Add ktx
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// basis_wrappers.cpp - Simple C-style wrappers to the C++ transcoder for WebGL use.
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#include "basisu_transcoder.h"
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using namespace basist;
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typedef unsigned int uint;
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extern "C"
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{
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void basis_init();
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void *basis_open(void *src, uint src_size);
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void basis_close(void *h);
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uint basis_get_has_alpha(void *h);
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uint basis_get_num_images(void *h);
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uint basis_get_num_levels(void *h, uint image_index);
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uint basis_get_image_width(void *h, uint image_index, uint level_index);
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uint basis_get_image_height(void *h, uint image_index, uint level_index);
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uint basis_get_image_transcoded_size_in_bytes(void *h, uint image_index, uint level_index, uint format);
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uint basis_start_transcoding(void *h);
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uint basis_stop_transcoding(void *h);
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uint basis_transcode_image(void *h, void *dst, uint dst_size_in_bytes,
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uint image_index, uint level_index, uint format,
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uint unused, uint get_alpha_for_opaque_formats);
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void basis_set_debug_flags(uint f) { basist::set_debug_flags(f); }
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uint basis_get_debug_flags() { return basist::get_debug_flags(); }
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}
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void basis_init()
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{
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basisu_transcoder_init();
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}
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#define MAGIC 0xDEADBEE1
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struct basis_file
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{
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int m_magic;
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basisu_transcoder m_transcoder;
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void *m_pFile;
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uint m_file_size;
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basis_file() :
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m_transcoder()
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{
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}
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};
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void *basis_open(void *src, uint src_size)
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{
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if ((!src) || (!src_size))
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return nullptr;
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basis_file *f = new basis_file;
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f->m_pFile = src;
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f->m_file_size = src_size;
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if (!f->m_transcoder.validate_header(f->m_pFile, f->m_file_size))
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{
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delete f;
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return nullptr;
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}
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f->m_magic = MAGIC;
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return f;
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}
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void basis_close(void *h)
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{
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basis_file *f = static_cast<basis_file *>(h);
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if (!f)
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return;
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assert(f->m_magic == MAGIC);
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if (f->m_magic != MAGIC)
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return;
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delete f;
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}
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uint basis_get_has_alpha(void *h)
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{
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basis_file *f = static_cast<basis_file *>(h);
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if (!f)
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return 0;
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assert(f->m_magic == MAGIC);
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if (f->m_magic != MAGIC)
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return 0;
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basisu_image_level_info li;
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if (!f->m_transcoder.get_image_level_info(f->m_pFile, f->m_file_size, li, 0, 0))
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return 0;
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return li.m_alpha_flag;
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}
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uint basis_get_num_images(void *h)
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{
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basis_file *f = static_cast<basis_file *>(h);
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if (!f)
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return 0;
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assert(f->m_magic == MAGIC);
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if (f->m_magic != MAGIC)
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return 0;
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return f->m_transcoder.get_total_images(f->m_pFile, f->m_file_size);
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}
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uint basis_get_num_levels(void *h, uint image_index)
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{
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basis_file *f = static_cast<basis_file *>(h);
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if (!f)
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return 0;
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assert(f->m_magic == MAGIC);
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if (f->m_magic != MAGIC)
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return 0;
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basisu_image_info ii;
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if (!f->m_transcoder.get_image_info(f->m_pFile, f->m_file_size, ii, image_index))
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return 0;
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return ii.m_total_levels;
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}
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uint basis_get_image_width(void *h, uint image_index, uint level_index)
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{
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basis_file *f = static_cast<basis_file *>(h);
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if (!f)
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return 0;
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assert(f->m_magic == MAGIC);
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if (f->m_magic != MAGIC)
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return 0;
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uint orig_width, orig_height, total_blocks;
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if (!f->m_transcoder.get_image_level_desc(f->m_pFile, f->m_file_size, image_index, level_index, orig_width, orig_height, total_blocks))
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return 0;
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return orig_width;
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}
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uint basis_get_image_height(void *h, uint image_index, uint level_index)
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{
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basis_file *f = static_cast<basis_file *>(h);
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if (!f)
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return 0;
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assert(f->m_magic == MAGIC);
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if (f->m_magic != MAGIC)
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return 0;
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uint orig_width, orig_height, total_blocks;
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if (!f->m_transcoder.get_image_level_desc(f->m_pFile, f->m_file_size, image_index, level_index, orig_width, orig_height, total_blocks))
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return 0;
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return orig_height;
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}
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uint basis_get_image_transcoded_size_in_bytes(void *h, uint image_index, uint level_index, uint format)
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{
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basis_file *f = static_cast<basis_file *>(h);
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if (!f)
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return 0;
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assert(f->m_magic == MAGIC);
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if (f->m_magic != MAGIC)
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return 0;
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if (format >= (int)transcoder_texture_format::cTFTotalTextureFormats)
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return 0;
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uint orig_width, orig_height, total_blocks;
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if (!f->m_transcoder.get_image_level_desc(f->m_pFile, f->m_file_size, image_index, level_index, orig_width, orig_height, total_blocks))
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return 0;
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uint bytes_per_block_or_pixel = basis_get_bytes_per_block_or_pixel((transcoder_texture_format)format);
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if (basis_transcoder_format_is_uncompressed((transcoder_texture_format)format))
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return orig_width * orig_height * bytes_per_block_or_pixel;
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return total_blocks * bytes_per_block_or_pixel;
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}
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uint basis_start_transcoding(void *h)
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{
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basis_file *f = static_cast<basis_file *>(h);
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if (!f)
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return 0;
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assert(f->m_magic == MAGIC);
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if (f->m_magic != MAGIC)
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return 0;
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return f->m_transcoder.start_transcoding(f->m_pFile, f->m_file_size);
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}
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uint basis_stop_transcoding(void *h)
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{
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basis_file *f = static_cast<basis_file *>(h);
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if (!f)
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return 0;
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assert(f->m_magic == MAGIC);
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if (f->m_magic != MAGIC)
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return 0;
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return f->m_transcoder.stop_transcoding();
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}
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uint basis_transcode_image(void *h, void *dst, uint dst_size_in_bytes,
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uint image_index, uint level_index, uint format,
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uint unused, uint get_alpha_for_opaque_formats)
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{
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basis_file *f = static_cast<basis_file *>(h);
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if (!f)
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return 0;
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assert(f->m_magic == MAGIC);
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if (f->m_magic != MAGIC)
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return 0;
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if (format >= (int)transcoder_texture_format::cTFTotalTextureFormats)
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return 0;
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uint bytes_per_block = basis_get_bytes_per_block_or_pixel((transcoder_texture_format)format);
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return f->m_transcoder.transcode_image_level(f->m_pFile, f->m_file_size, image_index, level_index,
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dst, dst_size_in_bytes / bytes_per_block,
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(basist::transcoder_texture_format)format,
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(get_alpha_for_opaque_formats ? (uint32_t)cDecodeFlagsTranscodeAlphaDataToOpaqueFormats : 0));
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}
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@@ -0,0 +1,4 @@
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@REM -O0 -s ASSERTIONS=1 -s DEMANGLE_SUPPORT=1
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@REM -O2 -s ASSERTIONS=0
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emcc -s EXPORTED_FUNCTIONS="['allocate', '_malloc', '_free', '_basis_init','_basis_open','_basis_close','_basis_get_has_alpha','_basis_get_num_images','_basis_get_num_levels','_basis_get_image_width','_basis_get_image_height','_basis_get_image_transcoded_size_in_bytes','_basis_transcode_image','_basis_start_transcoding','_basis_stop_transcoding','_basis_get_debug_flags','_basis_set_debug_flags']" -o basis.js -DBASISD_ENABLE_DEBUG_FLAGS=1 ../transcoder/basisu_transcoder.cpp basis_wrappers.cpp -s TOTAL_MEMORY=749993984 -std=c++11 -O2 -s ASSERTIONS=0 -I ../transcoder -D BASISD_SUPPORT_KTX2=0
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rem emcc -s EXPORTED_FUNCTIONS="['allocate', '_malloc', '_free', '_basis_init','_basis_open','_basis_close','_basis_get_has_alpha','_basis_get_num_images','_basis_get_num_levels','_basis_get_image_width','_basis_get_image_height','_basis_get_image_transcoded_size_in_bytes','_basis_transcode_image','_basis_start_transcoding','_basis_stop_transcoding','_basis_get_debug_flags','_basis_set_debug_flags']" -o basis.js -DBASISD_ENABLE_DEBUG_FLAGS=1 ../transcoder/basisu_transcoder.cpp basis_wrappers.cpp -s TOTAL_MEMORY=499974144 -std=c++11 -O0 -s ASSERTIONS=0 -I ../transcoder -D BASISD_SUPPORT_KTX2=0
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# rg - I haven't tested this shell script yet (I use build.bat on Windows)
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emcc -s EXPORTED_FUNCTIONS="['allocate', '_malloc', '_free', '_basis_init','_basis_open','_basis_close','_basis_get_has_alpha','_basis_get_num_images','_basis_get_num_levels','_basis_get_image_width','_basis_get_image_height','_basis_get_image_transcoded_size_in_bytes','_basis_transcode_image','_basis_start_transcoding','_basis_get_debug_flags','_basis_set_debug_flags']" -s TOTAL_MEMORY=749993984 -O2 -s ASSERTIONS=0 -I ../transcoder -o basis.js ../transcoder/basisu_transcoder.cpp basis_wrappers.cpp -D BASISD_SUPPORT_KTX2=0 -D BASISD_ENABLE_DEBUG_FLAGS=1
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# chmod -R a+rX .
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/**
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* Transcodes DXT into RGB565.
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* This is an optimized version of dxtToRgb565Unoptimized() below.
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* Optimizations:
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* 1. Use integer math to compute c2 and c3 instead of floating point
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* math. Specifically:
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* c2 = 5/8 * c0 + 3/8 * c1
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* c3 = 3/8 * c0 + 5/8 * c1
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* This is about a 40% performance improvement. It also appears to
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* match what hardware DXT decoders do, as the colors produced
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* by this integer math match what hardware produces, while the
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* floating point in dxtToRgb565Unoptimized() produce slightly
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* different colors (for one GPU this was tested on).
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* 2. Unroll the inner loop. Another ~10% improvement.
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* 3. Compute r0, g0, b0, r1, g1, b1 only once instead of twice.
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* Another 10% improvement.
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* 4. Use a Uint16Array instead of a Uint8Array. Another 10% improvement.
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* @param {Uint16Array} src The src DXT bits as a Uint16Array.
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* @param {number} srcByteOffset
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* @param {number} width
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* @param {number} height
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* @return {Uint16Array} dst
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*/
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function dxtToRgb565(src, src16Offset, width, height) {
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var c = new Uint16Array(4);
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var dst = new Uint16Array(width * height);
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var nWords = (width * height) / 4;
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var m = 0;
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var dstI = 0;
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var i = 0;
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var r0 = 0, g0 = 0, b0 = 0, r1 = 0, g1 = 0, b1 = 0;
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var blockWidth = width / 4;
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var blockHeight = height / 4;
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for (var blockY = 0; blockY < blockHeight; blockY++) {
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for (var blockX = 0; blockX < blockWidth; blockX++) {
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i = src16Offset + 4 * (blockY * blockWidth + blockX);
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c[0] = src[i];
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c[1] = src[i + 1];
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r0 = c[0] & 0x1f;
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g0 = c[0] & 0x7e0;
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b0 = c[0] & 0xf800;
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r1 = c[1] & 0x1f;
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g1 = c[1] & 0x7e0;
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b1 = c[1] & 0xf800;
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// Interpolate between c0 and c1 to get c2 and c3.
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// Note that we approximate 1/3 as 3/8 and 2/3 as 5/8 for
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// speed. This also appears to be what the hardware DXT
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// decoder in many GPUs does :)
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// rg FIXME: This is most likely leading to wrong results vs. a GPU
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c[2] = ((5 * r0 + 3 * r1) >> 3)
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| (((5 * g0 + 3 * g1) >> 3) & 0x7e0)
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| (((5 * b0 + 3 * b1) >> 3) & 0xf800);
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c[3] = ((5 * r1 + 3 * r0) >> 3)
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| (((5 * g1 + 3 * g0) >> 3) & 0x7e0)
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| (((5 * b1 + 3 * b0) >> 3) & 0xf800);
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m = src[i + 2];
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dstI = (blockY * 4) * width + blockX * 4;
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dst[dstI] = c[m & 0x3];
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dst[dstI + 1] = c[(m >> 2) & 0x3];
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dst[dstI + 2] = c[(m >> 4) & 0x3];
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dst[dstI + 3] = c[(m >> 6) & 0x3];
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dstI += width;
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dst[dstI] = c[(m >> 8) & 0x3];
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dst[dstI + 1] = c[(m >> 10) & 0x3];
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dst[dstI + 2] = c[(m >> 12) & 0x3];
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dst[dstI + 3] = c[(m >> 14)];
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m = src[i + 3];
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dstI += width;
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dst[dstI] = c[m & 0x3];
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dst[dstI + 1] = c[(m >> 2) & 0x3];
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dst[dstI + 2] = c[(m >> 4) & 0x3];
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dst[dstI + 3] = c[(m >> 6) & 0x3];
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dstI += width;
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dst[dstI] = c[(m >> 8) & 0x3];
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dst[dstI + 1] = c[(m >> 10) & 0x3];
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dst[dstI + 2] = c[(m >> 12) & 0x3];
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dst[dstI + 3] = c[(m >> 14)];
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}
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}
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return dst;
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}
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/**
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* An unoptimized version of dxtToRgb565. Also, the floating
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* point math used to compute the colors actually results in
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* slightly different colors compared to hardware DXT decoders.
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* @param {Uint8Array} src
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* @param {number} srcByteOffset
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* @param {number} width
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* @param {number} height
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* @return {Uint16Array} dst
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*/
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function dxtToRgb565Unoptimized(src, srcByteOffset, width, height) {
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var c = new Uint16Array(4);
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var dst = new Uint16Array(width * height);
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var nWords = (width * height) / 4;
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var blockWidth = width / 4;
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var blockHeight = height / 4;
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for (var blockY = 0; blockY < blockHeight; blockY++) {
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for (var blockX = 0; blockX < blockWidth; blockX++) {
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var i = srcByteOffset + 8 * (blockY * blockWidth + blockX);
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c[0] = src[i] | (src[i + 1] << 8);
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c[1] = src[i + 2] | (src[i + 3] << 8);
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c[2] = (2 * (c[0] & 0x1f) + 1 * (c[1] & 0x1f)) / 3
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| (((2 * (c[0] & 0x7e0) + 1 * (c[1] & 0x7e0)) / 3) & 0x7e0)
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| (((2 * (c[0] & 0xf800) + 1 * (c[1] & 0xf800)) / 3) & 0xf800);
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c[3] = (2 * (c[1] & 0x1f) + 1 * (c[0] & 0x1f)) / 3
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| (((2 * (c[1] & 0x7e0) + 1 * (c[0] & 0x7e0)) / 3) & 0x7e0)
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| (((2 * (c[1] & 0xf800) + 1 * (c[0] & 0xf800)) / 3) & 0xf800);
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for (var row = 0; row < 4; row++) {
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var m = src[i + 4 + row];
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var dstI = (blockY * 4 + row) * width + blockX * 4;
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dst[dstI++] = c[m & 0x3];
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dst[dstI++] = c[(m >> 2) & 0x3];
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dst[dstI++] = c[(m >> 4) & 0x3];
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dst[dstI++] = c[(m >> 6) & 0x3];
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}
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}
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}
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return dst;
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}
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+545
@@ -0,0 +1,545 @@
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<html>
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<head>
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<script src="basis.js"></script>
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<script src="renderer.js"></script>
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<script src="dxt-to-rgb565.js"></script>
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<script type="text/javascript">
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function log(s) {
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var div = document.createElement('div');
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div.innerHTML = s;
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document.getElementById('logger').appendChild(div);
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}
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function logTime(desc, t) {
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log(t + 'ms ' + desc);
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}
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function isDef(v) {
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return typeof v != 'undefined';
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}
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||||
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function elem(id) {
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return document.getElementById(id);
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}
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formatTable = function(rows) {
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var colLengths = [];
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for (var i = 0; i < rows.length; i++) {
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var row = rows[i];
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for (var j = 0; j < row.length; j++) {
|
||||
if (colLengths.length <= j) colLengths.push(0);
|
||||
if (colLengths[j] < row[j].length) colLengths[j] = row[j].length;
|
||||
}
|
||||
}
|
||||
|
||||
function formatRow(row) {
|
||||
var parts = [];
|
||||
for (var i = 0; i < colLengths.length; i++) {
|
||||
var s = row.length > i ? row[i] : '';
|
||||
var padding = (new Array(1 + colLengths[i] - s.length)).join(' ');
|
||||
if (s && s[0] >= '0' && s[0] <= '9') {
|
||||
// Right-align numbers.
|
||||
parts.push(padding + s);
|
||||
} else {
|
||||
parts.push(s + padding);
|
||||
}
|
||||
}
|
||||
return parts.join(' | ');
|
||||
}
|
||||
|
||||
var width = 0;
|
||||
for (var i = 0; i < colLengths.length; i++) {
|
||||
width += colLengths[i];
|
||||
// Add another 3 for the separator.
|
||||
if (i != 0) width += 3;
|
||||
}
|
||||
|
||||
var lines = [];
|
||||
lines.push(formatRow(rows[0]));
|
||||
lines.push((new Array(width + 1)).join('-'));
|
||||
for (var i = 1; i < rows.length; i++) {
|
||||
lines.push(formatRow(rows[i]));
|
||||
}
|
||||
|
||||
return lines.join('\n');
|
||||
};
|
||||
|
||||
|
||||
function loadArrayBuffer(uri, callback) {
|
||||
log('Loading ' + uri + '...');
|
||||
var xhr = new XMLHttpRequest();
|
||||
xhr.responseType = "arraybuffer";
|
||||
xhr.open('GET', uri, true);
|
||||
xhr.onreadystatechange = function(e) {
|
||||
if (xhr.readyState == 4 && xhr.status == 200) {
|
||||
callback(xhr.response);
|
||||
}
|
||||
}
|
||||
xhr.send(null);
|
||||
}
|
||||
|
||||
// DXT formats, from:
|
||||
// http://www.khronos.org/registry/webgl/extensions/WEBGL_compressed_texture_s3tc/
|
||||
COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0;
|
||||
COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1;
|
||||
COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2;
|
||||
COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3;
|
||||
COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C;
|
||||
|
||||
BASIS_FORMAT = {
|
||||
|
||||
cTFETC1: 0,
|
||||
cTFETC2: 1,
|
||||
cTFBC1: 2,
|
||||
cTFBC3: 3,
|
||||
cTFBC4: 4,
|
||||
cTFBC5: 5,
|
||||
cTFBC7: 6,
|
||||
cTFPVRTC1_4_RGB: 8,
|
||||
cTFPVRTC1_4_RGBA: 9,
|
||||
|
||||
cTFASTC_4x4: 10,
|
||||
|
||||
cTFATC_RGB: 11,
|
||||
cTFATC_RGBA_INTERPOLATED_ALPHA: 12,
|
||||
|
||||
cTFRGBA32: 13,
|
||||
cTFRGB565: 14,
|
||||
cTFBGR565: 15,
|
||||
cTFRGBA4444: 16
|
||||
};
|
||||
|
||||
BASIS_DEBUG_FLAGS = {
|
||||
DEBUG_FLAG_VIS_CR: 1,
|
||||
DEBUG_FLAG_VIS_SELS: 2,
|
||||
DEBUG_FLAG_VIS_ENDPOINTS: 4
|
||||
};
|
||||
|
||||
BASIS_FORMAT_NAMES = {};
|
||||
for (var name in BASIS_FORMAT) {
|
||||
BASIS_FORMAT_NAMES[BASIS_FORMAT[name]] = name;
|
||||
}
|
||||
|
||||
DXT_FORMAT_MAP = {};
|
||||
DXT_FORMAT_MAP[BASIS_FORMAT.cTFBC1] = COMPRESSED_RGB_S3TC_DXT1_EXT;
|
||||
DXT_FORMAT_MAP[BASIS_FORMAT.cTFBC3] = COMPRESSED_RGBA_S3TC_DXT5_EXT;
|
||||
DXT_FORMAT_MAP[BASIS_FORMAT.cTFBC7] = COMPRESSED_RGBA_BPTC_UNORM;
|
||||
|
||||
var dxtSupported = true;
|
||||
var bc7Supported = false;
|
||||
var drawMode = 0;
|
||||
|
||||
var basisHandle = 0, src = 0, srcSize = 0;
|
||||
var tex = 0, width = 0, height = 0, images = 0, levels = 0, have_alpha = false, alignedWidth = 0, alignedHeight = 0, format;
|
||||
var curImageIndex = 0;
|
||||
|
||||
function redraw()
|
||||
{
|
||||
if ((!width) || (!tex))
|
||||
return;
|
||||
|
||||
if (dxtSupported)
|
||||
{
|
||||
renderer.drawTexture(tex, alignedWidth, alignedHeight, drawMode);
|
||||
}
|
||||
else if (format == BASIS_FORMAT.cTFBC1)
|
||||
{
|
||||
renderer.drawTexture(tex, alignedWidth, alignedHeight, drawMode);
|
||||
}
|
||||
else
|
||||
{
|
||||
log('TODO: Implement BC3->RGBA conversion for browsers that don\'t support BC3');
|
||||
}
|
||||
}
|
||||
|
||||
function transcodeFrame()
|
||||
{
|
||||
if (basisHandle == 0)
|
||||
return;
|
||||
|
||||
var dstSize = Module._basis_get_image_transcoded_size_in_bytes(basisHandle, 0, 0, format);
|
||||
var dst = Module._malloc(dstSize);
|
||||
|
||||
if (!Module._basis_transcode_image(basisHandle, dst, dstSize, curImageIndex, 0, format, 1, 0))
|
||||
{
|
||||
Module._basis_close(basisHandle); basisHandle = 0;
|
||||
Module._free(src); src = 0;
|
||||
Module._free(dst);
|
||||
width = 0;
|
||||
|
||||
log('basis_transcode_image() failed!');
|
||||
return;
|
||||
}
|
||||
|
||||
var dxtData = new Uint8Array(Module.HEAPU8.buffer, dst, dstSize);
|
||||
|
||||
if (tex != 0)
|
||||
{
|
||||
renderer.destroyTexture(tex);
|
||||
tex = 0;
|
||||
}
|
||||
|
||||
if (dxtSupported)
|
||||
{
|
||||
tex = renderer.createDxtTexture(dxtData, alignedWidth, alignedHeight, DXT_FORMAT_MAP[format]);
|
||||
}
|
||||
else if (format == BASIS_FORMAT.cTFBC1)
|
||||
{
|
||||
var rgb565Data = dxtToRgb565(Module.HEAPU16, dst / 2, alignedWidth, alignedHeight);
|
||||
|
||||
tex = renderer.createRgb565Texture(rgb565Data, alignedWidth, alignedHeight);
|
||||
}
|
||||
|
||||
Module._free(dst);
|
||||
}
|
||||
|
||||
var then = 0;
|
||||
var timeSinceLastFrame = 0;
|
||||
var g_framerateLimit = true;
|
||||
var g_paused = false;
|
||||
var g_Framerate = 24.0;
|
||||
var g_targetFrame = 0.0;
|
||||
|
||||
var g_dataLoadedCountDown;
|
||||
var g_receivedData;
|
||||
var forceBC1 = 0;
|
||||
|
||||
function frame(now)
|
||||
{
|
||||
if (g_dataLoadedCountDown > 0)
|
||||
{
|
||||
g_dataLoadedCountDown = g_dataLoadedCountDown - 1;
|
||||
if (g_dataLoadedCountDown == 0)
|
||||
{
|
||||
if (g_receivedData)
|
||||
{
|
||||
transcode(g_receivedData);
|
||||
g_receivedData = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
now *= 0.001; // convert to seconds
|
||||
const deltaTime = now - then;
|
||||
then = now;
|
||||
|
||||
if (basisHandle != 0)
|
||||
{
|
||||
transcodeFrame();
|
||||
|
||||
redraw()
|
||||
|
||||
if (g_targetFrame >= 0)
|
||||
{
|
||||
timeSinceLastFrame = 0;
|
||||
|
||||
if (curImageIndex >= g_targetFrame)
|
||||
g_targetFrame = -1;
|
||||
else
|
||||
curImageIndex++;
|
||||
}
|
||||
else if (g_paused)
|
||||
{
|
||||
timeSinceLastFrame = 0;
|
||||
}
|
||||
else if (!g_framerateLimit)
|
||||
{
|
||||
timeSinceLastFrame = 0;
|
||||
curImageIndex++;
|
||||
}
|
||||
else
|
||||
{
|
||||
timeSinceLastFrame += deltaTime;
|
||||
if (timeSinceLastFrame > 1.0/g_Framerate)
|
||||
{
|
||||
timeSinceLastFrame -= 1.0/g_Framerate;
|
||||
|
||||
curImageIndex++;
|
||||
}
|
||||
}
|
||||
|
||||
if (curImageIndex == images)
|
||||
curImageIndex = 0;
|
||||
}
|
||||
|
||||
requestAnimationFrame(frame);
|
||||
|
||||
// log('Here!');
|
||||
}
|
||||
|
||||
function transcode(data)
|
||||
{
|
||||
Module._basis_init();
|
||||
|
||||
if (basisHandle != 0)
|
||||
{
|
||||
Module._basis_close(basisHandle);
|
||||
basisHandle = 0;
|
||||
}
|
||||
|
||||
if (src != 0)
|
||||
{
|
||||
src = 0;
|
||||
Module._free(src);
|
||||
}
|
||||
|
||||
srcSize = data.byteLength;
|
||||
var bytes = new Uint8Array(data);
|
||||
src = Module._malloc(srcSize);
|
||||
arrayBufferCopy(bytes, Module.HEAPU8, src, srcSize);
|
||||
|
||||
basisHandle = Module._basis_open(src, srcSize);
|
||||
if (!basisHandle)
|
||||
{
|
||||
log('Failed opening basis file!');
|
||||
Module._free(src); src = 0;
|
||||
width = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
width = Module._basis_get_image_width(basisHandle, 0, 0);
|
||||
height = Module._basis_get_image_height(basisHandle, 0, 0);
|
||||
images = Module._basis_get_num_images(basisHandle, 0);
|
||||
levels = Module._basis_get_num_levels(basisHandle, 0);
|
||||
has_alpha = Module._basis_get_has_alpha(basisHandle);
|
||||
|
||||
if (!width || !height || !images || !levels)
|
||||
{
|
||||
Module._basis_close(basisHandle); basisHandle = 0;
|
||||
Module._free(src); src = 0;
|
||||
width = 0;
|
||||
|
||||
log('Failed getting info from basis file!');
|
||||
return;
|
||||
}
|
||||
|
||||
if ((bc7Supported) && (forceBC1 == 0))
|
||||
{
|
||||
format = BASIS_FORMAT.cTFBC7;
|
||||
log('Decoding .basis data to BC7/BPTC');
|
||||
}
|
||||
else
|
||||
{
|
||||
format = BASIS_FORMAT.cTFBC1;
|
||||
if (has_alpha)
|
||||
{
|
||||
format = BASIS_FORMAT.cTFBC3;
|
||||
|
||||
log('Decoding .basis data to BC3');
|
||||
}
|
||||
else
|
||||
{
|
||||
log('Decoding .basis data to BC1');
|
||||
}
|
||||
}
|
||||
|
||||
log('.basis file size: ' + srcSize);
|
||||
if (levels == 1)
|
||||
log('average bits/texel: ' + ((srcSize * 8.0) / (width * height * images)));
|
||||
log('width: ' + width);
|
||||
log('height: ' + height);
|
||||
log('images: ' + images);
|
||||
log('first image mipmap levels: ' + levels);
|
||||
log('has_alpha: ' + has_alpha);
|
||||
|
||||
alignedWidth = (width + 3) & ~3;
|
||||
alignedHeight = (height + 3) & ~3;
|
||||
|
||||
var canvas = elem('canvas');
|
||||
canvas.width = alignedWidth;
|
||||
canvas.height = alignedHeight;
|
||||
|
||||
var status = Module._basis_start_transcoding(basisHandle);
|
||||
if (!status)
|
||||
{
|
||||
Module._basis_close(basisHandle); basisHandle = 0;
|
||||
Module._free(src); src = 0;
|
||||
width = 0;
|
||||
|
||||
log('basis_start_transcoding() failed!');
|
||||
return;
|
||||
}
|
||||
|
||||
curImageIndex = 0;
|
||||
}
|
||||
|
||||
function dataLoaded(data)
|
||||
{
|
||||
log('Done loading .basis file');
|
||||
|
||||
if (bc7Supported)
|
||||
log('EXT_texture_compression_bptc is supported!')
|
||||
else
|
||||
log('EXT_texture_compression_bptc is NOT supported!')
|
||||
|
||||
g_dataLoadedCountDown=50;
|
||||
g_receivedData=data;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {Uint8Array} src
|
||||
* @param {Uint8Array} dst
|
||||
*/
|
||||
function arrayBufferCopy(src, dst, dstByteOffset, numBytes) {
|
||||
dst32Offset = dstByteOffset / 4;
|
||||
var tail = (numBytes % 4);
|
||||
var src32 = new Uint32Array(src.buffer, 0, (numBytes - tail) / 4);
|
||||
var dst32 = new Uint32Array(dst.buffer);
|
||||
for (var i = 0; i < src32.length; i++) {
|
||||
dst32[dst32Offset + i] = src32[i];
|
||||
}
|
||||
for (var i = numBytes - tail; i < numBytes; i++) {
|
||||
dst[dstByteOffset + i] = src[i];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function run() {
|
||||
elem('logger').innerHTML = '';
|
||||
loadArrayBuffer(elem('file').value, dataLoaded);
|
||||
|
||||
requestAnimationFrame(frame);
|
||||
}
|
||||
|
||||
|
||||
function initialize() {
|
||||
var gl = elem('canvas').getContext('experimental-webgl');
|
||||
|
||||
// Load the DXT extension, and verify it exists.
|
||||
|
||||
if (!gl.getExtension('WEBKIT_WEBGL_compressed_texture_s3tc') && !gl.getExtension('WEBGL_compressed_texture_s3tc')) {
|
||||
dxtSupported = false;
|
||||
elem('nodxt').style.display = 'block';
|
||||
}
|
||||
|
||||
if (gl.getExtension('EXT_texture_compression_bptc'))
|
||||
bc7Supported = true;
|
||||
else
|
||||
bc7Supported = false;
|
||||
|
||||
window.renderer = new Renderer(gl);
|
||||
|
||||
elem('file').addEventListener('keydown', function(e) {
|
||||
if (e.keyCode == 13) {
|
||||
run();
|
||||
}
|
||||
}, false);
|
||||
|
||||
run();
|
||||
}
|
||||
|
||||
function alphaBlend() { drawMode = 0; redraw(); }
|
||||
function viewRGB() { drawMode = 1; redraw(); }
|
||||
function viewAlpha() { drawMode = 2; redraw(); }
|
||||
function forceBC1Func() { forceBC1 = 1 - forceBC1; run(); }
|
||||
|
||||
function visCR()
|
||||
{
|
||||
var i = Module._basis_get_debug_flags();
|
||||
i = i ^ BASIS_DEBUG_FLAGS.DEBUG_FLAG_VIS_CR;
|
||||
Module._basis_set_debug_flags(i);
|
||||
}
|
||||
|
||||
function visSels()
|
||||
{
|
||||
var i = Module._basis_get_debug_flags();
|
||||
i = i ^ BASIS_DEBUG_FLAGS.DEBUG_FLAG_VIS_SELS;
|
||||
Module._basis_set_debug_flags(i);
|
||||
}
|
||||
|
||||
function visEndpoints()
|
||||
{
|
||||
var i = Module._basis_get_debug_flags();
|
||||
i ^= BASIS_DEBUG_FLAGS.DEBUG_FLAG_VIS_ENDPOINTS;
|
||||
Module._basis_set_debug_flags(i);
|
||||
}
|
||||
|
||||
function togglePause()
|
||||
{
|
||||
g_paused = !g_paused;
|
||||
}
|
||||
|
||||
function toggleFramerateLimit()
|
||||
{
|
||||
g_framerateLimit = !g_framerateLimit;
|
||||
}
|
||||
|
||||
function restart()
|
||||
{
|
||||
curImageIndex = 0;
|
||||
}
|
||||
|
||||
function slow()
|
||||
{
|
||||
if (g_Framerate >= 20.0)
|
||||
g_Framerate = 5.0;
|
||||
else
|
||||
g_Framerate = 20.0;
|
||||
}
|
||||
|
||||
function rewind()
|
||||
{
|
||||
if (g_targetFrame < 0)
|
||||
{
|
||||
g_targetFrame = curImageIndex;
|
||||
if (g_targetFrame > 10)
|
||||
g_targetFrame -= 10;
|
||||
else
|
||||
g_targetFrame = 0;
|
||||
curImageIndex = 0;
|
||||
}
|
||||
}
|
||||
|
||||
</script>
|
||||
</head>
|
||||
<body onload="initialize()">
|
||||
<br>
|
||||
<div style="font-size: 24pt; font-weight: bold">
|
||||
Basis Universal GPU Texture Video UASTC->BC7 Transcoding Test
|
||||
</div>
|
||||
|
||||
<div style="font-size: 8pt;">
|
||||
<br>This demo uses the <a href="https://github.com/BinomialLLC/basis_universal">Basis C++ transcoder</a> (compiled to Javascript using Emscripten) to transcode a .basis Universal Texture Video file directly to GPU texture data, with no intermediate recompression step.
|
||||
<br>.basis universal GPU texture files can be quickly transcoded directly to any other GPU texture format with little to no quality loss.
|
||||
<br>Thanks to Evan Parker for providing <a href="https://github.com/toji/webgl-texture-utils">webgl-texture-utils</a> and this test bed.
|
||||
</div>
|
||||
<br>
|
||||
<br>
|
||||
.basis file:
|
||||
<input id="file" type="text" size=30 value="6.1.01.basis"></input>
|
||||
<input type="button" value="Run!" onclick="run()"></input>
|
||||
<br>
|
||||
<br>
|
||||
<input type="button" value="Alpha blend" onclick="alphaBlend()"></input>
|
||||
<input type="button" value="View RGB" onclick="viewRGB()"></input>
|
||||
<input type="button" value="View Alpha" onclick="viewAlpha()"></input>
|
||||
<br>
|
||||
<br>
|
||||
<input type="button" value="Force BC1" onclick="forceBC1Func()"></input>
|
||||
<br>
|
||||
<br>
|
||||
<input type="button" value="Visualize CR's" onclick="visCR()"></input>
|
||||
<input type="button" value="Visualize Selectors" onclick="visSels()"></input>
|
||||
<input type="button" value="Visualize Endpoints" onclick="visEndpoints()"></input>
|
||||
<br>
|
||||
<br>
|
||||
<input type="button" value="No Framerate Limit" onclick="toggleFramerateLimit()"></input>
|
||||
<input type="button" value="Pause" onclick="togglePause()"></input>
|
||||
<input type="button" value="Restart" onclick="restart()"></input>
|
||||
<input type="button" value="Toggle Slow Speed" onclick="slow()"></input>
|
||||
<input type="button" value="Rewind" onclick="rewind()"></input>
|
||||
|
||||
<div style="position:absolute; left: 525px; top:130px; font-size: 20pt; font-weight: bold; color: red">
|
||||
<div id="nodxt" style="display: none; width: 768px; font-size: 20pt; font-weight: bold; color: red">
|
||||
NOTE: Your browser does not support DXT, so using RGB565
|
||||
for the texture below. To get DXT, try Chrome 19+
|
||||
(beta channel as of 2012-04-20; graphics card DXT support also required).
|
||||
</div>
|
||||
<canvas id='canvas'></canvas>
|
||||
</div>
|
||||
<br><br>
|
||||
<div id='logger'></div>
|
||||
</body>
|
||||
</html>
|
||||
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+231
@@ -0,0 +1,231 @@
|
||||
/**
|
||||
* Constructs a renderer object.
|
||||
* @param {WebGLRenderingContext} gl The GL context.
|
||||
* @constructor
|
||||
*/
|
||||
var Renderer = function(gl) {
|
||||
/**
|
||||
* The GL context.
|
||||
* @type {WebGLRenderingContext}
|
||||
* @private
|
||||
*/
|
||||
this.gl_ = gl;
|
||||
|
||||
/**
|
||||
* The WebGLProgram.
|
||||
* @type {WebGLProgram}
|
||||
* @private
|
||||
*/
|
||||
this.program_ = gl.createProgram();
|
||||
|
||||
/**
|
||||
* @type {WebGLShader}
|
||||
* @private
|
||||
*/
|
||||
this.vertexShader_ = this.compileShader_(
|
||||
Renderer.vertexShaderSource_, gl.VERTEX_SHADER);
|
||||
|
||||
/**
|
||||
* @type {WebGLShader}
|
||||
* @private
|
||||
*/
|
||||
this.fragmentShader_ = this.compileShader_(
|
||||
Renderer.fragmentShaderSource_, gl.FRAGMENT_SHADER);
|
||||
|
||||
/**
|
||||
* Cached uniform locations.
|
||||
* @type {Object.<string, WebGLUniformLocation>}
|
||||
* @private
|
||||
*/
|
||||
this.uniformLocations_ = {};
|
||||
|
||||
/**
|
||||
* Cached attribute locations.
|
||||
* @type {Object.<string, WebGLActiveInfo>}
|
||||
* @private
|
||||
*/
|
||||
this.attribLocations_ = {};
|
||||
|
||||
/**
|
||||
* A vertex buffer containing a single quad with xy coordinates from [-1,-1]
|
||||
* to [1,1] and uv coordinates from [0,0] to [1,1].
|
||||
* @private
|
||||
*/
|
||||
this.quadVertexBuffer_ = gl.createBuffer();
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this.quadVertexBuffer_);
|
||||
var vertices = new Float32Array(
|
||||
[-1.0, -1.0, 0.0, 1.0,
|
||||
+1.0, -1.0, 1.0, 1.0,
|
||||
-1.0, +1.0, 0.0, 0.0,
|
||||
1.0, +1.0, 1.0, 0.0]);
|
||||
gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW);
|
||||
|
||||
|
||||
// init shaders
|
||||
|
||||
gl.attachShader(this.program_, this.vertexShader_);
|
||||
gl.attachShader(this.program_, this.fragmentShader_);
|
||||
gl.bindAttribLocation(this.program_, 0, 'vert');
|
||||
gl.linkProgram(this.program_);
|
||||
gl.useProgram(this.program_);
|
||||
gl.enableVertexAttribArray(0);
|
||||
|
||||
gl.enable(gl.DEPTH_TEST);
|
||||
gl.disable(gl.CULL_FACE);
|
||||
|
||||
var count = gl.getProgramParameter(this.program_, gl.ACTIVE_UNIFORMS);
|
||||
for (var i = 0; i < /** @type {number} */(count); i++) {
|
||||
var info = gl.getActiveUniform(this.program_, i);
|
||||
var result = gl.getUniformLocation(this.program_, info.name);
|
||||
this.uniformLocations_[info.name] = result;
|
||||
}
|
||||
|
||||
count = gl.getProgramParameter(this.program_, gl.ACTIVE_ATTRIBUTES);
|
||||
for (var i = 0; i < /** @type {number} */(count); i++) {
|
||||
var info = gl.getActiveAttrib(this.program_, i);
|
||||
var result = gl.getAttribLocation(this.program_, info.name);
|
||||
this.attribLocations_[info.name] = result;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
Renderer.prototype.finishInit = function() {
|
||||
this.draw();
|
||||
};
|
||||
|
||||
|
||||
Renderer.prototype.createDxtTexture = function(dxtData, width, height, format) {
|
||||
var gl = this.gl_;
|
||||
var tex = gl.createTexture();
|
||||
gl.bindTexture(gl.TEXTURE_2D, tex);
|
||||
gl.compressedTexImage2D(
|
||||
gl.TEXTURE_2D,
|
||||
0,
|
||||
format,
|
||||
width,
|
||||
height,
|
||||
0,
|
||||
dxtData);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
||||
//gl.generateMipmap(gl.TEXTURE_2D)
|
||||
gl.bindTexture(gl.TEXTURE_2D, null);
|
||||
return tex;
|
||||
};
|
||||
|
||||
Renderer.prototype.destroyTexture = function(tex)
|
||||
{
|
||||
var gl = this.gl_;
|
||||
//gl.bindTexture(gl.TEXTURE_2D, 0);
|
||||
gl.deleteTexture(tex);
|
||||
}
|
||||
|
||||
Renderer.prototype.createRgb565Texture = function(rgb565Data, width, height) {
|
||||
var gl = this.gl_;
|
||||
var tex = gl.createTexture();
|
||||
gl.bindTexture(gl.TEXTURE_2D, tex);
|
||||
gl.texImage2D(
|
||||
gl.TEXTURE_2D,
|
||||
0,
|
||||
gl.RGB,
|
||||
width,
|
||||
height,
|
||||
0,
|
||||
gl.RGB,
|
||||
gl.UNSIGNED_SHORT_5_6_5,
|
||||
rgb565Data);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
||||
//gl.generateMipmap(gl.TEXTURE_2D)
|
||||
gl.bindTexture(gl.TEXTURE_2D, null);
|
||||
return tex;
|
||||
};
|
||||
|
||||
|
||||
Renderer.prototype.drawTexture = function(texture, width, height, mode) {
|
||||
var gl = this.gl_;
|
||||
// draw scene
|
||||
gl.clearColor(0, 0, 0, 1);
|
||||
gl.clearDepth(1.0);
|
||||
gl.viewport(0, 0, width, height);
|
||||
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT | gl.STENCIL_BUFFER_BIT);
|
||||
|
||||
gl.activeTexture(gl.TEXTURE0);
|
||||
gl.bindTexture(gl.TEXTURE_2D, texture);
|
||||
gl.uniform1i(this.uniformLocations_.texSampler, 0);
|
||||
|
||||
var x = 0.0;
|
||||
var y = 0.0;
|
||||
if (mode == 1)
|
||||
x = 1.0;
|
||||
else if (mode == 2)
|
||||
y = 1.0;
|
||||
|
||||
gl.uniform4f(this.uniformLocations_.control, x, y, 0.0, 0.0);
|
||||
|
||||
gl.enableVertexAttribArray(this.attribLocations_.vert);
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this.quadVertexBuffer_);
|
||||
gl.vertexAttribPointer(this.attribLocations_.vert, 4, gl.FLOAT,
|
||||
false, 0, 0);
|
||||
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Compiles a GLSL shader and returns a WebGLShader.
|
||||
* @param {string} shaderSource The shader source code string.
|
||||
* @param {number} type Either VERTEX_SHADER or FRAGMENT_SHADER.
|
||||
* @return {WebGLShader} The new WebGLShader.
|
||||
* @private
|
||||
*/
|
||||
Renderer.prototype.compileShader_ = function(shaderSource, type) {
|
||||
var gl = this.gl_;
|
||||
var shader = gl.createShader(type);
|
||||
gl.shaderSource(shader, shaderSource);
|
||||
gl.compileShader(shader);
|
||||
return shader;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @type {string}
|
||||
* @private
|
||||
*/
|
||||
Renderer.vertexShaderSource_ = [
|
||||
'attribute vec4 vert;',
|
||||
'varying vec2 v_texCoord;',
|
||||
'void main() {',
|
||||
' gl_Position = vec4(vert.xy, 0.0, 1.0);',
|
||||
' v_texCoord = vert.zw;',
|
||||
'}'
|
||||
].join('\n');
|
||||
|
||||
|
||||
/**
|
||||
* @type {string}
|
||||
* @private ' gl_FragColor = texture2D(texSampler, v_texCoord);',
|
||||
*/
|
||||
Renderer.fragmentShaderSource_ = [
|
||||
'precision highp float;',
|
||||
'uniform sampler2D texSampler;',
|
||||
'uniform vec4 control;',
|
||||
'varying vec2 v_texCoord;',
|
||||
'void main() {',
|
||||
' vec4 c;',
|
||||
' c = texture2D(texSampler, v_texCoord);',
|
||||
' if (control.x > 0.0)',
|
||||
' {',
|
||||
' c.w = 1.0;',
|
||||
' }',
|
||||
' else if (control.y > 0.0)',
|
||||
' {',
|
||||
' c.rgb = c.aaa; c.w = 1.0;',
|
||||
' }',
|
||||
' gl_FragColor = c;',
|
||||
'}'
|
||||
].join('\n');
|
||||
|
||||
Reference in New Issue
Block a user