Switch position, scale and velocity to i16
This commit is contained in:
		
							
								
								
									
										2
									
								
								Makefile
									
									
									
									
									
								
							
							
						
						
									
										2
									
								
								Makefile
									
									
									
									
									
								
							@@ -1,6 +1,6 @@
 | 
				
			|||||||
CC            = clang
 | 
					CC            = clang
 | 
				
			||||||
CFLAGS        = -g -O3 -Iraylib/include -Iwapp/src
 | 
					CFLAGS        = -g -O3 -Iraylib/include -Iwapp/src
 | 
				
			||||||
LDFLAGS       = '-Wl,-rpath,$$ORIGIN/raylib/lib' -Lraylib/lib -lraylib
 | 
					LDFLAGS       = '-Wl,-rpath,$$ORIGIN/raylib/lib' -Lraylib/lib -lraylib -lm
 | 
				
			||||||
BASEDIR       = $(shell realpath ./)
 | 
					BASEDIR       = $(shell realpath ./)
 | 
				
			||||||
RL_SRCDIR     = ${BASEDIR}/raylib-src/src
 | 
					RL_SRCDIR     = ${BASEDIR}/raylib-src/src
 | 
				
			||||||
RL_BUILDDIR   = ${BASEDIR}/raylib-build
 | 
					RL_BUILDDIR   = ${BASEDIR}/raylib-build
 | 
				
			||||||
 
 | 
				
			|||||||
							
								
								
									
										3
									
								
								common.h
									
									
									
									
									
								
							
							
						
						
									
										3
									
								
								common.h
									
									
									
									
									
								
							@@ -7,6 +7,8 @@
 | 
				
			|||||||
#define MAX_WANDERER_DIM 8
 | 
					#define MAX_WANDERER_DIM 8
 | 
				
			||||||
#define MIN_WANDERER_DIM 3
 | 
					#define MIN_WANDERER_DIM 3
 | 
				
			||||||
#define MIN_ZONE_DIM 30
 | 
					#define MIN_ZONE_DIM 30
 | 
				
			||||||
 | 
					#define MIN_ABS_VELOCITY 200
 | 
				
			||||||
 | 
					#define MAX_ABS_VELOCITY 600
 | 
				
			||||||
#define BG_COLOR (Color){.r = 0xea, .g = 0xf2, .b = 0xe3, .a = 0xff}
 | 
					#define BG_COLOR (Color){.r = 0xea, .g = 0xf2, .b = 0xe3, .a = 0xff}
 | 
				
			||||||
#define FG_COLOR (Color){.r = 0x42, .g = 0x4C, .b = 0x55, .a = 0xff}
 | 
					#define FG_COLOR (Color){.r = 0x42, .g = 0x4C, .b = 0x55, .a = 0xff}
 | 
				
			||||||
#define ZONE_COLOR (Color){.r = 0xb4, .g = 0x65, .b = 0x4a, .a = 0xff}
 | 
					#define ZONE_COLOR (Color){.r = 0xb4, .g = 0x65, .b = 0x4a, .a = 0xff}
 | 
				
			||||||
@@ -15,6 +17,7 @@
 | 
				
			|||||||
#define WANDERER_SLOWDOWN_FACTOR 0.5f
 | 
					#define WANDERER_SLOWDOWN_FACTOR 0.5f
 | 
				
			||||||
#define WANDERER_SPEEDUP_FACTOR 2.0f
 | 
					#define WANDERER_SPEEDUP_FACTOR 2.0f
 | 
				
			||||||
#define MSG_BUF_LEN 4096
 | 
					#define MSG_BUF_LEN 4096
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#define abs(A) (A < 0 ? A * -1 : A)
 | 
					#define abs(A) (A < 0 ? A * -1 : A)
 | 
				
			||||||
#define min(A, B) (A < B ? A : B)
 | 
					#define min(A, B) (A < B ? A : B)
 | 
				
			||||||
#define max(A, B) (A > B ? A : B)
 | 
					#define max(A, B) (A > B ? A : B)
 | 
				
			||||||
 
 | 
				
			|||||||
							
								
								
									
										111
									
								
								dod.c
									
									
									
									
									
								
							
							
						
						
									
										111
									
								
								dod.c
									
									
									
									
									
								
							@@ -1,6 +1,7 @@
 | 
				
			|||||||
#include "wapp.h"
 | 
					#include "wapp.h"
 | 
				
			||||||
#include "common.h"
 | 
					#include "common.h"
 | 
				
			||||||
#include "raylib.h"
 | 
					#include "raylib.h"
 | 
				
			||||||
 | 
					#include <math.h>
 | 
				
			||||||
#include <stdint.h>
 | 
					#include <stdint.h>
 | 
				
			||||||
#include <stdbool.h>
 | 
					#include <stdbool.h>
 | 
				
			||||||
#include <assert.h>
 | 
					#include <assert.h>
 | 
				
			||||||
@@ -25,14 +26,14 @@ struct Entity {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
typedef struct Position Position;
 | 
					typedef struct Position Position;
 | 
				
			||||||
struct Position {
 | 
					struct Position {
 | 
				
			||||||
  f32 x;
 | 
					  i16 x;
 | 
				
			||||||
  f32 y;
 | 
					  i16 y;
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
typedef struct Scale Scale;
 | 
					typedef struct Scale Scale;
 | 
				
			||||||
struct Scale {
 | 
					struct Scale {
 | 
				
			||||||
  f32 width;
 | 
					  i16 width;
 | 
				
			||||||
  f32 height;
 | 
					  i16 height;
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
typedef struct Rect Rect;
 | 
					typedef struct Rect Rect;
 | 
				
			||||||
@@ -43,8 +44,8 @@ struct Rect {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
typedef struct Velocity Velocity;
 | 
					typedef struct Velocity Velocity;
 | 
				
			||||||
struct Velocity {
 | 
					struct Velocity {
 | 
				
			||||||
  f32 x;
 | 
					  i16 x;
 | 
				
			||||||
  f32 y;
 | 
					  i16 y;
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
typedef struct Manager Manager;
 | 
					typedef struct Manager Manager;
 | 
				
			||||||
@@ -66,15 +67,17 @@ void init_scale_wanderer(Scale *scale, XOR256State *state);
 | 
				
			|||||||
void init_scale_zone(Scale *scale, XOR256State *state);
 | 
					void init_scale_zone(Scale *scale, XOR256State *state);
 | 
				
			||||||
void init_velocity(Velocity *velocity, XOR256State *state);
 | 
					void init_velocity(Velocity *velocity, XOR256State *state);
 | 
				
			||||||
void zero_velocity(Velocity *velocity, XOR256State *state);
 | 
					void zero_velocity(Velocity *velocity, XOR256State *state);
 | 
				
			||||||
void update_positions(u8 *tags, Rect *rects, Velocity *velocities, u64 count);
 | 
					void update_positions(u8 *tags, Rect *rects, Velocity *velocities, u64 count, f32 delta);
 | 
				
			||||||
void render_entities(const u8 *tags, const Rect *rects, u64 count);
 | 
					void render_entities(const u8 *tags, const Rect *rects, u64 count);
 | 
				
			||||||
u64 collides(const Rect *rect, const Rect *collider);
 | 
					u8 collides(const Rect *rect, const Rect *collider);
 | 
				
			||||||
f32 get_random_float(XOR256State *state);
 | 
					i16 get_random_velocity(XOR256State *state);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
int main(void) {
 | 
					int main(void) {
 | 
				
			||||||
 | 
					  i32 target_fps = 120;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
  SetTraceLogLevel(LOG_NONE);
 | 
					  SetTraceLogLevel(LOG_NONE);
 | 
				
			||||||
  InitWindow(WIDTH, HEIGHT, "DOD test");
 | 
					  InitWindow(WIDTH, HEIGHT, "DOD test");
 | 
				
			||||||
  // SetTargetFPS(120);
 | 
					  // SetTargetFPS(target_fps);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
  Allocator arena = wapp_mem_arena_allocator_init(MB(20));
 | 
					  Allocator arena = wapp_mem_arena_allocator_init(MB(20));
 | 
				
			||||||
  assert(!wapp_mem_allocator_invalid(&arena));
 | 
					  assert(!wapp_mem_allocator_invalid(&arena));
 | 
				
			||||||
@@ -98,13 +101,19 @@ int main(void) {
 | 
				
			|||||||
    velocity_initialisers[is_zone](&(manager.velocities[i]), &state);
 | 
					    velocity_initialisers[is_zone](&(manager.velocities[i]), &state);
 | 
				
			||||||
  }
 | 
					  }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  f32 last_time = GetFrameTime();
 | 
				
			||||||
 | 
					  f32 delta, cur_time;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
  while (!WindowShouldClose()) {
 | 
					  while (!WindowShouldClose()) {
 | 
				
			||||||
    f64 time = GetTime();
 | 
					    f64 time = GetTime();
 | 
				
			||||||
    if (time >= 20.0) {
 | 
					    if (time >= 20.0) {
 | 
				
			||||||
      break;
 | 
					      break;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    update_positions(manager.tags, manager.rects, manager.velocities, manager.count);
 | 
					    cur_time = GetFrameTime();
 | 
				
			||||||
 | 
					    delta    = cur_time - last_time;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    update_positions(manager.tags, manager.rects, manager.velocities, manager.count, delta);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    BeginDrawing();
 | 
					    BeginDrawing();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -127,13 +136,15 @@ int main(void) {
 | 
				
			|||||||
void init_manager(const Allocator *allocator, Manager *manager) {
 | 
					void init_manager(const Allocator *allocator, Manager *manager) {
 | 
				
			||||||
  assert(allocator != NULL && manager != NULL);
 | 
					  assert(allocator != NULL && manager != NULL);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
  u64 total_count      = (u64)WANDERER_COUNT + (u64)ZONE_COUNT;
 | 
					  u64 total_count = (u64)WANDERER_COUNT + (u64)ZONE_COUNT;
 | 
				
			||||||
  u64 entities_size    = sizeof(Entity)   * total_count;
 | 
					  total_count    += 4 - (total_count % 4);
 | 
				
			||||||
  u64 rects_size       = sizeof(Rect)     * total_count;
 | 
					
 | 
				
			||||||
  u64 velocities_size  = sizeof(Velocity) * total_count;
 | 
					  u64 entities_size   = sizeof(Entity)   * total_count;
 | 
				
			||||||
  u64 tags_size        = sizeof(u8)       * total_count;
 | 
					  u64 rects_size      = sizeof(Rect)     * total_count;
 | 
				
			||||||
  u64 allocation_size  = entities_size + rects_size + velocities_size + tags_size;
 | 
					  u64 velocities_size = sizeof(Velocity) * total_count;
 | 
				
			||||||
  u8 *buffer           = wapp_mem_allocator_alloc(allocator, allocation_size);
 | 
					  u64 tags_size       = sizeof(u8)       * total_count;
 | 
				
			||||||
 | 
					  u64 allocation_size = entities_size + rects_size + velocities_size + tags_size;
 | 
				
			||||||
 | 
					  u8 *buffer          = wapp_mem_allocator_alloc(allocator, allocation_size);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
  assert(buffer != NULL);
 | 
					  assert(buffer != NULL);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -147,24 +158,24 @@ void init_manager(const Allocator *allocator, Manager *manager) {
 | 
				
			|||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void init_position(Position *position, XOR256State *state) {
 | 
					void init_position(Position *position, XOR256State *state) {
 | 
				
			||||||
  position->x = wapp_prng_xorshift_256(state) % WIDTH;
 | 
					  position->x = wapp_prng_xorshift_256ss(state) % WIDTH;
 | 
				
			||||||
  position->y = wapp_prng_xorshift_256(state) % HEIGHT;
 | 
					  position->y = wapp_prng_xorshift_256ss(state) % HEIGHT;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void init_scale_wanderer(Scale *scale, XOR256State *state) {
 | 
					void init_scale_wanderer(Scale *scale, XOR256State *state) {
 | 
				
			||||||
  f32 value = (f32)((wapp_prng_xorshift_256(state) % (MAX_WANDERER_DIM + 1 - MIN_WANDERER_DIM)) + MIN_WANDERER_DIM);
 | 
					  i16 value = (i16)((wapp_prng_xorshift_256p(state) % (MAX_WANDERER_DIM + 1 - MIN_WANDERER_DIM)) + MIN_WANDERER_DIM);
 | 
				
			||||||
  scale->width  = value;
 | 
					  scale->width  = value;
 | 
				
			||||||
  scale->height = value;
 | 
					  scale->height = value;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void init_scale_zone(Scale *scale, XOR256State *state) {
 | 
					void init_scale_zone(Scale *scale, XOR256State *state) {
 | 
				
			||||||
  scale->width  = wapp_prng_xorshift_256(state) % ((u64)HALF_WIDTH - MIN_ZONE_DIM) + MIN_ZONE_DIM;
 | 
					  scale->width  = wapp_prng_xorshift_256p(state) % ((u64)HALF_WIDTH - MIN_ZONE_DIM) + MIN_ZONE_DIM;
 | 
				
			||||||
  scale->height = wapp_prng_xorshift_256(state) % ((u64)HALF_HEIGHT - MIN_ZONE_DIM) + MIN_ZONE_DIM;
 | 
					  scale->height = wapp_prng_xorshift_256p(state) % ((u64)HALF_HEIGHT - MIN_ZONE_DIM) + MIN_ZONE_DIM;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void init_velocity(Velocity *velocity, XOR256State *state) {
 | 
					void init_velocity(Velocity *velocity, XOR256State *state) {
 | 
				
			||||||
  velocity->x = get_random_float(state);
 | 
					  velocity->x = get_random_velocity(state);
 | 
				
			||||||
  velocity->y = get_random_float(state);
 | 
					  velocity->y = get_random_velocity(state);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void zero_velocity(Velocity *velocity, XOR256State *state) {
 | 
					void zero_velocity(Velocity *velocity, XOR256State *state) {
 | 
				
			||||||
@@ -172,10 +183,12 @@ void zero_velocity(Velocity *velocity, XOR256State *state) {
 | 
				
			|||||||
  velocity->y = 0.0f;
 | 
					  velocity->y = 0.0f;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void update_positions(u8 *tags, Rect *rects, Velocity *velocities, u64 count) {
 | 
					void update_positions(u8 *tags, Rect *rects, Velocity *velocities, u64 count, f32 delta) {
 | 
				
			||||||
  u8 index = 0;
 | 
					  u8 index = 0;
 | 
				
			||||||
  f32 multipliers[2] = {1.0f, 0.5f};
 | 
					  f32 multipliers[2] = {1.0f, 0.5f};
 | 
				
			||||||
  persistent u64 inside_zone_mask = 0x7;
 | 
					  persistent u64 inside_zone_mask = 0x7;
 | 
				
			||||||
 | 
					  f32 pos_x, pos_y;
 | 
				
			||||||
 | 
					  f32 max_x, max_y;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
  for (u64 i = ZONE_COUNT; i < count; ++i) {
 | 
					  for (u64 i = ZONE_COUNT; i < count; ++i) {
 | 
				
			||||||
    tags[i] &= inside_zone_mask;
 | 
					    tags[i] &= inside_zone_mask;
 | 
				
			||||||
@@ -185,21 +198,24 @@ void update_positions(u8 *tags, Rect *rects, Velocity *velocities, u64 count) {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
    index = (tags[i] & ENTITY_TAG_INSIDE_ZONE) >> INSIDE_ZONE_TAG_SHIFT;
 | 
					    index = (tags[i] & ENTITY_TAG_INSIDE_ZONE) >> INSIDE_ZONE_TAG_SHIFT;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    rects[i].position.x += velocities[i].x * multipliers[index];
 | 
					    max_x = WIDTH - rects[i].scale.width;
 | 
				
			||||||
    rects[i].position.y += velocities[i].y * multipliers[index];
 | 
					    max_y = HEIGHT - rects[i].scale.height;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    f32 max_x = WIDTH - rects[i].scale.width;
 | 
					    pos_x = rects[i].position.x + velocities[i].x * multipliers[index] * delta;
 | 
				
			||||||
    f32 max_y = HEIGHT - rects[i].scale.height;
 | 
					    pos_y = rects[i].position.y + velocities[i].y * multipliers[index] * delta;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (rects[i].position.x < 0 || rects[i].position.x >= max_x) {
 | 
					    if (pos_x < 0 || pos_x >= max_x) {
 | 
				
			||||||
      rects[i].position.x = min(max(rects[i].position.x, 0), max_x);
 | 
					      pos_x = min(max(pos_x, 0), max_x);
 | 
				
			||||||
      velocities[i].x *= -1;
 | 
					      velocities[i].x *= -1;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (rects[i].position.y < 0 || rects[i].position.y >= max_y) {
 | 
					    if (pos_y < 0 || pos_y >= max_y) {
 | 
				
			||||||
      rects[i].position.y = min(max(rects[i].position.y, 0), max_y);
 | 
					      pos_y = min(max(pos_y, 0), max_y);
 | 
				
			||||||
      velocities[i].y *= -1;
 | 
					      velocities[i].y *= -1;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    rects[i].position.x = roundf(pos_x);
 | 
				
			||||||
 | 
					    rects[i].position.y = roundf(pos_y);
 | 
				
			||||||
  }
 | 
					  }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -221,22 +237,23 @@ void render_entities(const u8 *tags, const Rect *rects, u64 count) {
 | 
				
			|||||||
  }
 | 
					  }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
u64 collides(const Rect *rect, const Rect *collider) {
 | 
					u8 collides(const Rect *rect, const Rect *collider) {
 | 
				
			||||||
  f32 rect_min_x = rect->position.x + rect->scale.width;
 | 
					  i16 rect_min_x = rect->position.x + rect->scale.width;
 | 
				
			||||||
  f32 rect_min_y = rect->position.y + rect->scale.height;
 | 
					  i16 rect_min_y = rect->position.y + rect->scale.height;
 | 
				
			||||||
  f32 rect_max_x = rect->position.x;
 | 
					  i16 rect_max_x = rect->position.x;
 | 
				
			||||||
  f32 rect_max_y = rect->position.y;
 | 
					  i16 rect_max_y = rect->position.y;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
  f32 zone_x0 = collider->position.x;
 | 
					  i16 zone_x0 = collider->position.x;
 | 
				
			||||||
  f32 zone_y0 = collider->position.y;
 | 
					  i16 zone_y0 = collider->position.y;
 | 
				
			||||||
  f32 zone_x1 = collider->position.x + collider->scale.width;
 | 
					  i16 zone_x1 = collider->position.x + collider->scale.width;
 | 
				
			||||||
  f32 zone_y1 = collider->position.y + collider->scale.height;
 | 
					  i16 zone_y1 = collider->position.y + collider->scale.height;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
  return (u64)(rect_min_x > zone_x0 && rect_min_y > zone_y0 &&
 | 
					  return (u8)(rect_min_x > zone_x0 && rect_min_y > zone_y0 &&
 | 
				
			||||||
          rect_max_x < zone_x1 && rect_max_y < zone_y1);
 | 
					          rect_max_x < zone_x1 && rect_max_y < zone_y1);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
f32 get_random_float(XOR256State *state) {
 | 
					i16 get_random_velocity(XOR256State *state) {
 | 
				
			||||||
  i64 random = (i64)wapp_prng_xorshift_256(state) - INT64_MAX;
 | 
					  // i64 random = (i64)wapp_prng_xorshift_256(state) - INT64_MAX;
 | 
				
			||||||
  return (f32)(random) / (f32)(INT64_MAX);
 | 
					  // return (f32)(random) / (f32)(INT64_MAX);
 | 
				
			||||||
 | 
					  return (wapp_prng_xorshift_256(state) % (MAX_ABS_VELOCITY + 1 - MIN_ABS_VELOCITY)) + MIN_ABS_VELOCITY;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user