Finish dod and set perf testing
This commit is contained in:
		
							
								
								
									
										11
									
								
								Makefile
									
									
									
									
									
								
							
							
						
						
									
										11
									
								
								Makefile
									
									
									
									
									
								
							@@ -1,13 +1,6 @@
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BUILD_TYPE = debug
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CC         = clang
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					CC         = clang
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CFLAGS     = -Iraylib/include -Iwapp/src
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					CFLAGS     = -g -O3 -Iraylib/include -Iwapp/src
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LDFLAGS    = '-Wl,-rpath,$$ORIGIN/raylib/lib' -Lraylib/lib -lraylib
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					LDFLAGS    = '-Wl,-rpath,$$ORIGIN/raylib/lib' -Lraylib/lib -lraylib -lprofiler
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ifeq ($(BUILD_TYPE),debug)
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	CFLAGS += -g
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else
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	CFLAGS += -O3 -DNDEBUG
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endif
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.PHONY: all raylib no_dod dod
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					.PHONY: all raylib no_dod dod
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			|||||||
							
								
								
									
										116
									
								
								dod.c
									
									
									
									
									
								
							
							
						
						
									
										116
									
								
								dod.c
									
									
									
									
									
								
							@@ -7,15 +7,15 @@
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#include <string.h>
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					#include <string.h>
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enum EntityTag {
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					enum EntityTag {
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  ENTITY_TAG_MOVABLE    = 1 << 0,
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					  ENTITY_TAG_MOVABLE     = 1 << 0,
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  ENTITY_TAG_RENDERABLE = 1 << 1,
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					  ENTITY_TAG_RENDERABLE  = 1 << 1,
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  ENTITY_TAG_COLLIDER   = 1 << 2,
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					  ENTITY_TAG_COLLIDER    = 1 << 2,
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					  ENTITY_TAG_INSIDE_ZONE = 1 << 3,
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};
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					};
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typedef struct Entity Entity;
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					typedef struct Entity Entity;
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struct Entity {
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					struct Entity {
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  u16 id;
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					  u16 id;
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  u8  tag;
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};
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					};
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typedef struct Position Position;
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					typedef struct Position Position;
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@@ -30,6 +30,12 @@ struct Scale {
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  f32 height;
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					  f32 height;
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};
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					};
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					typedef struct Rect Rect;
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					struct Rect {
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					  Position position;
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					  Scale scale;
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					};
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typedef struct Velocity Velocity;
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					typedef struct Velocity Velocity;
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struct Velocity {
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					struct Velocity {
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  f32 x;
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					  f32 x;
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@@ -39,9 +45,9 @@ struct Velocity {
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typedef struct Manager Manager;
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					typedef struct Manager Manager;
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struct Manager {
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					struct Manager {
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  Entity   *entities;
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					  Entity   *entities;
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  Position *positions;
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					  Rect     *rects;
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  Scale    *scales;
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  Velocity *velocities;
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					  Velocity *velocities;
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					  u8       *tags;
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  u64      count;
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					  u64      count;
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};
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					};
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@@ -55,12 +61,14 @@ void init_scale_wanderer(Scale *scale, XOR256State *state);
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void init_scale_zone(Scale *scale, XOR256State *state);
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					void init_scale_zone(Scale *scale, XOR256State *state);
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void init_velocity(Velocity *velocity, XOR256State *state);
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					void init_velocity(Velocity *velocity, XOR256State *state);
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void zero_velocity(Velocity *velocity, XOR256State *state);
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					void zero_velocity(Velocity *velocity, XOR256State *state);
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void update_positions(Position *positions, Scale *scales, Velocity *velocities, u64 count);
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					void check_collisions(u8 *tags, Rect *rects, u64 count);
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void get_colliders();
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					void update_positions(const u8 *tags, Rect *rects, Velocity *velocities, u64 count);
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void render_entities(const Entity *entities, const Position *positions, const Scale *scales, u64 count);
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					void render_entities(const u8 *tags, const Rect *rects, u64 count);
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					u64 collides(const Rect *rect, const Rect *collider);
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f32 get_random_float(XOR256State *state);
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					f32 get_random_float(XOR256State *state);
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int main(void) {
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					int main(void) {
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					  SetTraceLogLevel(LOG_NONE);
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  InitWindow(WIDTH, HEIGHT, "DOD test");
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					  InitWindow(WIDTH, HEIGHT, "DOD test");
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  SetTargetFPS(120);
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					  SetTargetFPS(120);
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@@ -79,15 +87,10 @@ int main(void) {
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    u8 is_zone = i < ZONE_COUNT;
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					    u8 is_zone = i < ZONE_COUNT;
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    manager.entities[i].id  = i;
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					    manager.entities[i].id  = i;
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    manager.entities[i].tag = (ENTITY_TAG_COLLIDER & (is_zone << 2)) | ENTITY_TAG_MOVABLE;
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					    manager.tags[i]         = (ENTITY_TAG_COLLIDER & (is_zone << 2)) | ENTITY_TAG_MOVABLE | ENTITY_TAG_RENDERABLE;
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#ifndef NDEBUG
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    manager.entities[i].tag |= ENTITY_TAG_RENDERABLE;
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#else
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    manager.entities[i].tag |= ENTITY_TAG_RENDERABLE & ~(is_zone << 1);
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#endif
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    init_position(&(manager.positions[i]), &state);
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					    init_position(&(manager.rects[i].position), &state);
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    scale_initialisers[is_zone](&(manager.scales[i]), &state);
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					    scale_initialisers[is_zone](&(manager.rects[i].scale), &state);
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    velocity_initialisers[is_zone](&(manager.velocities[i]), &state);
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					    velocity_initialisers[is_zone](&(manager.velocities[i]), &state);
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  }
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					  }
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@@ -97,13 +100,15 @@ int main(void) {
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      break;
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					      break;
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    }
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					    }
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    update_positions(manager.positions, manager.scales, manager.velocities, manager.count);
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					    check_collisions(manager.tags, manager.rects, manager.count);
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					    update_positions(manager.tags, manager.rects, manager.velocities, manager.count);
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    BeginDrawing();
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					    BeginDrawing();
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    ClearBackground(BG_COLOR);
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					    ClearBackground(BG_COLOR);
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    render_entities(manager.entities, manager.positions, manager.scales, manager.count);
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					    render_entities(manager.tags, manager.rects, manager.count);
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    DrawFPS(10, 10);
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					    DrawFPS(10, 10);
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@@ -122,10 +127,10 @@ void init_manager(const Allocator *allocator, Manager *manager) {
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  u64 total_count      = (u64)WANDERER_COUNT + (u64)ZONE_COUNT;
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					  u64 total_count      = (u64)WANDERER_COUNT + (u64)ZONE_COUNT;
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  u64 entities_size    = sizeof(Entity)   * total_count;
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					  u64 entities_size    = sizeof(Entity)   * total_count;
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  u64 positions_size   = sizeof(Position) * total_count;
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					  u64 rects_size       = sizeof(Rect)     * total_count;
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  u64 scales_size      = sizeof(Scale)    * total_count;
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  u64 velocities_size  = sizeof(Velocity) * total_count;
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					  u64 velocities_size  = sizeof(Velocity) * total_count;
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  u64 allocation_size  = entities_size + positions_size + scales_size + velocities_size;
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					  u64 tags_size        = sizeof(u8)       * total_count;
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					  u64 allocation_size  = entities_size + rects_size + velocities_size + tags_size;
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  u8 *buffer           = wapp_mem_allocator_alloc(allocator, allocation_size);
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					  u8 *buffer           = wapp_mem_allocator_alloc(allocator, allocation_size);
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  assert(buffer != NULL);
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					  assert(buffer != NULL);
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@@ -133,9 +138,9 @@ void init_manager(const Allocator *allocator, Manager *manager) {
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  memset(buffer, 0, allocation_size);
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					  memset(buffer, 0, allocation_size);
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  manager->entities   = (Entity *)buffer;
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					  manager->entities   = (Entity *)buffer;
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  manager->positions  = (Position *)(buffer + entities_size);
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					  manager->rects      = (Rect *)(buffer + entities_size);
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  manager->scales     = (Scale *)(buffer + entities_size + positions_size);
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					  manager->velocities = (Velocity *)(buffer + entities_size + rects_size);
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  manager->velocities = (Velocity *)(buffer + entities_size + positions_size + scales_size);
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					  manager->tags       = (u8 *)(buffer + entities_size + rects_size + velocities_size);
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  manager->count      = total_count;
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					  manager->count      = total_count;
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}
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					}
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@@ -165,37 +170,74 @@ void zero_velocity(Velocity *velocity, XOR256State *state) {
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  velocity->y = 0.0f;
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					  velocity->y = 0.0f;
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}
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					}
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void update_positions(Position *positions, Scale *scales, Velocity *velocities, u64 count) {
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					void update_positions(const u8 *tags, Rect *rects, Velocity *velocities, u64 count) {
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					  u8 index = 0;
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					  f32 multipliers[2] = {1.0f, 0.5f};
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  for (u64 i = 0; i < count; ++i) {
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					  for (u64 i = 0; i < count; ++i) {
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    positions[i].x += velocities[i].x;
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					    index = (tags[i] & ENTITY_TAG_INSIDE_ZONE) == ENTITY_TAG_INSIDE_ZONE;
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    positions[i].y += velocities[i].y;
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    f32 max_x = WIDTH - scales[i].width;
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					    rects[i].position.x += velocities[i].x * multipliers[index];
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    f32 max_y = HEIGHT - scales[i].height;
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					    rects[i].position.y += velocities[i].y * multipliers[index];
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    if (positions[i].x < 0 || positions[i].x >= max_x) {
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					    f32 max_x = WIDTH - rects[i].scale.width;
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      positions[i].x = min(max(positions[i].x, 0), max_x);
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					    f32 max_y = HEIGHT - rects[i].scale.height;
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					    if (rects[i].position.x < 0 || rects[i].position.x >= max_x) {
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					      rects[i].position.x = min(max(rects[i].position.x, 0), max_x);
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      velocities[i].x *= -1;
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					      velocities[i].x *= -1;
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    }
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					    }
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    if (positions[i].y < 0 || positions[i].y >= max_y) {
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					    if (rects[i].position.y < 0 || rects[i].position.y >= max_y) {
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      positions[i].y = min(max(positions[i].y, 0), max_y);
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					      rects[i].position.y = min(max(rects[i].position.y, 0), max_y);
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      velocities[i].y *= -1;
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					      velocities[i].y *= -1;
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    }
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					    }
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  }
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					  }
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}
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					}
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void render_entities(const Entity *entities, const Position *positions, const Scale *scales, u64 count) {
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					void check_collisions(u8 *tags, Rect *rects, u64 count) {
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					  persistent u64 inside_zone_mask = 0x7;
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					  for (u64 i = ZONE_COUNT; i < count; ++i) {
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					    tags[i] &= inside_zone_mask;
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					    for (u64 j = 0; j < ZONE_COUNT; ++j) {
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					      tags[i] |= collides(&rects[i], &rects[j]) << 3;
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					    }
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					  }
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					}
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					void render_entities(const u8 *tags, const Rect *rects, u64 count) {
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  persistent RaylibDrawRectFunc renderers[2] = {DrawRectangle, DrawRectangleLines};
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					  persistent RaylibDrawRectFunc renderers[2] = {DrawRectangle, DrawRectangleLines};
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  persistent Color colors[2]                 = {FG_COLOR, ZONE_COLOR};
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					  persistent Color colors[2]                 = {FG_COLOR, ZONE_COLOR};
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  for (u64 i = 0; i < count; ++i) {
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					  for (u64 i = 0; i < count; ++i) {
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    u64 is_collider = (entities[i].tag & ENTITY_TAG_COLLIDER) == ENTITY_TAG_COLLIDER;
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					    u8 func_index  = (tags[i] & ENTITY_TAG_COLLIDER) == ENTITY_TAG_COLLIDER;
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					    u8 color_index = func_index || (tags[i] & ENTITY_TAG_INSIDE_ZONE) == ENTITY_TAG_INSIDE_ZONE;
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    renderers[is_collider](positions[i].x, positions[i].y, scales[i].width, scales[i].height, colors[is_collider]);
 | 
					    renderers[func_index](
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					      rects[i].position.x,
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 | 
					      rects[i].position.y,
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			||||||
 | 
					      rects[i].scale.width,
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 | 
					      rects[i].scale.height,
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 | 
					      colors[color_index]
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 | 
					    );
 | 
				
			||||||
  }
 | 
					  }
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			||||||
}
 | 
					}
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			||||||
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			||||||
 | 
					u64 collides(const Rect *rect, const Rect *collider) {
 | 
				
			||||||
 | 
					  f32 rect_min_x = rect->position.x + rect->scale.width;
 | 
				
			||||||
 | 
					  f32 rect_min_y = rect->position.y + rect->scale.height;
 | 
				
			||||||
 | 
					  f32 rect_max_x = rect->position.x;
 | 
				
			||||||
 | 
					  f32 rect_max_y = rect->position.y;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  f32 zone_x0 = collider->position.x;
 | 
				
			||||||
 | 
					  f32 zone_y0 = collider->position.y;
 | 
				
			||||||
 | 
					  f32 zone_x1 = collider->position.x + collider->scale.width;
 | 
				
			||||||
 | 
					  f32 zone_y1 = collider->position.y + collider->scale.height;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  return (u64)(rect_min_x > zone_x0 && rect_min_y > zone_y0 &&
 | 
				
			||||||
 | 
					          rect_max_x < zone_x1 && rect_max_y < zone_y1);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
f32 get_random_float(XOR256State *state) {
 | 
					f32 get_random_float(XOR256State *state) {
 | 
				
			||||||
  i64 random = (i64)wapp_prng_xorshift_256(state) - INT64_MAX;
 | 
					  i64 random = (i64)wapp_prng_xorshift_256(state) - INT64_MAX;
 | 
				
			||||||
  return (f32)(random) / (f32)(INT64_MAX);
 | 
					  return (f32)(random) / (f32)(INT64_MAX);
 | 
				
			||||||
 
 | 
				
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										10
									
								
								no_dod.c
									
									
									
									
									
								
							
							
						
						
									
										10
									
								
								no_dod.c
									
									
									
									
									
								
							@@ -1,3 +1,4 @@
 | 
				
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 | 
					#include "raylib-src/src/raylib.h"
 | 
				
			||||||
#include "wapp.h"
 | 
					#include "wapp.h"
 | 
				
			||||||
#include "common.h"
 | 
					#include "common.h"
 | 
				
			||||||
#include "raylib.h"
 | 
					#include "raylib.h"
 | 
				
			||||||
@@ -42,15 +43,14 @@ void move_wanderer(Wanderer *wanderer, const SlowZone *zones);
 | 
				
			|||||||
void render_wanderer(const Wanderer *wanderer);
 | 
					void render_wanderer(const Wanderer *wanderer);
 | 
				
			||||||
void init_slow_zone(SlowZone *zone,  XOR256State *state);
 | 
					void init_slow_zone(SlowZone *zone,  XOR256State *state);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifndef NDEBUG
 | 
					 | 
				
			||||||
void render_slow_zone(const SlowZone *zone);
 | 
					void render_slow_zone(const SlowZone *zone);
 | 
				
			||||||
#endif
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
bool inside_zone(const Wanderer *wanderer, const SlowZone *zone);
 | 
					bool inside_zone(const Wanderer *wanderer, const SlowZone *zone);
 | 
				
			||||||
f32 get_random_float(XOR256State *state);
 | 
					f32 get_random_float(XOR256State *state);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
int main(void) {
 | 
					int main(void) {
 | 
				
			||||||
  InitWindow(WIDTH, HEIGHT, "DOD test");
 | 
					  SetTraceLogLevel(LOG_NONE);
 | 
				
			||||||
 | 
					  InitWindow(WIDTH, HEIGHT, "No-DOD test");
 | 
				
			||||||
  SetTargetFPS(120);
 | 
					  SetTargetFPS(120);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
  Allocator arena       = wapp_mem_arena_allocator_init(MB(20));
 | 
					  Allocator arena       = wapp_mem_arena_allocator_init(MB(20));
 | 
				
			||||||
@@ -85,11 +85,9 @@ int main(void) {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
    ClearBackground(BG_COLOR);
 | 
					    ClearBackground(BG_COLOR);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifndef NDEBUG
 | 
					 | 
				
			||||||
    for (u64 i = 0; i < ZONE_COUNT; ++i) {
 | 
					    for (u64 i = 0; i < ZONE_COUNT; ++i) {
 | 
				
			||||||
      render_slow_zone(&(zones[i]));
 | 
					      render_slow_zone(&(zones[i]));
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
#endif
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    for (u64 i = 0; i < WANDERER_COUNT; ++i) {
 | 
					    for (u64 i = 0; i < WANDERER_COUNT; ++i) {
 | 
				
			||||||
      render_wanderer(&(wanderers[i]));
 | 
					      render_wanderer(&(wanderers[i]));
 | 
				
			||||||
@@ -183,7 +181,6 @@ void init_slow_zone(SlowZone *zone,  XOR256State *state) {
 | 
				
			|||||||
  };
 | 
					  };
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifndef NDEBUG
 | 
					 | 
				
			||||||
void render_slow_zone(const SlowZone *zone) {
 | 
					void render_slow_zone(const SlowZone *zone) {
 | 
				
			||||||
  DrawRectangleLines(
 | 
					  DrawRectangleLines(
 | 
				
			||||||
    zone->position.x,
 | 
					    zone->position.x,
 | 
				
			||||||
@@ -193,7 +190,6 @@ void render_slow_zone(const SlowZone *zone) {
 | 
				
			|||||||
    ZONE_COLOR
 | 
					    ZONE_COLOR
 | 
				
			||||||
  );
 | 
					  );
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
#endif
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
bool inside_zone(const Wanderer *wanderer, const SlowZone *zone) {
 | 
					bool inside_zone(const Wanderer *wanderer, const SlowZone *zone) {
 | 
				
			||||||
  f32 wanderer_min_x = wanderer->position.x + wanderer->scale.width;
 | 
					  f32 wanderer_min_x = wanderer->position.x + wanderer->scale.width;
 | 
				
			||||||
 
 | 
				
			|||||||
							
								
								
									
										30
									
								
								run_perf
									
									
									
									
									
										Executable file
									
								
							
							
						
						
									
										30
									
								
								run_perf
									
									
									
									
									
										Executable file
									
								
							@@ -0,0 +1,30 @@
 | 
				
			|||||||
 | 
					#!/bin/bash
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					REPEATS=10
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					EVENTS="branches,\
 | 
				
			||||||
 | 
					branch-misses,\
 | 
				
			||||||
 | 
					bus-cycles,\
 | 
				
			||||||
 | 
					cache-references,\
 | 
				
			||||||
 | 
					cache-misses,\
 | 
				
			||||||
 | 
					L1-dcache-load-misses,\
 | 
				
			||||||
 | 
					L1-icache-load-misses,\
 | 
				
			||||||
 | 
					LLC-load-misses,\
 | 
				
			||||||
 | 
					LLC-store-misses,\
 | 
				
			||||||
 | 
					icache.misses,\
 | 
				
			||||||
 | 
					ref-cycles,\
 | 
				
			||||||
 | 
					cycles,\
 | 
				
			||||||
 | 
					instructions,\
 | 
				
			||||||
 | 
					alignment-faults,\
 | 
				
			||||||
 | 
					cgroup-switches,\
 | 
				
			||||||
 | 
					context-switches,\
 | 
				
			||||||
 | 
					cpu-clock,\
 | 
				
			||||||
 | 
					cpu-migrations,\
 | 
				
			||||||
 | 
					emulation-faults,\
 | 
				
			||||||
 | 
					page-faults,\
 | 
				
			||||||
 | 
					major-faults,\
 | 
				
			||||||
 | 
					minor-faults,\
 | 
				
			||||||
 | 
					task-clock"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					perf stat -e $EVENTS -r $REPEATS -o no_dod_stats ./no_dod
 | 
				
			||||||
 | 
					perf stat -e $EVENTS -r $REPEATS -o dod_stats ./dod
 | 
				
			||||||
		Reference in New Issue
	
	Block a user