#include "wapp.h" #include "common.h" #include "raylib.h" #include #include #include #include #include #define MOVABLE_TAG_SHIFT 0 #define RENDERABLE_TAG_SHIFT 1 #define COLLIDER_TAG_SHIFT 2 #define INSIDE_ZONE_TAG_SHIFT 3 enum EntityTag { ENTITY_TAG_MOVABLE = 1 << MOVABLE_TAG_SHIFT, ENTITY_TAG_RENDERABLE = 1 << RENDERABLE_TAG_SHIFT, ENTITY_TAG_COLLIDER = 1 << COLLIDER_TAG_SHIFT, ENTITY_TAG_INSIDE_ZONE = 1 << INSIDE_ZONE_TAG_SHIFT, }; typedef struct Entity Entity; struct Entity { u16 id; }; typedef struct Position Position; struct Position { i16 x; i16 y; }; typedef struct Scale Scale; struct Scale { i16 width; i16 height; }; typedef struct Rect Rect; struct Rect { Position position; Scale scale; }; typedef struct Velocity Velocity; struct Velocity { i16 x; i16 y; }; typedef struct Manager Manager; struct Manager { Entity *entities; Rect *rects; Velocity *velocities; u8 *tags; u64 count; }; typedef void (*ScaleInitialiser)(Scale *scale, XOR256State *state); typedef void (*VelocityInitialiser)(Velocity *velocity, XOR256State *state); typedef void (*RaylibDrawRectFunc)(int posX, int posY, int width, int height, Color color); void init_manager(const Allocator *allocator, Manager *manager); void init_position(Position *position, XOR256State *state); void init_scale_wanderer(Scale *scale, XOR256State *state); void init_scale_zone(Scale *scale, XOR256State *state); void init_velocity(Velocity *velocity, XOR256State *state); void zero_velocity(Velocity *velocity, XOR256State *state); void update_positions(u8 *tags, Rect *rects, Velocity *velocities, u64 count, f32 delta); void render_entities(const u8 *tags, const Rect *rects, u64 count); u8 collides(const Rect *rect, const Rect *collider); i16 get_random_velocity(XOR256State *state); int main(void) { i32 target_fps = 120; SetTraceLogLevel(LOG_NONE); InitWindow(WIDTH, HEIGHT, "DOD test"); // SetTargetFPS(target_fps); Allocator arena = wapp_mem_arena_allocator_init(MB(20)); assert(!wapp_mem_allocator_invalid(&arena)); XOR256State state = wapp_prng_xorshift_init_state(); Manager manager = {0}; init_manager(&arena, &manager); ScaleInitialiser scale_initialisers[2] = {init_scale_wanderer, init_scale_zone}; VelocityInitialiser velocity_initialisers[2] = {init_velocity, zero_velocity}; for (u64 i = 0; i < manager.count; ++i) { u8 is_zone = (i - ZONE_COUNT) >> 63; manager.entities[i].id = i; manager.tags[i] = (ENTITY_TAG_COLLIDER & (is_zone << COLLIDER_TAG_SHIFT)) | ENTITY_TAG_MOVABLE | ENTITY_TAG_RENDERABLE; init_position(&(manager.rects[i].position), &state); scale_initialisers[is_zone](&(manager.rects[i].scale), &state); velocity_initialisers[is_zone](&(manager.velocities[i]), &state); } f32 last_time = GetFrameTime(); f32 delta, cur_time; while (!WindowShouldClose()) { f64 time = GetTime(); if (time >= 20.0) { break; } cur_time = GetFrameTime(); delta = cur_time - last_time; update_positions(manager.tags, manager.rects, manager.velocities, manager.count, delta); BeginDrawing(); ClearBackground(BG_COLOR); // render_entities(manager.tags, manager.rects, manager.count); DrawFPS(10, 10); EndDrawing(); } wapp_mem_arena_allocator_destroy(&arena); CloseWindow(); return 0; } void init_manager(const Allocator *allocator, Manager *manager) { assert(allocator != NULL && manager != NULL); u64 total_count = (u64)WANDERER_COUNT + (u64)ZONE_COUNT; total_count += 4 - (total_count % 4); u64 entities_size = sizeof(Entity) * total_count; u64 rects_size = sizeof(Rect) * total_count; u64 velocities_size = sizeof(Velocity) * total_count; u64 tags_size = sizeof(u8) * total_count; u64 allocation_size = entities_size + rects_size + velocities_size + tags_size; u8 *buffer = wapp_mem_allocator_alloc(allocator, allocation_size); assert(buffer != NULL); memset(buffer, 0, allocation_size); manager->entities = (Entity *)buffer; manager->rects = (Rect *)(buffer + entities_size); manager->velocities = (Velocity *)(buffer + entities_size + rects_size); manager->tags = (u8 *)(buffer + entities_size + rects_size + velocities_size); manager->count = total_count; } void init_position(Position *position, XOR256State *state) { position->x = wapp_prng_xorshift_256ss(state) % WIDTH; position->y = wapp_prng_xorshift_256ss(state) % HEIGHT; } void init_scale_wanderer(Scale *scale, XOR256State *state) { i16 value = (i16)((wapp_prng_xorshift_256p(state) % (MAX_WANDERER_DIM + 1 - MIN_WANDERER_DIM)) + MIN_WANDERER_DIM); scale->width = value; scale->height = value; } void init_scale_zone(Scale *scale, XOR256State *state) { scale->width = wapp_prng_xorshift_256p(state) % ((u64)HALF_WIDTH - MIN_ZONE_DIM) + MIN_ZONE_DIM; scale->height = wapp_prng_xorshift_256p(state) % ((u64)HALF_HEIGHT - MIN_ZONE_DIM) + MIN_ZONE_DIM; } void init_velocity(Velocity *velocity, XOR256State *state) { velocity->x = get_random_velocity(state); velocity->y = get_random_velocity(state); } void zero_velocity(Velocity *velocity, XOR256State *state) { velocity->x = 0.0f; velocity->y = 0.0f; } void update_positions(u8 *tags, Rect *rects, Velocity *velocities, u64 count, f32 delta) { u8 index = 0; f32 multipliers[2] = {1.0f, 0.5f}; persistent u64 inside_zone_mask = 0x7; f32 pos_x, pos_y; f32 max_x, max_y; for (u64 i = ZONE_COUNT; i < count; ++i) { tags[i] &= inside_zone_mask; for (u64 j = 0; j < ZONE_COUNT; ++j) { tags[i] |= collides(&rects[i], &rects[j]) << INSIDE_ZONE_TAG_SHIFT; } index = (tags[i] & ENTITY_TAG_INSIDE_ZONE) >> INSIDE_ZONE_TAG_SHIFT; max_x = WIDTH - rects[i].scale.width; max_y = HEIGHT - rects[i].scale.height; pos_x = rects[i].position.x + velocities[i].x * multipliers[index] * delta; pos_y = rects[i].position.y + velocities[i].y * multipliers[index] * delta; if (pos_x < 0 || pos_x >= max_x) { pos_x = min(max(pos_x, 0), max_x); velocities[i].x *= -1; } if (pos_y < 0 || pos_y >= max_y) { pos_y = min(max(pos_y, 0), max_y); velocities[i].y *= -1; } rects[i].position.x = roundf(pos_x); rects[i].position.y = roundf(pos_y); } } void render_entities(const u8 *tags, const Rect *rects, u64 count) { persistent RaylibDrawRectFunc renderers[2] = {DrawRectangle, DrawRectangleLines}; persistent Color colors[2] = {FG_COLOR, ZONE_COLOR}; for (u64 i = 0; i < count; ++i) { u8 func_index = (tags[i] & ENTITY_TAG_COLLIDER) >> COLLIDER_TAG_SHIFT; u8 color_index = func_index | ((tags[i] & ENTITY_TAG_INSIDE_ZONE) >> INSIDE_ZONE_TAG_SHIFT); renderers[func_index]( rects[i].position.x, rects[i].position.y, rects[i].scale.width, rects[i].scale.height, colors[color_index] ); } } u8 collides(const Rect *rect, const Rect *collider) { i16 rect_min_x = rect->position.x + rect->scale.width; i16 rect_min_y = rect->position.y + rect->scale.height; i16 rect_max_x = rect->position.x; i16 rect_max_y = rect->position.y; i16 zone_x0 = collider->position.x; i16 zone_y0 = collider->position.y; i16 zone_x1 = collider->position.x + collider->scale.width; i16 zone_y1 = collider->position.y + collider->scale.height; return (u8)(rect_min_x > zone_x0 && rect_min_y > zone_y0 && rect_max_x < zone_x1 && rect_max_y < zone_y1); } i16 get_random_velocity(XOR256State *state) { // i64 random = (i64)wapp_prng_xorshift_256(state) - INT64_MAX; // return (f32)(random) / (f32)(INT64_MAX); return (wapp_prng_xorshift_256(state) % (MAX_ABS_VELOCITY + 1 - MIN_ABS_VELOCITY)) + MIN_ABS_VELOCITY; }