// vim:fileencoding=utf-8:foldmethod=marker #ifndef PROPS_H #define PROPS_H #include "entity_id.h" #include "wapp/wapp.h" typedef struct Vec2f { f32 x; f32 y; } Vec2f; typedef struct Transform2D { Vec2f position; Vec2f scale; f32 rotation; } Transform2D; #endif // !PROPS_H