Test DOD
This commit is contained in:
parent
716ea8638d
commit
adb9d14c71
3
.gitignore
vendored
3
.gitignore
vendored
@ -1,6 +1,7 @@
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.cache
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.cache
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compile_commands.json
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compile_commands.json
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no_dod
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*dod
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*.png
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*.png
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raylib
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raylib
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raylib-build
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raylib-build
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*_stats
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12
Makefile
12
Makefile
@ -6,18 +6,22 @@ LDFLAGS = '-Wl,-rpath,$$ORIGIN/raylib/lib' -Lraylib/lib -lraylib
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ifeq ($(BUILD_TYPE),debug)
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ifeq ($(BUILD_TYPE),debug)
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CFLAGS += -g
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CFLAGS += -g
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else
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else
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CFLAGS += -O2 -DNDEBUG
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CFLAGS += -O3 -DNDEBUG
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endif
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endif
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.PHONY: all raylib game
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.PHONY: all raylib no_dod dod
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all: game
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all: no_dod dod
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raylib:
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raylib:
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cmake -S raylib-src -B raylib-build -DCMAKE_INSTALL_PREFIX=raylib -DCMAKE_CONFIGURATION_TYPES=Release -DBUILD_SHARED_LIBS=ON -G "Ninja Multi-Config"
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cmake -S raylib-src -B raylib-build -DCMAKE_INSTALL_PREFIX=raylib -DCMAKE_CONFIGURATION_TYPES=Release -DBUILD_SHARED_LIBS=ON -G "Ninja Multi-Config"
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cmake --build raylib-build --config=Release
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cmake --build raylib-build --config=Release
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cmake --install raylib-build --config=Release
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cmake --install raylib-build --config=Release
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game: raylib
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no_dod: raylib
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cd wapp && python3 -m codegen
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cd wapp && python3 -m codegen
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$(CC) $(CFLAGS) $(LDFLAGS) no_dod.c wapp/src/wapp.c -o no_dod
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$(CC) $(CFLAGS) $(LDFLAGS) no_dod.c wapp/src/wapp.c -o no_dod
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dod: raylib
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cd wapp && python3 -m codegen
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$(CC) $(CFLAGS) $(LDFLAGS) dod.c wapp/src/wapp.c -o dod
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165
dod.c
Normal file
165
dod.c
Normal file
@ -0,0 +1,165 @@
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#include "wapp.h"
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#include "raylib.h"
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#include <stdint.h>
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#include <stdbool.h>
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#include <assert.h>
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#include <string.h>
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#define WIDTH 1280
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#define HEIGHT 720
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#define HALF_WIDTH (WIDTH * 0.5f)
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#define HALF_HEIGHT (HEIGHT * 0.5f)
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#define MAX_WANDERER_DIM 8
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#define MIN_WANDERER_DIM 3
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#define MIN_ZONE_DIM 30
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#define BG_COLOR (Color){.r = 0xea, .g = 0xf2, .b = 0xe3, .a = 0xff}
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#define FG_COLOR (Color){.r = 0x42, .g = 0x4C, .b = 0x55, .a = 0xff}
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#define ZONE_COLOR (Color){.r = 0xb4, .g = 0x65, .b = 0x4a, .a = 0xff}
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#define WANDERER_COUNT 500000
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#define ZONE_COUNT 5
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#define WANDERER_SLOWDOWN_FACTOR 0.5f
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#define WANDERER_SPEEDUP_FACTOR 2.0f
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#define MSG_BUF_LEN 4096
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#define abs(A) (A < 0 ? A * -1 : A)
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#define min(A, B) (A < B ? A : B)
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#define max(A, B) (A > B ? A : B)
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enum EntityTag {
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ENTITY_TAG_MOVABLE = 1 << 0,
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ENTITY_TAG_RENDERABLE = 1 << 1,
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ENTITY_TAG_COLLIDER = 1 << 2,
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};
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typedef struct Entity Entity;
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struct Entity {
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u16 id;
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u8 tag;
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};
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typedef struct Position Position;
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struct Position {
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f32 x;
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f32 y;
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};
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typedef struct Scale Scale;
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struct Scale {
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f32 width;
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f32 height;
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};
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typedef struct Velocity Velocity;
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struct Velocity {
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f32 x;
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f32 y;
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};
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typedef struct Manager Manager;
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struct Manager {
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Entity *entities;
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Position *positions;
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Scale *scales;
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Velocity *velocities;
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u64 count;
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};
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typedef void (*ScaleInitialiser)(Scale *scale, XOR256State *state);
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typedef void (*VelocityInitialiser)(Velocity *velocity, XOR256State *state);
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void init_manager(const Allocator *allocator, Manager *manager);
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void init_position(Position *position, XOR256State *state);
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void init_scale_wanderer(Scale *scale, XOR256State *state);
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void init_scale_zone(Scale *scale, XOR256State *state);
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void init_velocity(Velocity *velocity, XOR256State *state);
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void zero_velocity(Velocity *velocity, XOR256State *state);
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f32 get_random_float(XOR256State *state);
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int main(void) {
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InitWindow(WIDTH, HEIGHT, "DOD test");
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SetTargetFPS(120);
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Allocator arena = wapp_mem_arena_allocator_init(MB(20));
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XOR256State state = wapp_prng_xorshift_init_state();
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Manager manager = {0};
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init_manager(&arena, &manager);
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ScaleInitialiser scale_initialisers[2] = {init_scale_wanderer, init_scale_zone};
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VelocityInitialiser velocity_initialisers[2] = {init_velocity, zero_velocity};
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for (u64 i = 0; i < manager.count; ++i) {
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u8 is_zone = i < ZONE_COUNT;
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manager.entities[i].id = i;
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manager.entities[i].tag = (ENTITY_TAG_COLLIDER & is_zone) | ENTITY_TAG_MOVABLE | ENTITY_TAG_RENDERABLE;
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init_position(&(manager.positions[i]), &state);
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scale_initialisers[is_zone](&(manager.scales[i]), &state);
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velocity_initialisers[is_zone](&(manager.velocities[i]), &state);
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}
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while (!WindowShouldClose()) {
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BeginDrawing();
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ClearBackground(BG_COLOR);
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EndDrawing();
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}
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wapp_mem_arena_allocator_destroy(&arena);
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CloseWindow();
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return 0;
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}
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void init_manager(const Allocator *allocator, Manager *manager) {
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assert(allocator != NULL && manager != NULL);
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u64 total_count = (u64)WANDERER_COUNT + (u64)ZONE_COUNT;
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u64 entities_size = sizeof(Entity) * total_count;
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u64 positions_size = sizeof(Position) * total_count;
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u64 scales_size = sizeof(Scale) * total_count;
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u64 velocities_size = sizeof(Velocity) * total_count;
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u64 allocation_size = entities_size + positions_size + scales_size + velocities_size;
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u8 *buffer = wapp_mem_allocator_alloc(allocator, allocation_size);
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assert(buffer != NULL);
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memset(buffer, 0, allocation_size);
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manager->entities = (Entity *)buffer;
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manager->positions = (Position *)(buffer + entities_size);
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manager->scales = (Scale *)(buffer + entities_size + positions_size);
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manager->velocities = (Velocity *)(buffer + entities_size + positions_size + scales_size);
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manager->count = total_count;
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}
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void init_position(Position *position, XOR256State *state) {
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position->x = wapp_prng_xorshift_256(state) % WIDTH;
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position->y = wapp_prng_xorshift_256(state) % HEIGHT;
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}
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void init_scale_wanderer(Scale *scale, XOR256State *state) {
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f32 value = (f32)((wapp_prng_xorshift_256(state) % (MAX_WANDERER_DIM + 1 - MIN_WANDERER_DIM)) + MIN_WANDERER_DIM);
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scale->width = value;
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scale->height = value;
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}
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void init_scale_zone(Scale *scale, XOR256State *state) {
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scale->width = wapp_prng_xorshift_256(state) % ((u64)HALF_WIDTH - MIN_ZONE_DIM) + MIN_ZONE_DIM;
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scale->height = wapp_prng_xorshift_256(state) % ((u64)HALF_HEIGHT - MIN_ZONE_DIM) + MIN_ZONE_DIM;
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}
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void init_velocity(Velocity *velocity, XOR256State *state) {
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velocity->x = get_random_float(state);
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velocity->y = get_random_float(state);
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}
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void zero_velocity(Velocity *velocity, XOR256State *state) {
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velocity->x = 0.0f;
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velocity->y = 0.0f;
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}
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f32 get_random_float(XOR256State *state) {
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i64 random = (i64)wapp_prng_xorshift_256(state) - INT64_MAX;
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return (f32)(random) / (f32)(INT64_MAX);
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}
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51
no_dod.c
51
no_dod.c
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#define BG_COLOR (Color){.r = 0xea, .g = 0xf2, .b = 0xe3, .a = 0xff}
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#define BG_COLOR (Color){.r = 0xea, .g = 0xf2, .b = 0xe3, .a = 0xff}
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#define FG_COLOR (Color){.r = 0x42, .g = 0x4C, .b = 0x55, .a = 0xff}
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#define FG_COLOR (Color){.r = 0x42, .g = 0x4C, .b = 0x55, .a = 0xff}
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#define ZONE_COLOR (Color){.r = 0xb4, .g = 0x65, .b = 0x4a, .a = 0xff}
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#define ZONE_COLOR (Color){.r = 0xb4, .g = 0x65, .b = 0x4a, .a = 0xff}
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#define WANDERER_COUNT 50000
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#define WANDERER_COUNT 500000
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#define ZONE_COUNT 5
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#define ZONE_COUNT 5
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#define WANDERER_SLOWDOWN_FACTOR 0.5f
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#define WANDERER_SLOWDOWN_FACTOR 0.5f
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#define WANDERER_SPEEDUP_FACTOR 2.0f
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#define WANDERER_SPEEDUP_FACTOR 2.0f
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InitWindow(WIDTH, HEIGHT, "DOD test");
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InitWindow(WIDTH, HEIGHT, "DOD test");
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SetTargetFPS(120);
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SetTargetFPS(120);
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Allocator arena = wapp_mem_arena_allocator_init(MB(10));
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Allocator arena = wapp_mem_arena_allocator_init(MB(20));
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XOR256State state = wapp_prng_xorshift_init_state();
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XOR256State state = wapp_prng_xorshift_init_state();
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Wanderer *wanderers = wapp_mem_allocator_alloc(&arena, sizeof(Wanderer) * WANDERER_COUNT);
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u64 wanderers_size = sizeof(Wanderer) * WANDERER_COUNT;
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SlowZone *zones = wapp_mem_allocator_alloc(&arena, sizeof(SlowZone) * ZONE_COUNT);
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u64 zones_size = sizeof(SlowZone) * ZONE_COUNT;
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Wanderer *wanderers = wapp_mem_allocator_alloc(&arena, wanderers_size);
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SlowZone *zones = wapp_mem_allocator_alloc(&arena, zones_size);
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assert(wanderers != NULL && zones != NULL);
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assert(wanderers != NULL && zones != NULL);
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memset(wanderers, 0, wanderers_size);
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memset(zones, 0, zones_size);
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for (u64 i = 0; i < WANDERER_COUNT; ++i) {
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for (u64 i = 0; i < WANDERER_COUNT; ++i) {
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init_wanderer(&(wanderers[i]), &state);
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init_wanderer(&(wanderers[i]), &state);
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}
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}
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@ -84,25 +89,31 @@ int main(void) {
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init_slow_zone(&(zones[i]),&state);
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init_slow_zone(&(zones[i]),&state);
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}
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}
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// while (!WindowShouldClose()) {
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// for (u64 i = 0; i < WANDERER_COUNT; ++i) {
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// move_wanderer(&(wanderers[i]), zones);
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// }
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//
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// BeginDrawing();
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//
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// ClearBackground(BG_COLOR);
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//
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// #ifndef NDEBUG
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// for (u64 i = 0; i < ZONE_COUNT; ++i) {
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// render_slow_zone(&(zones[i]));
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// }
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// #endif
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//
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// for (u64 i = 0; i < WANDERER_COUNT; ++i) {
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// render_wanderer(&(wanderers[i]));
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// }
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//
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// EndDrawing();
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// }
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while (!WindowShouldClose()) {
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while (!WindowShouldClose()) {
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for (u64 i = 0; i < WANDERER_COUNT; ++i) {
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move_wanderer(&(wanderers[i]), zones);
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}
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BeginDrawing();
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BeginDrawing();
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ClearBackground(BG_COLOR);
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ClearBackground(BG_COLOR);
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#ifndef NDEBUG
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for (u64 i = 0; i < ZONE_COUNT; ++i) {
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render_slow_zone(&(zones[i]));
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}
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#endif
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for (u64 i = 0; i < WANDERER_COUNT; ++i) {
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render_wanderer(&(wanderers[i]));
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}
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EndDrawing();
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EndDrawing();
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}
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}
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