Add ktx
This commit is contained in:
+865
@@ -0,0 +1,865 @@
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Note: The latest specification is in the Basis Universal wiki, here:
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https://github.com/BinomialLLC/basis_universal/wiki/.basis-File-Format-and-ETC1S-Texture-Video-Specification
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File: basis_spec.txt
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Version 1.01
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1.0 Introduction
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----------------
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The Basis Universal GPU texture codec supports reading and writing ".basis" files.
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The .basis file format supports ETC1S or UASTC 4x4 texture data.
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* ETC1S is a simplified subset of ETC1.
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The mode is always differential (diff bit=1), the Rd, Gd, and Bd color deltas
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are always (0,0,0), and the flip bit is always set. ETC1S texture data is fully
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compliant with all existing software and hardware ETC1 decoders. Existing encoders
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can be easily modified to limit their output to ETC1S.
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* UASTC 4x4 is a 19 mode subset of the ASTC texture format. Its specification is
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[here](https://github.com/BinomialLLC/basis_universal/wiki/UASTC-Texture-Specification). UASTC texture data can always be losslessly transcoded to ASTC.
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2.0 High-Level File Structure
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-----------------------------
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A .basis file consists of multiple sections. Apart from the header, which must always
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be at the start of the file, the other sections may appear in any order.
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Here's the high level organization of a typical .basis file:
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* The file header
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* Optional ETC1S compressed endpoint/selector codebooks
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* Optional ETC1S Huffman table information
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* A required "slice" description array describing the resolutions and file offset/compressed sizes of each texture slice present in the file
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* 1 or more slices containing ETC1S or UASTC compressed texture data.
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* For future expansion, the format supports an "extended" header which may be located anywhere in the file. This section contains .PNG-like chunked data.
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3.0 File Enums
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--------------
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// basis_file_header::m_tex_type
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enum basis_texture_type
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{
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cBASISTexType2D = 0,
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cBASISTexType2DArray = 1,
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cBASISTexTypeCubemapArray = 2,
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cBASISTexTypeVideoFrames = 3,
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cBASISTexTypeVolume = 4,
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cBASISTexTypeTotal
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};
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// basis_slice_desc::flags
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enum basis_slice_desc_flags
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{
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cSliceDescFlagsHasAlpha = 1,
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cSliceDescFlagsFrameIsIFrame = 2
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};
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// basis_file_header::m_tex_format
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enum basis_tex_format
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{
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cETC1S = 0,
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cUASTC4x4 = 1
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};
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// basis_file_header::m_flags
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enum basis_header_flags
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{
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cBASISHeaderFlagETC1S = 1,
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cBASISHeaderFlagYFlipped = 2,
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cBASISHeaderFlagHasAlphaSlices = 4
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};
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4.0 File Structures
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-------------------
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All individual members in all file structures are byte aligned and little endian. The structs
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have no padding (i.e. they are declared with #pragma pack(1)).
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4.1 "basis_file_header" structure
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---------------------------------
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The file header must always be at the beginning of the file.
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struct basis_file_header
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{
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uint16 m_sig; // 2 byte file signature
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uint16 m_ver; // File version
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uint16 m_header_size; // Header size in bytes, sizeof(basis_file_header) or 0x4D
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uint16 m_header_crc16; // CRC16/genibus of the remaining header data
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uint32 m_data_size; // The total size of all data after the header
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uint16 m_data_crc16; // The CRC16 of all data after the header
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uint24 m_total_slices; // The number of compressed slices
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uint24 m_total_images; // The total # of images
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byte m_tex_format; // enum basis_tex_format
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uint16 m_flags; // enum basis_header_flags
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byte m_tex_type; // enum basis_texture_type
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uint24 m_us_per_frame; // Video: microseconds per frame
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uint32 m_reserved; // For future use
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uint32 m_userdata0; // For client use
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uint32 m_userdata1; // For client use
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uint16 m_total_endpoints; // ETC1S: The number of endpoints in the endpoint codebook
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uint32 m_endpoint_cb_file_ofs; // ETC1S: The compressed endpoint codebook's file offset relative to the start of the file
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uint24 m_endpoint_cb_file_size; // ETC1S: The compressed endpoint codebook's size in bytes
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uint16 m_total_selectors; // ETC1S: The number of selectors in the selector codebook
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uint32 m_selector_cb_file_ofs; // ETC1S: The compressed selector codebook's file offset relative to the start of the file
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uint24 m_selector_cb_file_size; // ETC1S: The compressed selector codebook's size in bytes
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uint32 m_tables_file_ofs; // ETC1S: The file offset of the compressed Huffman codelength tables.
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uint32 m_tables_file_size; // ETC1S: The file size in bytes of the compressed Huffman codelength tables.
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uint32 m_slice_desc_file_ofs; // The file offset to the slice description array, usually follows the header
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uint32 m_extended_file_ofs; // The file offset of the "extended" header and compressed data, for future use
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uint32 m_extended_file_size; // The file size in bytes of the "extended" header and compressed data, for future use
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};
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4.1.1 Details:
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* m_sig is always 'B' * 256 + 's', or 0x4273.
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* m_ver is currently always 0x10.
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* m_header_size is sizeof(basis_file_header). It's always 0x4D.
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* m_header_crc16 is the CRC-16 of the remaining header data. See the "CRC-16" section 5.0 below for more information.
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* m_data_size, m_data_crc16: The size of all data following the header, and its CRC-16.
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* m_total_slices: The total number of slices, from [1,2^24-1]
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* m_total_images: The total number of images (where one image can contain multiple mipmap levels, and each mipmap level is a different slice).
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* m_tex_format: basis_tex_format. Either cETC1S (0), or cUASTC4x4 (1).
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* m_flags: A combination of flags from the basis_header_flags enum.
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* m_tex_type: The texture type, from enum basis_texture_type
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* m_us_per_frame: Microseconds per frame, only valid for cBASISTexTypeVideoFrames texture types.
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* m_total_endpoints, m_endpoint_cb_file_ofs, m_endpoint_cb_file_size: Information about the compressed ETC1S endpoint codebook: The total # of entries, the offset to the compressed data, and the compressed data's size.
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* m_total_selectors, m_selector_cb_file_ofs, m_selector_cb_file_size: Information about the compressed ETC1S selector codebook: The total # of entries, the offset to the compressed data, and the compressed data's size.
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* m_tables_file_ofs, m_tables_file_size: The file offset and size of the compressed Huffman tables for ETC1S format files.
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* m_slice_desc_file_ofs: The file offset to the array of slice description structures. There will be m_total_slices structures at this file offset.
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* m_extended_file_ofs, m_extended_file_size: The "extended" header, for future expansion. Currently unused.
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4.2 "basis_slice_desc" structure
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--------------------------------
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struct basis_slice_desc
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{
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uint24 m_image_index;
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uint8 m_level_index;
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uint8 m_flags;
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uint16 m_orig_width;
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uint16 m_orig_height;
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uint16 m_num_blocks_x;
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uint16 m_num_blocks_y;
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uint32 m_file_ofs;
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uint32 m_file_size;
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uint16 m_slice_data_crc16;
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};
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4.2.1 Details:
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* m_image_index: The index of the source image provided to the encoder (will always appear in order from first to last, first image index is 0, no skipping allowed)
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* m_level_index: The mipmap level index (mipmaps will always appear from largest to smallest)
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* m_flags: enum basis_slice_desc_flags
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* m_orig_width: The original image width (may not be a multiple of 4 pixels)
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* m_orig_height: The original image height (may not be a multiple of 4 pixels)
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* m_num_blocks_x: The slice's block X dimensions. Each block is 4x4 pixels. The slice's pixel resolution may or may not be a power of 2.
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* m_num_blocks_y: The slice's block Y dimensions.
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* m_file_ofs: Offset from the start of the file to the start of the slice's data
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* m_file_size: The size of the compressed slice data in bytes
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* m_slice_data_crc16: The CRC16 of the compressed slice data, for extra-paranoid use cases
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5.0 CRC-16 Function
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-------------------
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.basis files use CRC-16/genibus(aka CRC-16 EPC, CRC-16 I-CODE, CRC-16 DARC) format CRC-16's.
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Here's an example function in C++:
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uint16_t crc16(const void* r, size_t size, uint16_t crc)
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{
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crc = ~crc;
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const uint8_t* p = static_cast<const uint8_t*>(r);
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for ( ; size; --size)
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{
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const uint16_t q = *p++ ^ (crc >> 8);
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uint16_t k = (q >> 4) ^ q;
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crc = (((crc << 8) ^ k) ^ (k << 5)) ^ (k << 12);
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}
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return static_cast<uint16_t>(~crc);
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}
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This function is called with 0 in the final "crc" parameter when computing CRC-16's of file data.
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6.0 Compressed Huffman Tables
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-----------------------------
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ETC1S format .basis files rely heavily on static [canonical Huffman
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prefix coding](https://en.wikipedia.org/wiki/Canonical_Huffman_code). Multiple
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Huffman tables are used by each compressed section. Huffman codes are stored in
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each output byte in LSB to MSB order. (This is opposite of the JPEG format,
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which stores the codes in MSB to LSB order.)
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Huffman coding in .basis is compatible with the canonical Huffman methods used
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by Deflate encoders/decoders. Section 3.2.2 of [Deflate - RFC
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1951](https://tools.ietf.org/html/rfc1951), which describes how to compute the
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value of each Huffman code given an array of symbol codelengths. This document
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assumes familiarity with how Huffman coding works in Deflate.
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First, some enums:
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enum
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{
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// Max supported Huffman code size is 16-bits
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cHuffmanMaxSupportedCodeSize = 16,
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// The maximum number of symbols is 2^14
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cHuffmanMaxSymsLog2 = 14,
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cHuffmanMaxSyms = 1 << cHuffmanMaxSymsLog2,
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// Small zero runs may range from 3-10 entries
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cHuffmanSmallZeroRunSizeMin = 3,
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cHuffmanSmallZeroRunSizeMax = 10,
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cHuffmanSmallZeroRunExtraBits = 3,
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// Big zero runs may range from 11-138 entries
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cHuffmanBigZeroRunSizeMin = 11,
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cHuffmanBigZeroRunSizeMax = 138,
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cHuffmanBigZeroRunExtraBits = 7,
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// Small non-zero runs may range from 3-6 entries
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cHuffmanSmallRepeatSizeMin = 3,
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cHuffmanSmallRepeatSizeMax = 6,
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cHuffmanSmallRepeatExtraBits = 2,
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// Big non-zero run may range from 7-134 entries
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cHuffmanBigRepeatSizeMin = 7,
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cHuffmanBigRepeatSizeMax = 134,
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cHuffmanBigRepeatExtraBits = 7,
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// There are a maximum of 21 symbols in a compressed Huffman code length table.
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cHuffmanTotalCodelengthCodes = 21,
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// Symbols [0,16] indicate code sizes. Other symbols indicate zero runs or repeats:
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cHuffmanSmallZeroRunCode = 17,
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cHuffmanBigZeroRunCode = 18,
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cHuffmanSmallRepeatCode = 19,
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cHuffmanBigRepeatCode = 20
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};
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A .basis Huffman table consists of 1 to cHuffmanMaxSyms symbols. Each compressed
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Huffman table is described by an array of symbol code lengths in bits.
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The table's symbol code lengths are themselves RLE+Huffman coded, just like
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Deflate. (Note this can be confusing to developers unfamiliar with Deflate.)
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Each table begins with a small fixed header:
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14 bits: total_used_syms [1, cHuffmanMaxSyms]
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5 bits: num_codelength_codes [1, cHuffmanTotalCodelengthCodes]
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Next, the code lengths for the small Huffman table which is used to send the compressed codelengths (and RLE/repeat codes) are sent uncompressed but in a reordered manner:
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3*num_codelength_codes bits: Code size of each Huffman symbol for the compressed Huffman codelength table.
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These code lengths are sent in this order (to help reduce the number that must be sent):
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{
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cHuffmanSmallZeroRunCode, cHuffmanBigZeroRunCode, cHuffmanSmallRepeatCode, cHuffmanBigRepeatCode,
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0, 8, 7, 9, 6, 0xA, 5, 0xB, 4, 0xC, 3, 0xD, 2, 0xE, 1, 0xF, 0x10
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};
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A canonical Huffman decoding table (of up to 21 symbols) should be built from
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these code lengths. Immediately following this data are the Huffman symbols
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(sometimes intermixed with raw bits) which describe how to unpack the
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codelengths of each symbol in the Huffman table:
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- Symbols [0,16] indicate a specific symbol code length in bits.
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- Symbol cHuffmanSmallZeroRunCode (17) indicates a short run of symbols with 0 bit code lengths.
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cHuffmanSmallZeroRunExtraBits (3) bits are sent after this symbol, which indicates the run's size after adding the minimum size (cHuffmanSmallZeroRunSizeMin).
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- Symbol cHuffmanBigZeroRunCode (18) indicates a long run of symbols with 0 bit code lengths.
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cHuffmanBigZeroRunExtraBits (7) bits are sent after this symbol, which indicates the run's size after adding the minimum size (cHuffmanBigZeroRunSizeMin)
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- Symbol cHuffmanSmallRepeatCode (19) indicates a short run of symbols that repeat the previous symbol's code length.
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cHuffmanSmallRepeatExtraBits (2) bits are sent after this symbol, which indicates the number of times to repeat the previous symbol's code length,
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after adding the minimum size (cHuffmanSmallRepeatSizeMin).
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Cannot be the first symbol, and the previous symbol cannot have a code length of 0.
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- Symbol cHuffmanBigRepeatCode (20) indicates a short run of symbols that repeat the previous symbol's code length.
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cHuffmanBigRepeatExtraBits (7) bits are sent after this symbol, which indicates the number of times to repeat the previous symbol's code length,
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after adding the minimum size (cHuffmanBigRepeatSizeMin).
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Cannot be the first symbol, and the previous symbol cannot have a code length of 0.
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There should be exactly total_used_syms code lengths stored in the compressed Huffman table. If not the stream is either corrupted or invalid.
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After all the symbol codelengths are uncompressed, the symbol codes can be computed and the canonical Huffman decoding tables can be built.
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7.0 ETC1S Endpoint Codebooks
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----------------------------
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The endpoint codebook section starts at file offset
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basis_file_header::m_endpoint_cb_file_ofs and is m_endpoint_cb_file_size bytes
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long. The endpoint codebook will have basis_file_header::m_total_endpoints total
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entries.
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At the beginning of the compressed endpoint codebook section are four compressed
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Huffman tables, stored using the procedure outlined in section 6.0. The Huffman tables
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appear in this order:
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1. color5_delta_model0
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2. color5_delta_model1
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3. color5_delta_model2
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4. inten_delta_model
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Following the data for these Huffman tables is a single 1-bit code which
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indicates if the color endpoint codebook is grayscale or not.
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Immediately following this code is the compressed color endpoint codebook data.
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A simple form of DPCM (Delta Pulse Code Modulation) coding is used to send the
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ETC1S intensity table indices and color values. Here is the procedure to decode
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the endpoint codebook:
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const int COLOR5_PAL0_PREV_HI = 9, COLOR5_PAL0_DELTA_LO = -9, COLOR5_PAL0_DELTA_HI = 31;
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const int COLOR5_PAL1_PREV_HI = 21, COLOR5_PAL1_DELTA_LO = -21, COLOR5_PAL1_DELTA_HI = 21;
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const int COLOR5_PAL2_PREV_HI = 31, COLOR5_PAL2_DELTA_LO = -31, COLOR5_PAL2_DELTA_HI = 9;
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// Assume previous endpoint color is (16, 16, 16), and the previous intensity is 0.
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color32 prev_color5(16, 16, 16, 0);
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uint32_t prev_inten = 0;
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// For each endpoint codebook entry
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for (uint32_t i = 0; i < num_endpoints; i++)
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{
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// Decode the intensity delta Huffman code
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uint32_t inten_delta = decode_huffman(inten_delta_model);
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endpoints[i].m_inten5 = static_cast<uint8_t>((inten_delta + prev_inten) & 7);
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prev_inten = endpoints[i].m_inten5;
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// Now decode the endpoint entry's color or intensity value
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for (uint32_t c = 0; c < (endpoints_are_grayscale ? 1U : 3U); c++)
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{
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// The Huffman table used to decode the delta depends on the previous color's value
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int delta;
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if (prev_color5[c] <= basist::COLOR5_PAL0_PREV_HI)
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delta = decode_huffman(color5_delta_model0);
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else if (prev_color5[c] <= basist::COLOR5_PAL1_PREV_HI)
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delta = decode_huffman(color5_delta_model1);
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else
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delta = decode_huffman(color5_delta_model2);
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// Apply the delta
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int v = (prev_color5[c] + delta) & 31;
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endpoints[i].m_color5[c] = static_cast<uint8_t>(v);
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prev_color5[c] = static_cast<uint8_t>(v);
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||||
}
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||||
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||||
// If the endpoints are grayscale, set G and B to match R.
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||||
if (endpoints_are_grayscale)
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{
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endpoints[i].m_color5[1] = endpoints[i].m_color5[0];
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||||
endpoints[i].m_color5[2] = endpoints[i].m_color5[0];
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||||
}
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||||
}
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||||
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||||
The rest of the section's data (if any) can be ignored.
|
||||
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||||
8.0 ETC1S Selector Codebooks
|
||||
----------------------------
|
||||
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||||
The selector codebook section starts at file offset
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||||
basis_file_header::m_selector_cb_file_ofs and is m_selector_cb_file_size bytes
|
||||
long. The selector codebook will have basis_file_header::m_total_selectors total
|
||||
entries.
|
||||
|
||||
The first bit of this section indicates if "global" selector codebooks are used.
|
||||
Basis Universal doesn't currently utilize global selector codebooks, so this bit
|
||||
should always be 0.
|
||||
|
||||
The second bit of this section indicates if "hybrid" global/local selector
|
||||
codebooks are used. Hybrid codebooks are not supported either, so this bit
|
||||
should always be 0.
|
||||
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||||
The third bit indicates if the selector codebook has been sent in raw form
|
||||
(uncompressed). If it's set, each selector is sent as four 8-bit bytes. Each
|
||||
byte corresponds to four 2-bit ETC1S selectors. The first selector of each group
|
||||
of 4 selectors starts at the LSB (least significant bit) of each byte, and is
|
||||
2-bits wide.
|
||||
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||||
If the third bit is 0, the selectors have been DPCM coded with Huffman coding.
|
||||
The "delta_selector_pal_model" Huffman table will immediately follow the third
|
||||
bit, and is stored using the procedure outlined in section 6.0.
|
||||
|
||||
Immediately following the Huffman table is the compressed selector codebook.
|
||||
Here is the DPCM decoding procedure:
|
||||
|
||||
uint8_t prev_bytes[4] = { 0, 0, 0, 0 };
|
||||
|
||||
for (uint32_t i = 0; i < num_selectors; i++)
|
||||
{
|
||||
if (!i)
|
||||
{
|
||||
// First selector is sent raw
|
||||
for (uint32_t j = 0; j < 4; j++)
|
||||
{
|
||||
uint32_t cur_byte = get_bits(8);
|
||||
prev_bytes[j] = static_cast<uint8_t>(cur_byte);
|
||||
|
||||
for (uint32_t k = 0; k < 4; k++)
|
||||
selectors[i].set_selector(k, j, (cur_byte >> (k * 2)) & 3);
|
||||
}
|
||||
selectors[i].init_flags();
|
||||
continue;
|
||||
}
|
||||
|
||||
// Subsequent selectors are sent with a simple form of byte-wise DPCM coding.
|
||||
for (uint32_t j = 0; j < 4; j++)
|
||||
{
|
||||
int delta_byte = decode_huffman(delta_selector_pal_model);
|
||||
|
||||
uint32_t cur_byte = delta_byte ^ prev_bytes[j];
|
||||
prev_bytes[j] = static_cast<uint8_t>(cur_byte);
|
||||
|
||||
for (uint32_t k = 0; k < 4; k++)
|
||||
selectors[i].set_selector(k, j, (cur_byte >> (k * 2)) & 3);
|
||||
}
|
||||
}
|
||||
|
||||
Any bytes in this section following the selector codebook bits can be safely ignored.
|
||||
|
||||
9.0 ETC1S Compressed Slice Decoding Huffman Tables
|
||||
--------------------------------------------------
|
||||
|
||||
Each ETC1S slice is compressed with four Huffman tables stored using the
|
||||
procedure outlined in section 6.0. These Huffman tables are stored at file
|
||||
offset basis_file_header::m_tables_file_ofs. This section will be
|
||||
basis_file_header::m_tables_file_size bytes long.
|
||||
|
||||
The following four Huffman tables are sent, in this order:
|
||||
|
||||
1. endpoint_pred_model
|
||||
2. delta_endpoint_model
|
||||
3. selector_model
|
||||
4. selector_history_buf_rle_model
|
||||
|
||||
Following the last Huffman table are 13-bits indicating the size of the selector
|
||||
history buffer. Any remaining bits may be safely ignored.
|
||||
|
||||
10. ETC1S Slice Decoding
|
||||
------------------------
|
||||
|
||||
ETC1S slices consist of a compressed 2D array of ETC1S blocks, always compressed
|
||||
in top-down/left-right raster order. For texture video, the previous slice's
|
||||
already decoded contents may be referred to when blocks are encoded using
|
||||
Conditional Replenishment (also known as "skip blocks").
|
||||
|
||||
Each ETC1S block is encoded by using references to the color endpoint codebook
|
||||
and the selector codebook. Sections 10.1 and 10.2 describe the helper procedures
|
||||
using by the decoder, and section 10.3 describes how the array of ETC1S blocks
|
||||
is actually decoded.
|
||||
|
||||
10.1 ETC1S Approximate Move to Front Routines
|
||||
---------------------------------------------
|
||||
|
||||
An approximate Move to Front (MTF) approach is used to efficiently encode the
|
||||
selector codebook references. Here is the C++ example class for approximate MTF
|
||||
decoding:
|
||||
|
||||
class approx_move_to_front
|
||||
{
|
||||
public:
|
||||
approx_move_to_front(uint32_t n)
|
||||
{
|
||||
init(n);
|
||||
}
|
||||
|
||||
void init(uint32_t n)
|
||||
{
|
||||
m_values.resize(n);
|
||||
m_rover = n / 2;
|
||||
}
|
||||
|
||||
size_t size() const { return m_values.size(); }
|
||||
|
||||
const int& operator[] (uint32_t index) const { return m_values[index]; }
|
||||
int operator[] (uint32_t index) { return m_values[index]; }
|
||||
|
||||
void add(int new_value)
|
||||
{
|
||||
m_values[m_rover++] = new_value;
|
||||
if (m_rover == m_values.size())
|
||||
m_rover = (uint32_t)m_values.size() / 2;
|
||||
}
|
||||
|
||||
void use(uint32_t index)
|
||||
{
|
||||
if (index)
|
||||
{
|
||||
int x = m_values[index / 2];
|
||||
int y = m_values[index];
|
||||
m_values[index / 2] = y;
|
||||
m_values[index] = x;
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
std::vector<int> m_values;
|
||||
uint32_t m_rover;
|
||||
};
|
||||
|
||||
10.2 ETC1S VLC Decoding Procedure
|
||||
---------------------------------
|
||||
|
||||
ETC1S slice decoding utilizes a simple Variable Length Coding (VLC) scheme that
|
||||
sends raw bits using variable-size chunks. Here is the VLC decoding procedure:
|
||||
|
||||
uint32_t decode_vlc(uint32_t chunk_bits)
|
||||
{
|
||||
assert(chunk_bits);
|
||||
|
||||
const uint32_t chunk_size = 1 << chunk_bits;
|
||||
const uint32_t chunk_mask = chunk_size - 1;
|
||||
|
||||
uint32_t v = 0;
|
||||
uint32_t ofs = 0;
|
||||
|
||||
for ( ; ; )
|
||||
{
|
||||
uint32_t s = get_bits(chunk_bits + 1);
|
||||
v |= ((s & chunk_mask) << ofs);
|
||||
ofs += chunk_bits;
|
||||
|
||||
if ((s & chunk_size) == 0)
|
||||
break;
|
||||
|
||||
if (ofs >= 32)
|
||||
{
|
||||
assert(0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return v;
|
||||
}
|
||||
|
||||
10.3 ETC1S Slice Block Decoding
|
||||
-------------------------------
|
||||
|
||||
Each slice has a corresponding "basis_slice_desc" structure, described in section
|
||||
4.2. The slice's dimensions in ETC1S blocks are stored in
|
||||
basis_slice_desc::m_num_blocks_x and basis_slice_desc::m_num_blocks_y. Each
|
||||
slice is located at file offset basis_slice_desc::m_file_ofs, and is
|
||||
basis_slice_desc::m_file_size bytes long.
|
||||
|
||||
The decoder iterates through all the slice blocks in top-down, left-right raster
|
||||
order. Each block is represented by an index into the color endpoint codebook
|
||||
and another index into the selector endpoint codebook. The endpoint codebook
|
||||
contains each ETC1S block's base RGB color and intensity table information, and
|
||||
the selector codebook contains the 4x4 texel selector entry (which are 2-bits
|
||||
each) information. This is all the information needed to fully represent the
|
||||
texels within each block.
|
||||
|
||||
The decoding procedure loops over all the blocks in raster order, and decodes
|
||||
the endpoint and selector indices used to represent each block. The decoding
|
||||
procedure is complex enough that commented code is best used to describe it.
|
||||
|
||||
Here's the slice decoding procedure. This block of code shows the block loop,
|
||||
and how endpoint codebook indices are decoded. The next block of code shows how
|
||||
selector codebook indices are decoded.
|
||||
|
||||
// Constants used by the decoder
|
||||
const uint32_t ENDPOINT_PRED_TOTAL_SYMBOLS = (4 * 4 * 4 * 4) + 1;
|
||||
const uint32_t ENDPOINT_PRED_REPEAT_LAST_SYMBOL = ENDPOINT_PRED_TOTAL_SYMBOLS - 1;
|
||||
const uint32_t ENDPOINT_PRED_MIN_REPEAT_COUNT = 3;
|
||||
const uint32_t ENDPOINT_PRED_COUNT_VLC_BITS = 4;
|
||||
|
||||
const uint32_t NUM_ENDPOINT_PREDS = 3;
|
||||
const uint32_t CR_ENDPOINT_PRED_INDEX = NUM_ENDPOINT_PREDS - 1;
|
||||
const uint32_t NO_ENDPOINT_PRED_INDEX = 3;
|
||||
|
||||
// Endpoint/selector codebooks - decoded previously. See sections 7.0 and 8.0.
|
||||
endpoint endpoints[endpoint_codebook_size];
|
||||
selector selectors[selector_codebook_size];
|
||||
|
||||
// Array of per-block values used for endpoint index prediction (enough for 2 rows).
|
||||
struct block_preds
|
||||
{
|
||||
uint16_t m_endpoint_index;
|
||||
uint8_t m_pred_bits;
|
||||
};
|
||||
block_preds block_endpoint_preds[2][num_blocks_x];
|
||||
|
||||
// Some constants and state used during block decoding
|
||||
const uint32_t SELECTOR_HISTORY_BUF_FIRST_SYMBOL_INDEX = selector_codebook_size;
|
||||
const uint32_t SELECTOR_HISTORY_BUF_RLE_SYMBOL_INDEX = selector_history_buf_size + SELECTOR_HISTORY_BUF_FIRST_SYMBOL_INDEX;
|
||||
uint32_t cur_selector_rle_count = 0;
|
||||
|
||||
uint32_t cur_pred_bits = 0;
|
||||
int prev_endpoint_pred_sym = 0;
|
||||
int endpoint_pred_repeat_count = 0;
|
||||
uint32_t prev_endpoint_index = 0;
|
||||
|
||||
// This array is only used for texture video. It holds the previous frame's endpoint and selector indices (each 16-bits, for 32-bits total).
|
||||
uint32_t prev_frame_indices[num_blocks_x][num_blocks_y];
|
||||
|
||||
// Selector history buffer - See section 10.1.
|
||||
// For the selector history buffer's size, see section 9.0.
|
||||
approx_move_to_front selector_history_buf(selector_history_buf_size);
|
||||
|
||||
// Loop over all slice blocks in raster order
|
||||
for (uint32_t block_y = 0; block_y < num_blocks_y; block_y++)
|
||||
{
|
||||
// The index into the block_endpoint_preds array
|
||||
const uint32_t cur_block_endpoint_pred_array = block_y & 1;
|
||||
|
||||
for (uint32_t block_x = 0; block_x < num_blocks_x; block_x++)
|
||||
{
|
||||
// Check if we're at the start of a 2x2 block group.
|
||||
if ((block_x & 1) == 0)
|
||||
{
|
||||
// Are we on an even or odd row of blocks?
|
||||
if ((block_y & 1) == 0)
|
||||
{
|
||||
// We're on an even row and column of blocks. Decode the combined endpoint index predictor symbols for 2x2 blocks.
|
||||
// This symbol tells the decoder how the endpoints are decoded for each block in a 2x2 group of blocks.
|
||||
|
||||
// Are we in an RLE run?
|
||||
if (endpoint_pred_repeat_count)
|
||||
{
|
||||
// Inside a run of endpoint predictor symbols.
|
||||
endpoint_pred_repeat_count--;
|
||||
cur_pred_bits = prev_endpoint_pred_sym;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Decode the endpoint prediction symbol, using the "endpoint pred" Huffman table (see section 9.0).
|
||||
cur_pred_bits = decode_huffman(m_endpoint_pred_model);
|
||||
if (cur_pred_bits == ENDPOINT_PRED_REPEAT_LAST_SYMBOL)
|
||||
{
|
||||
// It's a run of symbols, so decode the count using VLC decoding (see section 10.2)
|
||||
endpoint_pred_repeat_count = decode_vlc(ENDPOINT_PRED_COUNT_VLC_BITS) + ENDPOINT_PRED_MIN_REPEAT_COUNT - 1;
|
||||
|
||||
cur_pred_bits = prev_endpoint_pred_sym;
|
||||
}
|
||||
else
|
||||
{
|
||||
// It's not a run of symbols
|
||||
prev_endpoint_pred_sym = cur_pred_bits;
|
||||
}
|
||||
}
|
||||
|
||||
// The symbol has enough endpoint prediction information for 4 blocks (2 bits per block), so 8 bits total.
|
||||
// Remember the prediction information we should use for the next row of 2 blocks beneath the current block.
|
||||
block_endpoint_preds[cur_block_endpoint_pred_array ^ 1][block_x].m_pred_bits = (uint8_t)(cur_pred_bits >> 4);
|
||||
}
|
||||
else
|
||||
{
|
||||
// We're on an odd row of blocks, so use the endpoint prediction information we previously stored on the previous even row.
|
||||
cur_pred_bits = block_endpoint_preds[cur_block_endpoint_pred_array][block_x].m_pred_bits;
|
||||
}
|
||||
}
|
||||
|
||||
// Decode the current block's endpoint and selector indices.
|
||||
uint32_t endpoint_index, selector_index = 0;
|
||||
|
||||
// Get the 2-bit endpoint prediction index for this block.
|
||||
const uint32_t pred = cur_pred_bits & 3;
|
||||
|
||||
// Get the next block's endpoint prediction bits ready.
|
||||
cur_pred_bits >>= 2;
|
||||
|
||||
// Now check to see if we should reuse a previously encoded block's endpoints.
|
||||
if (pred == 0)
|
||||
{
|
||||
// Reuse the left block's endpoint index
|
||||
assert(block_x > 0);
|
||||
endpoint_index = prev_endpoint_index;
|
||||
}
|
||||
else if (pred == 1)
|
||||
{
|
||||
// Reuse the upper block's endpoint index
|
||||
assert(block_y > 0)
|
||||
endpoint_index = block_endpoint_preds[cur_block_endpoint_pred_array ^ 1][block_x].m_endpoint_index;
|
||||
}
|
||||
else if (pred == 2)
|
||||
{
|
||||
if (is_video)
|
||||
{
|
||||
// If it's texture video, reuse the previous frame's endpoint index, at this block.
|
||||
assert(pred == CR_ENDPOINT_PRED_INDEX);
|
||||
endpoint_index = prev_frame_indices[block_x][block_y];
|
||||
selector_index = endpoint_index >> 16;
|
||||
endpoint_index &= 0xFFFFU;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Reuse the upper left block's endpoint index.
|
||||
assert((block_x > 0) && (block_y > 0));
|
||||
endpoint_index = block_endpoint_preds[cur_block_endpoint_pred_array ^ 1][block_x - 1].m_endpoint_index;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// We need to decode and apply a DPCM encoded delta to the previously used endpoint index.
|
||||
// This uses the delta endpoint Huffman table (see section 9.0).
|
||||
const uint32_t delta_sym = decode_huffman(delta_endpoint_model);
|
||||
|
||||
endpoint_index = delta_sym + prev_endpoint_index;
|
||||
|
||||
// Wrap around if the index goes beyond the end of the endpoint codebook
|
||||
if (endpoint_index >= endpoints.size())
|
||||
endpoint_index -= (int)endpoints.size();
|
||||
}
|
||||
|
||||
// Remember the endpoint index we used on this block, so the next row can potentially reuse the index.
|
||||
block_endpoint_preds[cur_block_endpoint_pred_array][block_x].m_endpoint_index = (uint16_t)endpoint_index;
|
||||
|
||||
// Remember the endpoint index used
|
||||
prev_endpoint_index = endpoint_index;
|
||||
|
||||
// Now we have fully decoded the ETC1S endpoint codebook index, in endpoint_index.
|
||||
|
||||
// Now decode the selector index (see the next block of code, below).
|
||||
< selector decoding - see below >
|
||||
|
||||
} // block_x
|
||||
} // block_y
|
||||
|
||||
The compressed format allows the encoder to reuse the endpoint index used by
|
||||
the previous block, the block immediately above the current block, or the
|
||||
block to the upper left (if the file is not texture video). Alternately, the
|
||||
encoder can send a Huffman coded DPCM encoded index relative to the
|
||||
previously used endpoint index.
|
||||
|
||||
Which type of prediction was used by the encoder is controlled by the "endpoint
|
||||
pred" (endpoint prediction) indices, which are sent with Huffman coding (using
|
||||
the "endpoint_pred_model" table described in Section 9.0) once every 2x2 blocks.
|
||||
|
||||
For texture video, the endpoint prediction symbol normally used to refer to the
|
||||
upper left block (endpoint pred index 2) instead indicates that both the
|
||||
endpoint and selector indices from the previous frame's block should be reused
|
||||
on the current frame's block. The endpoint pred indices are RLE coded, so this
|
||||
allows the encoder to efficiently skip over a large number of unchanged blocks
|
||||
in a video sequence.
|
||||
|
||||
The code to decode the selector codebook index immediately follows the code above for decoding the endpoint indices:
|
||||
|
||||
const uint32_t MAX_SELECTOR_HISTORY_BUF_SIZE = 64;
|
||||
const uint32_t SELECTOR_HISTORY_BUF_RLE_COUNT_THRESH = 3;
|
||||
const uint32_t SELECTOR_HISTORY_BUF_RLE_COUNT_BITS = 6;
|
||||
const uint32_t SELECTOR_HISTORY_BUF_RLE_COUNT_TOTAL = (1 << SELECTOR_HISTORY_BUF_RLE_COUNT_BITS);
|
||||
|
||||
// Decode selector index, unless it's texture video and the endpoint predictor indicated that the
|
||||
// block's endpoints were reused from the previous frame.
|
||||
if ((!is_video) || (pred != CR_ENDPOINT_PRED_INDEX))
|
||||
{
|
||||
int selector_sym;
|
||||
|
||||
// Are we in a selector RLE run?
|
||||
if (cur_selector_rle_count > 0)
|
||||
{
|
||||
// Handle selector RLE run.
|
||||
cur_selector_rle_count--;
|
||||
|
||||
selector_sym = (int)selectors.size();
|
||||
}
|
||||
else
|
||||
{
|
||||
// Decode the selector symbol, using the selector Huffman table (see section 9.0).
|
||||
selector_sym = decode_huffman(m_selector_model);
|
||||
|
||||
// Is it a run?
|
||||
if (selector_sym == static_cast<int>(SELECTOR_HISTORY_BUF_RLE_SYMBOL_INDEX))
|
||||
{
|
||||
// Decode the selector run's size, using the selector history buf RLE Huffman table (see section 9.0).
|
||||
int run_sym = decode_huffman(selector_history_buf_rle_model);
|
||||
|
||||
// Is it a very long run?
|
||||
if (run_sym == (SELECTOR_HISTORY_BUF_RLE_COUNT_TOTAL - 1))
|
||||
cur_selector_rle_count = decode_vlc(7) + SELECTOR_HISTORY_BUF_RLE_COUNT_THRESH;
|
||||
else
|
||||
cur_selector_rle_count = run_sym + SELECTOR_HISTORY_BUF_RLE_COUNT_THRESH;
|
||||
|
||||
selector_sym = (int)selectors.size();
|
||||
|
||||
cur_selector_rle_count--;
|
||||
}
|
||||
}
|
||||
|
||||
// Is it a reference into the selector history buffer?
|
||||
if (selector_sym >= (int)selectors.size())
|
||||
{
|
||||
assert(m_selector_history_buf_size > 0);
|
||||
|
||||
// Compute the history buffer index
|
||||
int history_buf_index = selector_sym - (int)selectors.size();
|
||||
|
||||
assert(history_buf_index < selector_history_buf.size());
|
||||
|
||||
// Access the history buffer
|
||||
selector_index = selector_history_buf[history_buf_index];
|
||||
|
||||
// Update the history buffer
|
||||
if (history_buf_index != 0)
|
||||
selector_history_buf.use(history_buf_index);
|
||||
}
|
||||
else
|
||||
{
|
||||
// It's an index into the selector codebook
|
||||
selector_index = selector_sym;
|
||||
|
||||
// Add it to the selector history buffer
|
||||
if (m_selector_history_buf_size)
|
||||
selector_history_buf.add(selector_index);
|
||||
}
|
||||
}
|
||||
|
||||
// For texture video, remember the endpoint and selector indices used by the block on this frame, for later reuse on the next frame.
|
||||
if (is_video)
|
||||
prev_frame_indices[block_x][block_y] = endpoint_index | (selector_index << 16);
|
||||
|
||||
// The block is fully decoded here. The codebook indices are endpoint_index and selector_index.
|
||||
// Make sure they are valid
|
||||
assert((endpoint_index < endpoints.size()) && (selector_index < selectors.size()));
|
||||
|
||||
At this point, the decoder has decoded each block's endpoint and selector codebook indices.
|
||||
It can now fetch the actual ETC1S endpoints/selectors from the codebooks and write out ETC1S
|
||||
texture data, or it can immedately transcode the ETC1S data to another GPU texture format.
|
||||
|
||||
11.0 Alpha Channels in ETC1S Format Files
|
||||
-----------------------------------------
|
||||
|
||||
ETC1S .basis files can have optional alpha channels, stored in odd slices. If any slice needs an alpha channel,
|
||||
all slices must have alpha channels. basis_file_header::m_flags will be logically OR'd with
|
||||
cBASISHeaderFlagHasAlphaSlices. Alpha channel ETC1S files will contain two slices for each mipmap level
|
||||
(or face, or video frame, etc.). The basis_slice_desc::m_flags field will be logically OR'd with
|
||||
cSliceDescFlagsHasAlpha for all odd alpha slices.
|
||||
|
||||
The even slices will contain the RGB data, and the odd slices will contain the alpha data, both stored in ETC1S
|
||||
format. Alpha channel ETC1S files must always have an even total number of slices. A decoder can first decode
|
||||
the RGB data slice, then the next alpha channel slice, or it can decode them in parallel using multithreading.
|
||||
The ETC1S green channel (on the odd slices) contains the alpha values.
|
||||
|
||||
12.0 Texture Video
|
||||
------------------
|
||||
|
||||
Both ETC1S and UASTC format files support texture video. Texture video files can be optionally mipmapped, and can
|
||||
contain optional alpha channels (stored as separate slices in ETC1S format files). Currently, the first frame is
|
||||
always an i-frame, and all subsequent frames are p-frames, but the file format and transcoder supports any
|
||||
frame being an i-frame (and the encoder will be enhanced to support this feature). Decoders must track the previously
|
||||
decoded frame's endpoints/selectors for all mipmap levels (if any), not just the top level's.
|
||||
|
||||
Skip blocks always refer to the previous frame. i-frames cannot use skip blocks (encoded as endpoint predictor index 2).
|
||||
|
||||
12.0 Example Bitstreams
|
||||
-----------------------
|
||||
|
||||
This section will include several example .basis file bitstreams, along with their decoded equivalents, which should be helpful for new decoder verification.
|
||||
|
||||
Reference in New Issue
Block a user