Add ktx
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/**
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* Transcodes DXT into RGB565.
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* This is an optimized version of dxtToRgb565Unoptimized() below.
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* Optimizations:
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* 1. Use integer math to compute c2 and c3 instead of floating point
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* math. Specifically:
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* c2 = 5/8 * c0 + 3/8 * c1
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* c3 = 3/8 * c0 + 5/8 * c1
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* This is about a 40% performance improvement. It also appears to
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* match what hardware DXT decoders do, as the colors produced
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* by this integer math match what hardware produces, while the
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* floating point in dxtToRgb565Unoptimized() produce slightly
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* different colors (for one GPU this was tested on).
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* 2. Unroll the inner loop. Another ~10% improvement.
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* 3. Compute r0, g0, b0, r1, g1, b1 only once instead of twice.
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* Another 10% improvement.
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* 4. Use a Uint16Array instead of a Uint8Array. Another 10% improvement.
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* @param {Uint16Array} src The src DXT bits as a Uint16Array.
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* @param {number} srcByteOffset
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* @param {number} width
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* @param {number} height
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* @return {Uint16Array} dst
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*/
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function dxtToRgb565(src, src16Offset, width, height) {
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var c = new Uint16Array(4);
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var dst = new Uint16Array(width * height);
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var nWords = (width * height) / 4;
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var m = 0;
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var dstI = 0;
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var i = 0;
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var r0 = 0, g0 = 0, b0 = 0, r1 = 0, g1 = 0, b1 = 0;
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var blockWidth = width / 4;
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var blockHeight = height / 4;
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for (var blockY = 0; blockY < blockHeight; blockY++) {
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for (var blockX = 0; blockX < blockWidth; blockX++) {
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i = src16Offset + 4 * (blockY * blockWidth + blockX);
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c[0] = src[i];
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c[1] = src[i + 1];
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r0 = c[0] & 0x1f;
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g0 = c[0] & 0x7e0;
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b0 = c[0] & 0xf800;
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r1 = c[1] & 0x1f;
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g1 = c[1] & 0x7e0;
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b1 = c[1] & 0xf800;
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// Interpolate between c0 and c1 to get c2 and c3.
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// Note that we approximate 1/3 as 3/8 and 2/3 as 5/8 for
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// speed. This also appears to be what the hardware DXT
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// decoder in many GPUs does :)
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// rg FIXME: This is most likely leading to wrong results vs. a GPU
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c[2] = ((5 * r0 + 3 * r1) >> 3)
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| (((5 * g0 + 3 * g1) >> 3) & 0x7e0)
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| (((5 * b0 + 3 * b1) >> 3) & 0xf800);
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c[3] = ((5 * r1 + 3 * r0) >> 3)
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| (((5 * g1 + 3 * g0) >> 3) & 0x7e0)
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| (((5 * b1 + 3 * b0) >> 3) & 0xf800);
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m = src[i + 2];
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dstI = (blockY * 4) * width + blockX * 4;
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dst[dstI] = c[m & 0x3];
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dst[dstI + 1] = c[(m >> 2) & 0x3];
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dst[dstI + 2] = c[(m >> 4) & 0x3];
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dst[dstI + 3] = c[(m >> 6) & 0x3];
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dstI += width;
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dst[dstI] = c[(m >> 8) & 0x3];
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dst[dstI + 1] = c[(m >> 10) & 0x3];
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dst[dstI + 2] = c[(m >> 12) & 0x3];
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dst[dstI + 3] = c[(m >> 14)];
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m = src[i + 3];
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dstI += width;
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dst[dstI] = c[m & 0x3];
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dst[dstI + 1] = c[(m >> 2) & 0x3];
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dst[dstI + 2] = c[(m >> 4) & 0x3];
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dst[dstI + 3] = c[(m >> 6) & 0x3];
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dstI += width;
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dst[dstI] = c[(m >> 8) & 0x3];
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dst[dstI + 1] = c[(m >> 10) & 0x3];
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dst[dstI + 2] = c[(m >> 12) & 0x3];
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dst[dstI + 3] = c[(m >> 14)];
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}
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}
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return dst;
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}
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/**
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* An unoptimized version of dxtToRgb565. Also, the floating
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* point math used to compute the colors actually results in
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* slightly different colors compared to hardware DXT decoders.
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* @param {Uint8Array} src
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* @param {number} srcByteOffset
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* @param {number} width
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* @param {number} height
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* @return {Uint16Array} dst
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*/
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function dxtToRgb565Unoptimized(src, srcByteOffset, width, height) {
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var c = new Uint16Array(4);
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var dst = new Uint16Array(width * height);
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var nWords = (width * height) / 4;
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var blockWidth = width / 4;
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var blockHeight = height / 4;
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for (var blockY = 0; blockY < blockHeight; blockY++) {
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for (var blockX = 0; blockX < blockWidth; blockX++) {
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var i = srcByteOffset + 8 * (blockY * blockWidth + blockX);
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c[0] = src[i] | (src[i + 1] << 8);
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c[1] = src[i + 2] | (src[i + 3] << 8);
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c[2] = (2 * (c[0] & 0x1f) + 1 * (c[1] & 0x1f)) / 3
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| (((2 * (c[0] & 0x7e0) + 1 * (c[1] & 0x7e0)) / 3) & 0x7e0)
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| (((2 * (c[0] & 0xf800) + 1 * (c[1] & 0xf800)) / 3) & 0xf800);
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c[3] = (2 * (c[1] & 0x1f) + 1 * (c[0] & 0x1f)) / 3
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| (((2 * (c[1] & 0x7e0) + 1 * (c[0] & 0x7e0)) / 3) & 0x7e0)
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| (((2 * (c[1] & 0xf800) + 1 * (c[0] & 0xf800)) / 3) & 0xf800);
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for (var row = 0; row < 4; row++) {
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var m = src[i + 4 + row];
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var dstI = (blockY * 4 + row) * width + blockX * 4;
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dst[dstI++] = c[m & 0x3];
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dst[dstI++] = c[(m >> 2) & 0x3];
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dst[dstI++] = c[(m >> 4) & 0x3];
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dst[dstI++] = c[(m >> 6) & 0x3];
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}
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}
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}
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return dst;
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}
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+595
@@ -0,0 +1,595 @@
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<html>
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<head>
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<script src="renderer.js"></script>
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<script src="dxt-to-rgb565.js"></script>
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<script src="../encoder/build/basis_encoder.js"></script>
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<script type="text/javascript">
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function log(s) {
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var div = document.createElement('div');
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div.innerHTML = s;
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document.getElementById('logger').appendChild(div);
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}
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function logTime(desc, t) {
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log(t + 'ms ' + desc);
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}
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function isDef(v) {
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return typeof v != 'undefined';
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}
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function elem(id) {
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return document.getElementById(id);
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}
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formatTable = function(rows) {
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var colLengths = [];
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for (var i = 0; i < rows.length; i++) {
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var row = rows[i];
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for (var j = 0; j < row.length; j++) {
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if (colLengths.length <= j) colLengths.push(0);
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if (colLengths[j] < row[j].length) colLengths[j] = row[j].length;
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}
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}
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function formatRow(row) {
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var parts = [];
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for (var i = 0; i < colLengths.length; i++) {
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var s = row.length > i ? row[i] : '';
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var padding = (new Array(1 + colLengths[i] - s.length)).join(' ');
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if (s && s[0] >= '0' && s[0] <= '9') {
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// Right-align numbers.
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parts.push(padding + s);
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} else {
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parts.push(s + padding);
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}
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}
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return parts.join(' | ');
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}
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var width = 0;
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for (var i = 0; i < colLengths.length; i++) {
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width += colLengths[i];
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// Add another 3 for the separator.
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if (i != 0) width += 3;
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}
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var lines = [];
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lines.push(formatRow(rows[0]));
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lines.push((new Array(width + 1)).join('-'));
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for (var i = 1; i < rows.length; i++) {
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lines.push(formatRow(rows[i]));
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}
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return lines.join('\n');
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};
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function loadArrayBuffer(uri, callback) {
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log('Loading ' + uri + '...');
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var xhr = new XMLHttpRequest();
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xhr.responseType = "arraybuffer";
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xhr.open('GET', uri, true);
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xhr.onreadystatechange = function(e) {
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if (xhr.readyState == 4 && xhr.status == 200) {
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callback(xhr.response);
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}
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}
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xhr.send(null);
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}
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// ASTC format, from:
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// https://www.khronos.org/registry/webgl/extensions/WEBGL_compressed_texture_astc/
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COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0;
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// DXT formats, from:
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// http://www.khronos.org/registry/webgl/extensions/WEBGL_compressed_texture_s3tc/
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COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0;
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COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1;
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COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2;
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COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3;
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// BC7 format, from:
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// https://www.khronos.org/registry/webgl/extensions/EXT_texture_compression_bptc/
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COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C;
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// ETC format, from:
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// https://www.khronos.org/registry/webgl/extensions/WEBGL_compressed_texture_etc1/
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COMPRESSED_RGB_ETC1_WEBGL = 0x8D64;
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// PVRTC format, from:
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// https://www.khronos.org/registry/webgl/extensions/WEBGL_compressed_texture_pvrtc/
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COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00;
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COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02;
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// Same as the Module.transcoder_texture_format enum
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BASIS_FORMAT = {
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cTFETC1: 0,
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cTFETC2: 1,
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cTFBC1: 2,
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cTFBC3: 3,
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cTFBC4: 4,
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cTFBC5: 5,
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cTFBC7: 6,
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cTFPVRTC1_4_RGB: 8,
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cTFPVRTC1_4_RGBA: 9,
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cTFASTC_4x4: 10,
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cTFATC_RGB: 11,
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cTFATC_RGBA_INTERPOLATED_ALPHA: 12,
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cTFRGBA32: 13,
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cTFRGB565: 14,
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cTFBGR565: 15,
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cTFRGBA4444: 16,
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cTFFXT1_RGB: 17,
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cTFPVRTC2_4_RGB: 18,
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cTFPVRTC2_4_RGBA: 19,
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cTFETC2_EAC_R11: 20,
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cTFETC2_EAC_RG11: 21
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};
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BASIS_FORMAT_NAMES = {};
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for (var name in BASIS_FORMAT) {
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BASIS_FORMAT_NAMES[BASIS_FORMAT[name]] = name;
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}
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DXT_FORMAT_MAP = {};
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DXT_FORMAT_MAP[BASIS_FORMAT.cTFBC1] = COMPRESSED_RGB_S3TC_DXT1_EXT;
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DXT_FORMAT_MAP[BASIS_FORMAT.cTFBC3] = COMPRESSED_RGBA_S3TC_DXT5_EXT;
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DXT_FORMAT_MAP[BASIS_FORMAT.cTFBC7] = COMPRESSED_RGBA_BPTC_UNORM;
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var astcSupported = false;
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var etcSupported = false;
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var dxtSupported = false;
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var bc7Supported = false;
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var pvrtcSupported = false;
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var drawMode = 0;
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var tex, width, height, images, levels, have_alpha, alignedWidth, alignedHeight, format, displayWidth, displayHeight;
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function redraw()
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{
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if (!width)
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return;
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renderer.drawTexture(tex, displayWidth, displayHeight, drawMode);
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}
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function dumpBasisFileDesc(basisFile)
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{
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var basisFileDesc = basisFile.getFileDesc();
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log('------');
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log('getFileDesc():');
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log('version: ' + basisFileDesc.version);
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log('us per frame: ' + basisFileDesc.usPerFrame);
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log('total images: ' + basisFileDesc.totalImages);
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log('userdata0: ' + basisFileDesc.userdata0 + ' userdata1: ' + basisFileDesc.userdata1);
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log('texFormat: ' + basisFileDesc.texFormat);
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log('yFlipped: ' + basisFileDesc.yFlipped + ' hasAlphaSlices: ' + basisFileDesc.hasAlphaSlices);
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if (basisFileDesc.texFormat == Module.basis_tex_format.cETC1S.value)
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{
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log('numEndpoints: ' + basisFileDesc.numEndpoints);
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log('endpointPaletteOfs: ' + basisFileDesc.endpointPaletteOfs);
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log('endpointPaletteLen: ' + basisFileDesc.endpointPaletteLen);
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log('numSelectors: ' + basisFileDesc.numSelectors);
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log('selectorPaletteOfs: ' + basisFileDesc.selectorPaletteOfs);
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log('selectorPaletteLen: ' + basisFileDesc.selectorPaletteLen);
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log('tablesOfs: ' + basisFileDesc.tablesOfs);
|
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log('tablesLen: ' + basisFileDesc.tablesLen);
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}
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log('------');
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log('getImageDesc() for all images:');
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var image_index;
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for (image_index = 0; image_index < basisFileDesc.totalImages; image_index++)
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{
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||||
log('image: ' + image_index);
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var basisImageDesc = basisFile.getImageDesc(image_index);
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||||
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log('origWidth: ' + basisImageDesc.origWidth + ' origWidth: ' + basisImageDesc.origHeight);
|
||||
log('numBlocksX: ' + basisImageDesc.numBlocksX + ' origWidth: ' + basisImageDesc.numBlocksY);
|
||||
log('numLevels: ' + basisImageDesc.numLevels);
|
||||
log('alphaFlag: ' + basisImageDesc.alphaFlag + ' iframeFlag: ' + basisImageDesc.iframeFlag);
|
||||
|
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log('getImageLevelDesc() for all mipmap levels:');
|
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var level_index;
|
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for (level_index = 0; level_index < basisImageDesc.numLevels; level_index++)
|
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{
|
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var basisImageLevelDesc = basisFile.getImageLevelDesc(image_index, level_index);
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||||
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||||
log('level: ' + level_index +
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' rgb_file_offset: ' + basisImageLevelDesc.rgbFileOfs + ' rgb_file_len: ' + basisImageLevelDesc.rgbFileLen);
|
||||
|
||||
if (basisFileDesc.hasAlphaSlices)
|
||||
log('alpha_file_offset: ' + basisImageLevelDesc.alphaFileOfs + ' alpha_file_len: ' + basisImageLevelDesc.alphaFileLen);
|
||||
}
|
||||
}
|
||||
|
||||
log('------');
|
||||
}
|
||||
|
||||
function dataLoaded(data)
|
||||
{
|
||||
log('Done loading .basis file, decoded header:');
|
||||
|
||||
const { BasisFile, initializeBasis, encodeBasisTexture } = Module;
|
||||
initializeBasis();
|
||||
|
||||
const startTime = performance.now();
|
||||
|
||||
const basisFile = new BasisFile(new Uint8Array(data));
|
||||
|
||||
width = basisFile.getImageWidth(0, 0);
|
||||
height = basisFile.getImageHeight(0, 0);
|
||||
images = basisFile.getNumImages();
|
||||
levels = basisFile.getNumLevels(0);
|
||||
has_alpha = basisFile.getHasAlpha();
|
||||
|
||||
dumpBasisFileDesc(basisFile);
|
||||
|
||||
if (!width || !height || !images || !levels) {
|
||||
console.warn('Invalid .basis file');
|
||||
basisFile.close();
|
||||
basisFile.delete();
|
||||
return;
|
||||
}
|
||||
|
||||
// Note: If the file is UASTC, the preferred formats are ASTC/BC7.
|
||||
// If the file is ETC1S and doesn't have alpha, the preferred formats are ETC1 and BC1. For alpha, the preferred formats are ETC2, BC3 or BC7.
|
||||
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||||
var formatString = 'UNKNOWN';
|
||||
if (astcSupported)
|
||||
{
|
||||
formatString = 'ASTC';
|
||||
format = BASIS_FORMAT.cTFASTC_4x4;
|
||||
}
|
||||
else if (bc7Supported)
|
||||
{
|
||||
formatString = 'BC7';
|
||||
format = BASIS_FORMAT.cTFBC7;
|
||||
}
|
||||
else if (dxtSupported)
|
||||
{
|
||||
if (has_alpha)
|
||||
{
|
||||
formatString = 'BC3';
|
||||
format = BASIS_FORMAT.cTFBC3;
|
||||
}
|
||||
else
|
||||
{
|
||||
formatString = 'BC1';
|
||||
format = BASIS_FORMAT.cTFBC1;
|
||||
}
|
||||
}
|
||||
else if (pvrtcSupported)
|
||||
{
|
||||
if (has_alpha)
|
||||
{
|
||||
formatString = 'PVRTC1_RGBA';
|
||||
format = BASIS_FORMAT.cTFPVRTC1_4_RGBA;
|
||||
}
|
||||
else
|
||||
{
|
||||
formatString = 'PVRTC1_RGB';
|
||||
format = BASIS_FORMAT.cTFPVRTC1_4_RGB;
|
||||
}
|
||||
|
||||
if (
|
||||
((width & (width - 1)) != 0) || ((height & (height - 1)) != 0)
|
||||
)
|
||||
{
|
||||
log('ERROR: PVRTC1 requires square power of 2 textures');
|
||||
}
|
||||
if (width != height)
|
||||
{
|
||||
log('ERROR: PVRTC1 requires square power of 2 textures');
|
||||
}
|
||||
}
|
||||
else if (etcSupported)
|
||||
{
|
||||
formatString = 'ETC1';
|
||||
format = BASIS_FORMAT.cTFETC1;
|
||||
}
|
||||
else
|
||||
{
|
||||
formatString = 'RGB565';
|
||||
format = BASIS_FORMAT.cTFRGB565;
|
||||
log('Decoding .basis data to 565');
|
||||
}
|
||||
|
||||
elem('format').innerText = formatString;
|
||||
|
||||
if (!basisFile.startTranscoding()) {
|
||||
log('startTranscoding failed');
|
||||
console.warn('startTranscoding failed');
|
||||
basisFile.close();
|
||||
basisFile.delete();
|
||||
return;
|
||||
}
|
||||
|
||||
const dstSize = basisFile.getImageTranscodedSizeInBytes(0, 0, format);
|
||||
const dst = new Uint8Array(dstSize);
|
||||
|
||||
//log(dstSize);
|
||||
|
||||
// if (!basisFile.transcodeImage(dst, 0, 0, format, 1, 0)) {
|
||||
if (!basisFile.transcodeImage(dst, 0, 0, format, 0, 0)) {
|
||||
log('basisFile.transcodeImage failed');
|
||||
console.warn('transcodeImage failed');
|
||||
basisFile.close();
|
||||
basisFile.delete();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
const elapsed = performance.now() - startTime;
|
||||
|
||||
basisFile.close();
|
||||
basisFile.delete();
|
||||
|
||||
log('width: ' + width);
|
||||
log('height: ' + height);
|
||||
log('images: ' + images);
|
||||
log('first image mipmap levels: ' + levels);
|
||||
log('has_alpha: ' + has_alpha);
|
||||
logTime('transcoding time', elapsed.toFixed(2));
|
||||
|
||||
alignedWidth = (width + 3) & ~3;
|
||||
alignedHeight = (height + 3) & ~3;
|
||||
|
||||
displayWidth = alignedWidth;
|
||||
displayHeight = alignedHeight;
|
||||
|
||||
var canvas = elem('canvas');
|
||||
canvas.width = alignedWidth;
|
||||
canvas.height = alignedHeight;
|
||||
|
||||
if (format === BASIS_FORMAT.cTFASTC_4x4)
|
||||
{
|
||||
tex = renderer.createCompressedTexture(dst, alignedWidth, alignedHeight, COMPRESSED_RGBA_ASTC_4x4_KHR);
|
||||
}
|
||||
else if ((format === BASIS_FORMAT.cTFBC3) || (format === BASIS_FORMAT.cTFBC1) || (format == BASIS_FORMAT.cTFBC7))
|
||||
{
|
||||
tex = renderer.createCompressedTexture(dst, alignedWidth, alignedHeight, DXT_FORMAT_MAP[format]);
|
||||
}
|
||||
else if (format === BASIS_FORMAT.cTFETC1)
|
||||
{
|
||||
tex = renderer.createCompressedTexture(dst, alignedWidth, alignedHeight, COMPRESSED_RGB_ETC1_WEBGL);
|
||||
}
|
||||
else if (format === BASIS_FORMAT.cTFPVRTC1_4_RGB)
|
||||
{
|
||||
tex = renderer.createCompressedTexture(dst, alignedWidth, alignedHeight, COMPRESSED_RGB_PVRTC_4BPPV1_IMG);
|
||||
}
|
||||
else if (format === BASIS_FORMAT.cTFPVRTC1_4_RGBA)
|
||||
{
|
||||
tex = renderer.createCompressedTexture(dst, alignedWidth, alignedHeight, COMPRESSED_RGBA_PVRTC_4BPPV1_IMG);
|
||||
}
|
||||
else
|
||||
{
|
||||
canvas.width = width;
|
||||
canvas.height = height;
|
||||
displayWidth = width;
|
||||
displayHeight = height;
|
||||
|
||||
// Create 565 texture.
|
||||
var dstTex = new Uint16Array(width * height);
|
||||
|
||||
// Convert the array of bytes to an array of uint16's.
|
||||
var pix = 0;
|
||||
for (var y = 0; y < height; y++)
|
||||
for (var x = 0; x < width; x++, pix++)
|
||||
dstTex[pix] = dst[2 * pix + 0] | (dst[2 * pix + 1] << 8);
|
||||
|
||||
tex = renderer.createRgb565Texture(dstTex, width, height);
|
||||
}
|
||||
|
||||
redraw();
|
||||
}
|
||||
|
||||
function download_file(filename, body)
|
||||
{
|
||||
var element = document.createElement('a');
|
||||
|
||||
//element.setAttribute('href', 'data:text/plain;charset=utf-8,' + encodeURIComponent(text));
|
||||
|
||||
const blob = new Blob([body]);
|
||||
const url = URL.createObjectURL(blob);
|
||||
element.setAttribute('href', url);
|
||||
|
||||
element.setAttribute('download', filename);
|
||||
|
||||
element.style.display = 'none';
|
||||
document.body.appendChild(element);
|
||||
|
||||
element.click();
|
||||
|
||||
document.body.removeChild(element);
|
||||
}
|
||||
|
||||
var encodedBasisFile;
|
||||
|
||||
function PNGDataLoaded(data)
|
||||
{
|
||||
const { BasisFile, BasisEncoder, initializeBasis, encodeBasisTexture } = Module;
|
||||
|
||||
initializeBasis();
|
||||
|
||||
// Create a destination buffer to hold the compressed .basis file data. If this buffer isn't large enough compression will fail.
|
||||
var basisFileData = new Uint8Array(1024*1024*10);
|
||||
|
||||
var num_output_bytes;
|
||||
|
||||
// Compress using the BasisEncoder class.
|
||||
log('BasisEncoder::encode() started:');
|
||||
|
||||
const basisEncoder = new BasisEncoder();
|
||||
|
||||
const qualityLevel = parseInt(elem('EncodeQuality').value, 10);
|
||||
const uastcFlag = elem('EncodeUASTC').checked;
|
||||
|
||||
basisEncoder.setSliceSourceImage(0, new Uint8Array(data), 0, 0, true);
|
||||
basisEncoder.setDebug(elem('Debug').checked);
|
||||
basisEncoder.setComputeStats(elem('ComputeStats').checked);
|
||||
basisEncoder.setPerceptual(elem('SRGB').checked);
|
||||
basisEncoder.setMipSRGB(elem('SRGB').checked);
|
||||
basisEncoder.setQualityLevel(qualityLevel);
|
||||
basisEncoder.setUASTC(uastcFlag);
|
||||
basisEncoder.setMipGen(elem('Mipmaps').checked);
|
||||
|
||||
if (!uastcFlag)
|
||||
log('Encoding at ETC1S quality level ' + qualityLevel);
|
||||
|
||||
const startTime = performance.now();
|
||||
|
||||
num_output_bytes = basisEncoder.encode(basisFileData);
|
||||
|
||||
const elapsed = performance.now() - startTime;
|
||||
|
||||
logTime('encoding time', elapsed.toFixed(2));
|
||||
|
||||
var actualBasisFileData = new Uint8Array(basisFileData.buffer, 0, num_output_bytes);
|
||||
|
||||
basisEncoder.delete();
|
||||
|
||||
if (num_output_bytes == 0)
|
||||
{
|
||||
log('encodeBasisTexture() failed!');
|
||||
}
|
||||
else
|
||||
{
|
||||
log('encodeBasisTexture() succeeded, output size ' + num_output_bytes);
|
||||
|
||||
encodedBasisFile = actualBasisFileData;
|
||||
|
||||
//download("test.basis", actualBasisFileData);
|
||||
}
|
||||
|
||||
if (num_output_bytes != 0)
|
||||
{
|
||||
dataLoaded(actualBasisFileData);
|
||||
}
|
||||
}
|
||||
|
||||
function runLoadFile() {
|
||||
elem('logger').innerHTML = '';
|
||||
loadArrayBuffer(elem('file').value, dataLoaded);
|
||||
}
|
||||
|
||||
function runEncodePNGFile() {
|
||||
elem('logger').innerHTML = '';
|
||||
loadArrayBuffer(elem('pngfile').value, PNGDataLoaded);
|
||||
}
|
||||
|
||||
function alphaBlend() { drawMode = 0; redraw(); }
|
||||
function viewRGB() { drawMode = 1; redraw(); }
|
||||
function viewAlpha() { drawMode = 2; redraw(); }
|
||||
|
||||
function downloadEncodedFile()
|
||||
{
|
||||
if (encodedBasisFile)
|
||||
{
|
||||
if (encodedBasisFile.length)
|
||||
download_file("encoded_file.basis", encodedBasisFile);
|
||||
}
|
||||
}
|
||||
|
||||
</script>
|
||||
</head>
|
||||
<body>
|
||||
<br>
|
||||
<div style="font-size: 24pt; font-weight: bold">
|
||||
Basis Universal compressed texture transcoding and encoding test
|
||||
</div>
|
||||
|
||||
<br>This demo uses the Basis C++ transcoder (compiled to Javascript using Emscripten) to transcode a .basis file to <b id='format'>FORMAT</b>
|
||||
<br>Thanks to Evan Parker for providing <a href="https://github.com/toji/webgl-texture-utils">webgl-texture-utils</a> and this test bed.
|
||||
<br>
|
||||
<br>
|
||||
.basis file:
|
||||
<input id="file" type="text" size=30 value="assets/kodim26_uastc_1024.basis"></input>
|
||||
<input type="button" value="Transcode!" onclick="runLoadFile()"></input>
|
||||
<br>
|
||||
|
||||
<br>
|
||||
.png file:
|
||||
<input id="pngfile" type="text" size=30 value="assets/kodim18_64x64.png"></input>
|
||||
<input type="button" value="Encode!" onclick="runEncodePNGFile()"></input>
|
||||
<br>
|
||||
<input type="button" value="Download Encoded .basis File" onclick="downloadEncodedFile()">
|
||||
<br>
|
||||
Debug:
|
||||
<input type="checkbox" id="Debug">
|
||||
<br>
|
||||
Compute Stats:
|
||||
<input type="checkbox" id="ComputeStats">
|
||||
<br>
|
||||
sRGB:
|
||||
<input type="checkbox" id="SRGB">
|
||||
<br>
|
||||
Mipmaps:
|
||||
<input type="checkbox" id="Mipmaps">
|
||||
<br>
|
||||
UASTC:
|
||||
<input type="checkbox" id="EncodeUASTC">
|
||||
|
||||
|
||||
<br>
|
||||
|
||||
ETC1S Quality:
|
||||
<input type="range" min="1" max="255" value="10" class="slider" id="EncodeQuality">
|
||||
|
||||
<br>
|
||||
|
||||
<br>
|
||||
<input type="button" value="Alpha blend" onclick="alphaBlend()"></input>
|
||||
<input type="button" value="View RGB" onclick="viewRGB()"></input>
|
||||
<input type="button" value="View Alpha" onclick="viewAlpha()"></input>
|
||||
|
||||
<div style="position:absolute; left: 525px; top:130px; font-size: 20pt; font-weight: bold; color: red">
|
||||
<div id="no-compressed-tex" style="display: none; width: 768px; font-size: 20pt; font-weight: bold; color: red">
|
||||
NOTE: Your browser does not support several compressed texture format, so using RGB565.
|
||||
</div>
|
||||
<canvas id='canvas'></canvas>
|
||||
</div>
|
||||
<br><br>
|
||||
<div id='logger'></div>
|
||||
</body>
|
||||
<script>
|
||||
BASIS({onRuntimeInitialized : () => {
|
||||
|
||||
elem('SRGB').checked = true;
|
||||
|
||||
var gl = elem('canvas').getContext('webgl');
|
||||
|
||||
astcSupported = !!gl.getExtension('WEBGL_compressed_texture_astc');
|
||||
etcSupported = !!gl.getExtension('WEBGL_compressed_texture_etc1');
|
||||
dxtSupported = !!gl.getExtension('WEBGL_compressed_texture_s3tc');
|
||||
pvrtcSupported = !!(gl.getExtension('WEBGL_compressed_texture_pvrtc')) || !!(gl.getExtension('WEBKIT_WEBGL_compressed_texture_pvrtc'));
|
||||
bc7Supported = !!gl.getExtension('EXT_texture_compression_bptc');
|
||||
|
||||
// HACK HACK - for testing uncompressed
|
||||
//astcSupported = false;
|
||||
//etcSupported = false;
|
||||
//dxtSupported = false;
|
||||
//bc7Supported = false;
|
||||
//pvrtcSupported = false;
|
||||
|
||||
window.renderer = new Renderer(gl);
|
||||
|
||||
elem('file').addEventListener('keydown', function(e) {
|
||||
if (e.keyCode == 13) {
|
||||
runLoadFile();
|
||||
}
|
||||
}, false);
|
||||
|
||||
if (!(astcSupported || etcSupported || dxtSupported || pvrtcSupported))
|
||||
{
|
||||
// elem('nodxt').style.display = 'block';
|
||||
}
|
||||
|
||||
runLoadFile();
|
||||
}}).then(module => window.Module = module);
|
||||
</script>
|
||||
</html>
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 128 KiB |
+246
@@ -0,0 +1,246 @@
|
||||
/**
|
||||
* Constructs a renderer object.
|
||||
* @param {WebGLRenderingContext} gl The GL context.
|
||||
* @constructor
|
||||
*/
|
||||
var Renderer = function(gl) {
|
||||
/**
|
||||
* The GL context.
|
||||
* @type {WebGLRenderingContext}
|
||||
* @private
|
||||
*/
|
||||
this.gl_ = gl;
|
||||
|
||||
/**
|
||||
* The WebGLProgram.
|
||||
* @type {WebGLProgram}
|
||||
* @private
|
||||
*/
|
||||
this.program_ = gl.createProgram();
|
||||
|
||||
/**
|
||||
* @type {WebGLShader}
|
||||
* @private
|
||||
*/
|
||||
this.vertexShader_ = this.compileShader_(
|
||||
Renderer.vertexShaderSource_, gl.VERTEX_SHADER);
|
||||
|
||||
/**
|
||||
* @type {WebGLShader}
|
||||
* @private
|
||||
*/
|
||||
this.fragmentShader_ = this.compileShader_(
|
||||
Renderer.fragmentShaderSource_, gl.FRAGMENT_SHADER);
|
||||
|
||||
/**
|
||||
* Cached uniform locations.
|
||||
* @type {Object.<string, WebGLUniformLocation>}
|
||||
* @private
|
||||
*/
|
||||
this.uniformLocations_ = {};
|
||||
|
||||
/**
|
||||
* Cached attribute locations.
|
||||
* @type {Object.<string, WebGLActiveInfo>}
|
||||
* @private
|
||||
*/
|
||||
this.attribLocations_ = {};
|
||||
|
||||
/**
|
||||
* A vertex buffer containing a single quad with xy coordinates from [-1,-1]
|
||||
* to [1,1] and uv coordinates from [0,0] to [1,1].
|
||||
* @private
|
||||
*/
|
||||
this.quadVertexBuffer_ = gl.createBuffer();
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this.quadVertexBuffer_);
|
||||
var vertices = new Float32Array(
|
||||
[-1.0, -1.0, 0.0, 1.0,
|
||||
+1.0, -1.0, 1.0, 1.0,
|
||||
-1.0, +1.0, 0.0, 0.0,
|
||||
1.0, +1.0, 1.0, 0.0]);
|
||||
gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW);
|
||||
|
||||
|
||||
// init shaders
|
||||
|
||||
gl.attachShader(this.program_, this.vertexShader_);
|
||||
gl.attachShader(this.program_, this.fragmentShader_);
|
||||
gl.bindAttribLocation(this.program_, 0, 'vert');
|
||||
gl.linkProgram(this.program_);
|
||||
gl.useProgram(this.program_);
|
||||
gl.enableVertexAttribArray(0);
|
||||
|
||||
gl.enable(gl.DEPTH_TEST);
|
||||
gl.disable(gl.CULL_FACE);
|
||||
|
||||
var count = gl.getProgramParameter(this.program_, gl.ACTIVE_UNIFORMS);
|
||||
for (var i = 0; i < /** @type {number} */(count); i++) {
|
||||
var info = gl.getActiveUniform(this.program_, i);
|
||||
var result = gl.getUniformLocation(this.program_, info.name);
|
||||
this.uniformLocations_[info.name] = result;
|
||||
}
|
||||
|
||||
count = gl.getProgramParameter(this.program_, gl.ACTIVE_ATTRIBUTES);
|
||||
for (var i = 0; i < /** @type {number} */(count); i++) {
|
||||
var info = gl.getActiveAttrib(this.program_, i);
|
||||
var result = gl.getAttribLocation(this.program_, info.name);
|
||||
this.attribLocations_[info.name] = result;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
Renderer.prototype.finishInit = function() {
|
||||
this.draw();
|
||||
};
|
||||
|
||||
|
||||
Renderer.prototype.createDxtTexture = function(dxtData, width, height, format) {
|
||||
var gl = this.gl_;
|
||||
var tex = gl.createTexture();
|
||||
gl.bindTexture(gl.TEXTURE_2D, tex);
|
||||
gl.compressedTexImage2D(
|
||||
gl.TEXTURE_2D,
|
||||
0,
|
||||
format,
|
||||
width,
|
||||
height,
|
||||
0,
|
||||
dxtData);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
||||
//gl.generateMipmap(gl.TEXTURE_2D)
|
||||
gl.bindTexture(gl.TEXTURE_2D, null);
|
||||
return tex;
|
||||
};
|
||||
|
||||
Renderer.prototype.createCompressedTexture = function(data, width, height, format) {
|
||||
var gl = this.gl_;
|
||||
var tex = gl.createTexture();
|
||||
gl.bindTexture(gl.TEXTURE_2D, tex);
|
||||
gl.compressedTexImage2D(
|
||||
gl.TEXTURE_2D,
|
||||
0,
|
||||
format,
|
||||
width,
|
||||
height,
|
||||
0,
|
||||
data);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
||||
//gl.generateMipmap(gl.TEXTURE_2D)
|
||||
gl.bindTexture(gl.TEXTURE_2D, null);
|
||||
return tex;
|
||||
};
|
||||
|
||||
|
||||
Renderer.prototype.createRgb565Texture = function(rgb565Data, width, height) {
|
||||
var gl = this.gl_;
|
||||
var tex = gl.createTexture();
|
||||
gl.bindTexture(gl.TEXTURE_2D, tex);
|
||||
gl.texImage2D(
|
||||
gl.TEXTURE_2D,
|
||||
0,
|
||||
gl.RGB,
|
||||
width,
|
||||
height,
|
||||
0,
|
||||
gl.RGB,
|
||||
gl.UNSIGNED_SHORT_5_6_5,
|
||||
rgb565Data);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
||||
//gl.generateMipmap(gl.TEXTURE_2D)
|
||||
gl.bindTexture(gl.TEXTURE_2D, null);
|
||||
return tex;
|
||||
};
|
||||
|
||||
|
||||
Renderer.prototype.drawTexture = function(texture, width, height, mode) {
|
||||
var gl = this.gl_;
|
||||
// draw scene
|
||||
gl.clearColor(0, 0, 0, 1);
|
||||
gl.clearDepth(1.0);
|
||||
gl.viewport(0, 0, width, height);
|
||||
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT | gl.STENCIL_BUFFER_BIT);
|
||||
|
||||
gl.activeTexture(gl.TEXTURE0);
|
||||
gl.bindTexture(gl.TEXTURE_2D, texture);
|
||||
gl.uniform1i(this.uniformLocations_.texSampler, 0);
|
||||
|
||||
var x = 0.0;
|
||||
var y = 0.0;
|
||||
if (mode == 1)
|
||||
x = 1.0;
|
||||
else if (mode == 2)
|
||||
y = 1.0;
|
||||
|
||||
gl.uniform4f(this.uniformLocations_.control, x, y, 0.0, 0.0);
|
||||
|
||||
gl.enableVertexAttribArray(this.attribLocations_.vert);
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this.quadVertexBuffer_);
|
||||
gl.vertexAttribPointer(this.attribLocations_.vert, 4, gl.FLOAT,
|
||||
false, 0, 0);
|
||||
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Compiles a GLSL shader and returns a WebGLShader.
|
||||
* @param {string} shaderSource The shader source code string.
|
||||
* @param {number} type Either VERTEX_SHADER or FRAGMENT_SHADER.
|
||||
* @return {WebGLShader} The new WebGLShader.
|
||||
* @private
|
||||
*/
|
||||
Renderer.prototype.compileShader_ = function(shaderSource, type) {
|
||||
var gl = this.gl_;
|
||||
var shader = gl.createShader(type);
|
||||
gl.shaderSource(shader, shaderSource);
|
||||
gl.compileShader(shader);
|
||||
return shader;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @type {string}
|
||||
* @private
|
||||
*/
|
||||
Renderer.vertexShaderSource_ = [
|
||||
'attribute vec4 vert;',
|
||||
'varying vec2 v_texCoord;',
|
||||
'void main() {',
|
||||
' gl_Position = vec4(vert.xy, 0.0, 1.0);',
|
||||
' v_texCoord = vert.zw;',
|
||||
'}'
|
||||
].join('\n');
|
||||
|
||||
|
||||
/**
|
||||
* @type {string}
|
||||
* @private ' gl_FragColor = texture2D(texSampler, v_texCoord);',
|
||||
*/
|
||||
Renderer.fragmentShaderSource_ = [
|
||||
'precision highp float;',
|
||||
'uniform sampler2D texSampler;',
|
||||
'uniform vec4 control;',
|
||||
'varying vec2 v_texCoord;',
|
||||
'void main() {',
|
||||
' vec4 c;',
|
||||
' c = texture2D(texSampler, v_texCoord);',
|
||||
' if (control.x > 0.0)',
|
||||
' {',
|
||||
' c.w = 1.0;',
|
||||
' }',
|
||||
' else if (control.y > 0.0)',
|
||||
' {',
|
||||
' c.rgb = c.aaa; c.w = 1.0;',
|
||||
' }',
|
||||
' gl_FragColor = c;',
|
||||
'}'
|
||||
].join('\n');
|
||||
|
||||
Reference in New Issue
Block a user