This commit is contained in:
2026-06-14 19:09:18 +01:00
parent 14bd1a9271
commit 13fa90a0e9
3958 changed files with 999286 additions and 4 deletions
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build/*
!build/basis_loader.js
!build/basis_encoder.js
!build/basis_encoder.wasm
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cmake_minimum_required(VERSION 3.0)
project(basisu_encoder_js)
# The encoder always supports generating KTX2 files, but Zstandard support is optional. If it's disabled, KTX2 UASTC files will always be uncompressed.
# If you know you'll never be encoding UASTC+Zstd KTX2 files you can set KTX2_ZSTANDARD to 0 to reduce the size of the compiled encoder.
option(KTX2_ZSTANDARD "KTX2_ZSTANDARD" TRUE)
message("KTX2_ZSTANDARD=${KTX2_ZSTANDARD}")
if (EMSCRIPTEN)
set(CMAKE_CXX_STANDARD 11)
set(SRC_LIST
../transcoder/basis_wrappers.cpp
../../transcoder/basisu_transcoder.cpp
../../encoder/basisu_backend.cpp
../../encoder/basisu_basis_file.cpp
../../encoder/basisu_comp.cpp
../../encoder/basisu_enc.cpp
../../encoder/basisu_etc.cpp
../../encoder/basisu_frontend.cpp
../../encoder/basisu_gpu_texture.cpp
../../encoder/basisu_pvrtc1_4.cpp
../../encoder/basisu_resampler.cpp
../../encoder/basisu_resample_filters.cpp
../../encoder/basisu_ssim.cpp
../../encoder/basisu_uastc_enc.cpp
../../encoder/basisu_bc7enc.cpp
../../encoder/basisu_kernels_sse.cpp
../../encoder/basisu_opencl.cpp
../../encoder/pvpngreader.cpp
../../encoder/jpgd.cpp
)
if (KTX2_ZSTANDARD)
set(SRC_LIST ${SRC_LIST}
../../zstd/zstd.c
)
set(ZSTD_DEFINITION BASISD_SUPPORT_KTX2_ZSTD=1)
else()
set(ZSTD_DEFINITION BASISD_SUPPORT_KTX2_ZSTD=0)
endif()
add_executable(basis_encoder.js ${SRC_LIST})
#target_compile_definitions(basis_encoder.js PRIVATE NDEBUG BASISD_SUPPORT_UASTC=1 BASISD_SUPPORT_BC7=1 BASISD_SUPPORT_ATC=0 BASISD_SUPPORT_ASTC_HIGHER_OPAQUE_QUALITY=0 BASISD_SUPPORT_PVRTC2=0 BASISD_SUPPORT_FXT1=0 BASISD_SUPPORT_ETC2_EAC_RG11=0 BASISU_SUPPORT_ENCODING=1 BASISU_SUPPORT_SSE=0 ${ZSTD_DEFINITION} )
#target_compile_options(basis_encoder.js PRIVATE -fno-strict-aliasing -O3)
#target_compile_definitions(basis_encoder.js PRIVATE DEBUG BASISD_SUPPORT_UASTC=1 BASISD_SUPPORT_BC7=1 BASISD_SUPPORT_ATC=0 BASISD_SUPPORT_ASTC_HIGHER_OPAQUE_QUALITY=0 BASISD_SUPPORT_PVRTC2=0 BASISD_SUPPORT_FXT1=0 BASISD_SUPPORT_ETC2_EAC_RG11=0 BASISU_SUPPORT_ENCODING=1 BASISU_SUPPORT_SSE=0 ${ZSTD_DEFINITION} )
#target_compile_options(basis_encoder.js PRIVATE -fno-strict-aliasing -g -O1 -fsanitize=undefined -fsanitize=address)
target_compile_definitions(basis_encoder.js PRIVATE NDEBUG BASISD_SUPPORT_UASTC=1 BASISD_SUPPORT_BC7=1 BASISD_SUPPORT_ATC=0 BASISD_SUPPORT_ASTC_HIGHER_OPAQUE_QUALITY=0 BASISD_SUPPORT_PVRTC2=0 BASISD_SUPPORT_FXT1=0 BASISD_SUPPORT_ETC2_EAC_RG11=0 BASISU_SUPPORT_ENCODING=1 BASISU_SUPPORT_SSE=0 ${ZSTD_DEFINITION} )
target_compile_options(basis_encoder.js PRIVATE -fno-strict-aliasing -O3)
target_include_directories(basis_encoder.js PRIVATE ../../transcoder)
set_target_properties(basis_encoder.js PROPERTIES
OUTPUT_NAME "basis_encoder"
SUFFIX ".js"
#LINK_FLAGS "--bind -s ALLOW_MEMORY_GROWTH=1 -O3 -s ASSERTIONS=0 -s MALLOC=emmalloc -s MODULARIZE=1 -s EXPORT_NAME=BASIS ")
#LINK_FLAGS "--bind -s INITIAL_MEMORY=299958272 -g -s DEMANGLE_SUPPORT=1 -s ALLOW_MEMORY_GROWTH=1 -O1 -s ASSERTIONS=1 -s MALLOC=emmalloc -s MODULARIZE=1 -s EXPORT_NAME=BASIS -fsanitize=undefined -fsanitize=address")
# TODO: 300MB is really large - probably not necessary?
LINK_FLAGS "--bind -s ALLOW_MEMORY_GROWTH=1 -O3 -s ASSERTIONS=0 -s INITIAL_MEMORY=299958272 -s MALLOC=emmalloc -s MODULARIZE=1 -s EXPORT_NAME=BASIS")
endif()
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Prebuilt versions of `basis_encoder.js` and `basis_encoder.wasm` are included in the `build/` folder, and are sufficient for local demos. Note the encoder also includes the transcoder. To build the encoder yourself, first install emscripten ([tutorial](https://webassembly.org/getting-started/developers-guide/)) and cmake ([download](https://cmake.org/download/)). Then run:
```shell
cd webgl/encoder/build/
emcmake cmake ../
make
```