Add ktx
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build/*
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!build/basis_loader.js
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!build/basis_transcoder.js
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!build/basis_transcoder.wasm
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cmake_minimum_required(VERSION 3.0)
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project(basisu_transcoder_js)
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# KTX2 support (and Zstandard) in the transcoder is purely optional. Use "cmake -DKTX2=FALSE" to completely disable KTX2 support (which also disables Zstandard).
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# If this is FALSE you'll only be able to transcode .basis files.
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option(KTX2 "KTX2" TRUE)
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# If KTX2 is enabled, Zstandard is needed to support decompressing supercompressed UASTC files.
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# If you know you'll never be transcoding KTX2 files using this feature you can set KTX2_ZSTANDARD to 0.
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option(KTX2_ZSTANDARD "KTX2_ZSTANDARD" TRUE)
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message("KTX2=${KTX2}")
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message("KTX2_ZSTANDARD=${KTX2_ZSTANDARD}")
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if (EMSCRIPTEN)
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set(CMAKE_CXX_STANDARD 11)
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set(SRC_LIST
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../../transcoder/basisu_transcoder.cpp
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basis_wrappers.cpp
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)
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if (KTX2)
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set(KTX2_DEFINITION BASISD_SUPPORT_KTX2=1)
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else()
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set(KTX2_DEFINITION BASISD_SUPPORT_KTX2=0)
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endif()
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if (KTX2_ZSTANDARD)
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set(SRC_LIST ${SRC_LIST}
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../../zstd/zstddeclib.c
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)
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set(ZSTD_DEFINITION BASISD_SUPPORT_KTX2_ZSTD=1)
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else()
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set(ZSTD_DEFINITION BASISD_SUPPORT_KTX2_ZSTD=0)
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endif()
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# message("KTX2_DEFINITION=${KTX2_DEFINITION})
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# message("ZSTD_DEFINITION=${ZSTD_DEFINITION})
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add_executable(basis_transcoder.js ${SRC_LIST})
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target_compile_definitions(basis_transcoder.js PRIVATE NDEBUG BASISD_SUPPORT_UASTC=1 BASISD_SUPPORT_BC7=1 BASISD_SUPPORT_ATC=0 BASISD_SUPPORT_ASTC_HIGHER_OPAQUE_QUALITY=0 BASISD_SUPPORT_PVRTC2=0 BASISD_SUPPORT_FXT1=0 BASISD_SUPPORT_ETC2_EAC_RG11=0 BASISU_SUPPORT_ENCODING=0 ${KTX2_DEFINITION} ${ZSTD_DEFINITION} )
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target_compile_options(basis_transcoder.js PRIVATE -O3 -fno-strict-aliasing)
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target_include_directories(basis_transcoder.js PRIVATE ../../transcoder)
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set_target_properties(basis_transcoder.js PROPERTIES
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OUTPUT_NAME "basis_transcoder"
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SUFFIX ".js"
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LINK_FLAGS "--bind -s ALLOW_MEMORY_GROWTH=1 -O3 -s ASSERTIONS=0 -s MALLOC=emmalloc -s MODULARIZE=1 -s EXPORT_NAME=BASIS ")
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endif()
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Prebuilt versions of `basis_transcoder.js` and `basis_transcoder.wasm` are included in the `build/` folder, and are sufficient for local demos. To build the transcoder yourself, first install emscripten ([tutorial](https://webassembly.org/getting-started/developers-guide/)) and cmake ([download](https://cmake.org/download/)). Then run:
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```shell
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cd webgl/transcoder/build/
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emcmake cmake ../
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make
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```
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