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/*
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LodePNG Examples
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Copyright (c) 2005-2012 Lode Vandevenne
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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/*
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This example saves the PNG with the best compression LodePNG can do, and with
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unnecessary chunks removed. It tries out several combinations of settings and
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keeps the smallest one.
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NOTE: This is not as good as a true PNG optimizer like optipng or pngcrush.
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*/
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//g++ lodepng.cpp example_optimize_png.cpp -ansi -pedantic -Wall -Wextra -O3
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#include "lodepng.h"
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#include <iostream>
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int main(int argc, char *argv[]) {
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std::vector<unsigned char> image;
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unsigned w, h;
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std::vector<unsigned char> buffer;
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unsigned error;
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//check if user gave a filename
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if(argc < 3) {
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std::cout << "please provide in and out filename" << std::endl;
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return 0;
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}
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lodepng::load_file(buffer, argv[1]);
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error = lodepng::decode(image, w, h, buffer);
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if(error) {
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std::cout << "decoding error " << error << ": " << lodepng_error_text(error) << std::endl;
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return 0;
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}
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size_t origsize = buffer.size();
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std::cout << "Original size: " << origsize << " (" << (origsize / 1024) << "K)" << std::endl;
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buffer.clear();
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//Now encode as hard as possible with several filter types and window sizes
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lodepng::State state;
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state.encoder.filter_palette_zero = 0; //We try several filter types, including zero, allow trying them all on palette images too.
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state.encoder.add_id = false; //Don't add LodePNG version chunk to save more bytes
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state.encoder.text_compression = 1; //Not needed because we don't add text chunks, but this demonstrates another optimization setting
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state.encoder.zlibsettings.nicematch = 258; //Set this to the max possible, otherwise it can hurt compression
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state.encoder.zlibsettings.lazymatching = 1; //Definitely use lazy matching for better compression
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state.encoder.zlibsettings.windowsize = 32768; //Use maximum possible window size for best compression
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size_t bestsize = 0;
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bool inited = false;
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int beststrategy = 0;
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LodePNGFilterStrategy strategies[4] = { LFS_ZERO, LFS_MINSUM, LFS_ENTROPY, LFS_BRUTE_FORCE };
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std::string strategynames[4] = { "LFS_ZERO", "LFS_MINSUM", "LFS_ENTROPY", "LFS_BRUTE_FORCE" };
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// min match 3 allows all deflate lengths. min match 6 is similar to "Z_FILTERED" of zlib.
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int minmatches[2] = { 3, 6 };
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int bestminmatch = 0;
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int autoconverts[2] = { 0, 1 };
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std::string autoconvertnames[2] = { "0", "1" };
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int bestautoconvert = 0;
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int bestblocktype = 0;
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// Try out all combinations of everything
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for(int i = 0; i < 4; i++) //filter strategy
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for(int j = 0; j < 2; j++) //min match
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for(int k = 0; k < 2; k++) //block type (for small images only)
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for(int l = 0; l < 2; l++) { //color convert strategy
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if(bestsize > 3000 && (k > 0 || l > 0)) continue; /* these only make sense on small images */
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std::vector<unsigned char> temp;
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state.encoder.filter_strategy = strategies[i];
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state.encoder.zlibsettings.minmatch = minmatches[j];
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state.encoder.zlibsettings.btype = k == 0 ? 2 : 1;
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state.encoder.auto_convert = autoconverts[l];
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error = lodepng::encode(temp, image, w, h, state);
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if(error)
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{
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std::cout << "encoding error " << error << ": " << lodepng_error_text(error) << std::endl;
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return 0;
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}
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if(!inited || temp.size() < bestsize)
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{
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bestsize = temp.size();
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beststrategy = i;
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bestminmatch = state.encoder.zlibsettings.minmatch;
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bestautoconvert = l;
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bestblocktype = state.encoder.zlibsettings.btype;
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temp.swap(buffer);
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inited = true;
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}
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}
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std::cout << "Chosen filter strategy: " << strategynames[beststrategy] << std::endl;
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std::cout << "Chosen min match: " << bestminmatch << std::endl;
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std::cout << "Chosen block type: " << bestblocktype << std::endl;
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std::cout << "Chosen auto convert: " << autoconvertnames[bestautoconvert] << std::endl;
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lodepng::save_file(buffer, argv[2]);
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std::cout << "New size: " << buffer.size() << " (" << (buffer.size() / 1024) << "K)" << std::endl;
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}
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