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/*
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LodePNG Examples
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Copyright (c) 2005-2012 Lode Vandevenne
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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//g++ lodepng.cpp example_4bit_palette.cpp -ansi -pedantic -Wall -Wextra -O3
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/*
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LodePNG 4-bit palette example.
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This example encodes a 511x511 PNG with a 4-bit palette.
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Both image and palette contain sine waves, resulting in a sort of plasma.
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The 511 (rather than power of two 512) size is of course chosen on purpose to
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confirm that scanlines not filling up an entire byte size are working.
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NOTE: a PNG image with a translucent palette is perfectly valid. However there
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exist some programs that cannot correctly read those, including, surprisingly,
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Gimp 2.8 image editor (until you set mode to RGB).
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*/
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#include <cmath>
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#include <iostream>
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#include "lodepng.h"
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int main(int argc, char *argv[]) {
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//check if user gave a filename
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if(argc < 2) {
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std::cout << "please provide a filename to save to" << std::endl;
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return 0;
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}
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//create encoder and set settings and info (optional)
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lodepng::State state;
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//generate palette
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for(int i = 0; i < 16; i++) {
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unsigned char r = 127 * (1 + std::sin(5 * i * 6.28318531 / 16));
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unsigned char g = 127 * (1 + std::sin(2 * i * 6.28318531 / 16));
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unsigned char b = 127 * (1 + std::sin(3 * i * 6.28318531 / 16));
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unsigned char a = 63 * (1 + std::sin(8 * i * 6.28318531 / 16)) + 128; /*alpha channel of the palette (tRNS chunk)*/
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//palette must be added both to input and output color mode, because in this
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//sample both the raw image and the expected PNG image use that palette.
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lodepng_palette_add(&state.info_png.color, r, g, b, a);
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lodepng_palette_add(&state.info_raw, r, g, b, a);
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}
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//both the raw image and the encoded image must get colorType 3 (palette)
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state.info_png.color.colortype = LCT_PALETTE; //if you comment this line, and create the above palette in info_raw instead, then you get the same image in a RGBA PNG.
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state.info_png.color.bitdepth = 4;
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state.info_raw.colortype = LCT_PALETTE;
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state.info_raw.bitdepth = 4;
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state.encoder.auto_convert = 0; //we specify ourselves exactly what output PNG color mode we want
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//generate some image
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const unsigned w = 511;
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const unsigned h = 511;
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std::vector<unsigned char> image;
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image.resize((w * h * 4 + 7) / 8, 0);
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for(unsigned y = 0; y < h; y++)
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for(unsigned x = 0; x < w; x++) {
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size_t byte_index = (y * w + x) / 2;
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bool byte_half = (y * w + x) % 2 == 1;
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int color = (int)(4 * ((1 + std::sin(2.0 * 6.28318531 * x / (double)w))
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+ (1 + std::sin(2.0 * 6.28318531 * y / (double)h))) );
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image[byte_index] |= (unsigned char)(color << (byte_half ? 0 : 4));
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}
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//encode and save
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std::vector<unsigned char> buffer;
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unsigned error = lodepng::encode(buffer, image.empty() ? 0 : &image[0], w, h, state);
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if(error) {
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std::cout << "encoder error " << error << ": "<< lodepng_error_text(error) << std::endl;
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return 0;
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}
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lodepng::save_file(buffer, argv[1]);
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}
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