Add ktx
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/// @ref gtx_float_normalize
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/// @file glm/gtx/float_normalize.inl
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#include <limits>
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namespace glm
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{
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template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
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GLM_FUNC_QUALIFIER vecType<L, float, P> floatNormalize(vecType<L, T, P> const & v)
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{
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return vecType<L, float, P>(v) / static_cast<float>(std::numeric_limits<T>::max());
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}
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}//namespace glm
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