Add threading
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2
Makefile
2
Makefile
@ -1,6 +1,6 @@
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CC = clang
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CFLAGS = -g -O3 -Iraylib/include -Iwapp/src
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LDFLAGS = '-Wl,-rpath,$$ORIGIN/raylib/lib' -Lraylib/lib -lraylib -lm
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LDFLAGS = '-Wl,-rpath,$$ORIGIN/raylib/lib' -Lraylib/lib -lraylib -lm -lpthread
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BASEDIR = $(shell realpath ./)
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RL_SRCDIR = ${BASEDIR}/raylib-src/src
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RL_BUILDDIR = ${BASEDIR}/raylib-build
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86
dod.c
86
dod.c
@ -6,6 +6,9 @@
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#include <stdbool.h>
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#include <assert.h>
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#include <string.h>
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#include <pthread.h>
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#define THREAD_COUNT 4
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#define MOVABLE_TAG_SHIFT 0
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#define RENDERABLE_TAG_SHIFT 1
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@ -57,6 +60,17 @@ struct Manager {
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u64 count;
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};
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typedef struct PositionThreadArgs PositionThreadArgs;
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struct PositionThreadArgs {
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const Rect *zones;
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Rect *rects;
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Velocity *velocities;
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u8 *tags;
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u64 count;
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f32 delta;
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};
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typedef void *(*PThreadRoutine)(void *);
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typedef void (*ScaleInitialiser)(Scale *scale, XOR256State *state);
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typedef void (*VelocityInitialiser)(Velocity *velocity, XOR256State *state);
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typedef void (*RaylibDrawRectFunc)(int posX, int posY, int width, int height, Color color);
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@ -68,6 +82,7 @@ void init_scale_zone(Scale *scale, XOR256State *state);
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void init_velocity(Velocity *velocity, XOR256State *state);
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void zero_velocity(Velocity *velocity, XOR256State *state);
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void update_positions(u8 *tags, Rect *rects, Velocity *velocities, u64 count, f32 delta);
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void *update_position_thread(PositionThreadArgs *args);
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void render_entities(const u8 *tags, const Rect *rects, u64 count);
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u8 collides(const Rect *rect, const Rect *collider);
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i16 get_random_velocity(XOR256State *state);
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@ -103,7 +118,6 @@ int main(void) {
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f32 last_time = GetFrameTime();
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f32 delta, cur_time;
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u64 count = 0;
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while (!WindowShouldClose()) {
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f64 time = GetTime();
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@ -111,8 +125,6 @@ int main(void) {
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break;
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}
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++count;
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cur_time = GetFrameTime();
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delta = cur_time - last_time;
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@ -133,8 +145,6 @@ int main(void) {
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CloseWindow();
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printf("%lu\n", count);
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return 0;
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}
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@ -189,6 +199,46 @@ void zero_velocity(Velocity *velocity, XOR256State *state) {
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}
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void update_positions(u8 *tags, Rect *rects, Velocity *velocities, u64 count, f32 delta) {
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persistent pthread_t threads[THREAD_COUNT] = {0};
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persistent PositionThreadArgs args[THREAD_COUNT] = {0};
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u64 total_entities_count = count - ZONE_COUNT;
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u64 thread_entities_count = (u64)(ceil((f64)total_entities_count / THREAD_COUNT));
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i32 result;
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u64 start = ZONE_COUNT;
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u64 end, args_count;
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for (u64 i = 0; i < THREAD_COUNT; ++i) {
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if (total_entities_count > thread_entities_count) {
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end = start + thread_entities_count;
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total_entities_count -= thread_entities_count;
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} else {
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end = start + total_entities_count;
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total_entities_count = 0;
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}
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args_count = end - start;
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args[i].zones = &(rects[0]);
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args[i].tags = &(tags[start]);
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args[i].rects = &(rects[start]);
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args[i].velocities = &(velocities[start]);
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args[i].count = args_count;
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args[i].delta = delta;
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start += args_count;
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result = pthread_create(&(threads[i]), NULL, (PThreadRoutine)update_position_thread, (void *)&(args[i]));
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assert(result == 0);
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}
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for (u64 i = 0; i < THREAD_COUNT; ++i) {
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pthread_join(threads[i], NULL);
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}
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}
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void *update_position_thread(PositionThreadArgs *args) {
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persistent f32 multipliers[2] = {1.0f, 0.5f};
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persistent u64 inside_zone_mask = 0x7;
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@ -196,33 +246,35 @@ void update_positions(u8 *tags, Rect *rects, Velocity *velocities, u64 count, f3
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f32 pos_x, pos_y;
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f32 max_x, max_y;
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for (u64 i = ZONE_COUNT; i < count; ++i) {
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tags[i] &= inside_zone_mask;
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for (u64 i = 0; i < args->count; ++i) {
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args->tags[i] &= inside_zone_mask;
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for (u64 j = 0; j < ZONE_COUNT; ++j) {
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tags[i] |= collides(&rects[i], &rects[j]) << INSIDE_ZONE_TAG_SHIFT;
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args->tags[i] |= collides(&args->rects[i], &args->zones[j]) << INSIDE_ZONE_TAG_SHIFT;
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}
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index = (tags[i] & ENTITY_TAG_INSIDE_ZONE) >> INSIDE_ZONE_TAG_SHIFT;
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index = (args->tags[i] & ENTITY_TAG_INSIDE_ZONE) >> INSIDE_ZONE_TAG_SHIFT;
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max_x = WIDTH - rects[i].scale.width;
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max_y = HEIGHT - rects[i].scale.height;
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max_x = WIDTH - args->rects[i].scale.width;
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max_y = HEIGHT - args->rects[i].scale.height;
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pos_x = rects[i].position.x + velocities[i].x * multipliers[index] * delta;
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pos_y = rects[i].position.y + velocities[i].y * multipliers[index] * delta;
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pos_x = args->rects[i].position.x + args->velocities[i].x * multipliers[index] * args->delta;
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pos_y = args->rects[i].position.y + args->velocities[i].y * multipliers[index] * args->delta;
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if (pos_x < 0 || pos_x >= max_x) {
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pos_x = min(max(pos_x, 0), max_x);
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velocities[i].x *= -1;
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args->velocities[i].x *= -1;
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}
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if (pos_y < 0 || pos_y >= max_y) {
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pos_y = min(max(pos_y, 0), max_y);
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velocities[i].y *= -1;
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args->velocities[i].y *= -1;
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}
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rects[i].position.x = roundf(pos_x);
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rects[i].position.y = roundf(pos_y);
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args->rects[i].position.x = roundf(pos_x);
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args->rects[i].position.y = roundf(pos_y);
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}
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return args;
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}
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void render_entities(const u8 *tags, const Rect *rects, u64 count) {
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