#include "wapp.h" #include "common.h" #include "raylib.h" #include #include #include #include enum EntityTag { ENTITY_TAG_MOVABLE = 1 << 0, ENTITY_TAG_RENDERABLE = 1 << 1, ENTITY_TAG_COLLIDER = 1 << 2, }; typedef struct Entity Entity; struct Entity { u16 id; u8 tag; }; typedef struct Position Position; struct Position { f32 x; f32 y; }; typedef struct Scale Scale; struct Scale { f32 width; f32 height; }; typedef struct Velocity Velocity; struct Velocity { f32 x; f32 y; }; typedef struct Manager Manager; struct Manager { Entity *entities; Position *positions; Scale *scales; Velocity *velocities; u64 count; }; typedef void (*ScaleInitialiser)(Scale *scale, XOR256State *state); typedef void (*VelocityInitialiser)(Velocity *velocity, XOR256State *state); typedef void (*RaylibDrawRectFunc)(int posX, int posY, int width, int height, Color color); void init_manager(const Allocator *allocator, Manager *manager); void init_position(Position *position, XOR256State *state); void init_scale_wanderer(Scale *scale, XOR256State *state); void init_scale_zone(Scale *scale, XOR256State *state); void init_velocity(Velocity *velocity, XOR256State *state); void zero_velocity(Velocity *velocity, XOR256State *state); void update_positions(Position *positions, Scale *scales, Velocity *velocities, u64 count); void get_colliders(); void render_entities(const Entity *entities, const Position *positions, const Scale *scales, u64 count); f32 get_random_float(XOR256State *state); int main(void) { InitWindow(WIDTH, HEIGHT, "DOD test"); SetTargetFPS(120); Allocator arena = wapp_mem_arena_allocator_init(MB(20)); assert(!wapp_mem_allocator_invalid(&arena)); XOR256State state = wapp_prng_xorshift_init_state(); Manager manager = {0}; init_manager(&arena, &manager); ScaleInitialiser scale_initialisers[2] = {init_scale_wanderer, init_scale_zone}; VelocityInitialiser velocity_initialisers[2] = {init_velocity, zero_velocity}; for (u64 i = 0; i < manager.count; ++i) { u8 is_zone = i < ZONE_COUNT; manager.entities[i].id = i; manager.entities[i].tag = (ENTITY_TAG_COLLIDER & (is_zone << 2)) | ENTITY_TAG_MOVABLE; #ifndef NDEBUG manager.entities[i].tag |= ENTITY_TAG_RENDERABLE; #else manager.entities[i].tag |= ENTITY_TAG_RENDERABLE & ~(is_zone << 1); #endif init_position(&(manager.positions[i]), &state); scale_initialisers[is_zone](&(manager.scales[i]), &state); velocity_initialisers[is_zone](&(manager.velocities[i]), &state); } while (!WindowShouldClose()) { f64 time = GetTime(); if (time >= 20.0) { break; } update_positions(manager.positions, manager.scales, manager.velocities, manager.count); BeginDrawing(); ClearBackground(BG_COLOR); render_entities(manager.entities, manager.positions, manager.scales, manager.count); DrawFPS(10, 10); EndDrawing(); } wapp_mem_arena_allocator_destroy(&arena); CloseWindow(); return 0; } void init_manager(const Allocator *allocator, Manager *manager) { assert(allocator != NULL && manager != NULL); u64 total_count = (u64)WANDERER_COUNT + (u64)ZONE_COUNT; u64 entities_size = sizeof(Entity) * total_count; u64 positions_size = sizeof(Position) * total_count; u64 scales_size = sizeof(Scale) * total_count; u64 velocities_size = sizeof(Velocity) * total_count; u64 allocation_size = entities_size + positions_size + scales_size + velocities_size; u8 *buffer = wapp_mem_allocator_alloc(allocator, allocation_size); assert(buffer != NULL); memset(buffer, 0, allocation_size); manager->entities = (Entity *)buffer; manager->positions = (Position *)(buffer + entities_size); manager->scales = (Scale *)(buffer + entities_size + positions_size); manager->velocities = (Velocity *)(buffer + entities_size + positions_size + scales_size); manager->count = total_count; } void init_position(Position *position, XOR256State *state) { position->x = wapp_prng_xorshift_256(state) % WIDTH; position->y = wapp_prng_xorshift_256(state) % HEIGHT; } void init_scale_wanderer(Scale *scale, XOR256State *state) { f32 value = (f32)((wapp_prng_xorshift_256(state) % (MAX_WANDERER_DIM + 1 - MIN_WANDERER_DIM)) + MIN_WANDERER_DIM); scale->width = value; scale->height = value; } void init_scale_zone(Scale *scale, XOR256State *state) { scale->width = wapp_prng_xorshift_256(state) % ((u64)HALF_WIDTH - MIN_ZONE_DIM) + MIN_ZONE_DIM; scale->height = wapp_prng_xorshift_256(state) % ((u64)HALF_HEIGHT - MIN_ZONE_DIM) + MIN_ZONE_DIM; } void init_velocity(Velocity *velocity, XOR256State *state) { velocity->x = get_random_float(state); velocity->y = get_random_float(state); } void zero_velocity(Velocity *velocity, XOR256State *state) { velocity->x = 0.0f; velocity->y = 0.0f; } void update_positions(Position *positions, Scale *scales, Velocity *velocities, u64 count) { for (u64 i = 0; i < count; ++i) { positions[i].x += velocities[i].x; positions[i].y += velocities[i].y; f32 max_x = WIDTH - scales[i].width; f32 max_y = HEIGHT - scales[i].height; if (positions[i].x < 0 || positions[i].x >= max_x) { positions[i].x = min(max(positions[i].x, 0), max_x); velocities[i].x *= -1; } if (positions[i].y < 0 || positions[i].y >= max_y) { positions[i].y = min(max(positions[i].y, 0), max_y); velocities[i].y *= -1; } } } void render_entities(const Entity *entities, const Position *positions, const Scale *scales, u64 count) { persistent RaylibDrawRectFunc renderers[2] = {DrawRectangle, DrawRectangleLines}; persistent Color colors[2] = {FG_COLOR, ZONE_COLOR}; for (u64 i = 0; i < count; ++i) { u64 is_collider = (entities[i].tag & ENTITY_TAG_COLLIDER) == ENTITY_TAG_COLLIDER; renderers[is_collider](positions[i].x, positions[i].y, scales[i].width, scales[i].height, colors[is_collider]); } } f32 get_random_float(XOR256State *state) { i64 random = (i64)wapp_prng_xorshift_256(state) - INT64_MAX; return (f32)(random) / (f32)(INT64_MAX); }