INITIAL COMMIT
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// vim:fileencoding=utf-8:foldmethod=marker
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#ifndef PROPS_H
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#define PROPS_H
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#include "entity_id.h"
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#include "wapp/wapp.h"
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typedef struct Vec2f {
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f32 x;
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f32 y;
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} Vec2f;
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typedef struct Transform2D {
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Vec2f position;
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Vec2f scale;
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f32 rotation;
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} Transform2D;
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#endif // !PROPS_H
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