
init_object(object, &state);
Wanderer *object = &(objects[i]);
init_wanderer(object, &state);
}
while (!WindowShouldClose()) {
for (u64 i = 0; i < OBJECT_COUNT; ++i) {
Object *object = &(objects[i]);
move_object(object);
Wanderer *object = &(objects[i]);
move_wanderer(object);
}
BeginDrawing();
@ -72,7 +77,7 @@ int main(void) {
ClearBackground(BG_COLOR);
for (u64 i = 0; i < OBJECT_COUNT; ++i) {
Object *object = &(objects[i]);
Wanderer *object = &(objects[i]);
DrawRectangle(
(i32)object->position.x,
(i32)object->position.y,
@ -92,33 +97,33 @@ int main(void) {
return 0;
}
void init_object(Object *object, XOR256State *state) {
object->position = (Position){
void init_wanderer(Wanderer *wanderer, XOR256State *state) {
wanderer->position = (Position){
.x = wapp_prng_xorshift_256(state) % WIDTH,
.y = wapp_prng_xorshift_256(state) % HEIGHT,
};
f32 scale = (f32)((wapp_prng_xorshift_256(state) % (MAX_OBJ_DIM + 1 - MIN_OBJ_DIM)) + MIN_OBJ_DIM);
object->scale = (Scale){
wanderer->scale = (Scale){
.width = scale,
.height = scale,
};
object->velocity = (Velocity){
wanderer->velocity = (Velocity){
.x = get_random_float(state),
// .y = get_random_float(state),
.y = 0.0f,
};
}
void move_object(Object *object) {
object->position.x += object->velocity.x;
object->position.y += object->velocity.y;
void move_wanderer(Wanderer *wanderer) {
wanderer->position.x += wanderer->velocity.x;
wanderer->position.y += wanderer->velocity.y;
if (object->position.x > WIDTH ||
object->position.x + object->scale.width < 0 ||
object->position.y > HEIGHT ||
object->position.y + object->scale.height < 0
if (wanderer->position.x > WIDTH ||
wanderer->position.x + wanderer->scale.width < 0 ||
wanderer->position.y > HEIGHT ||
wanderer->position.y + wanderer->scale.height < 0
) {
}
}