Add ktx
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/// @ref gtx_transform2
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/// @file glm/gtx/transform2.hpp
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///
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/// @see core (dependence)
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/// @see gtx_transform (dependence)
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///
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/// @defgroup gtx_transform2 GLM_GTX_transform2
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/// @ingroup gtx
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///
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/// @brief Add extra transformation matrices
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///
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/// <glm/gtx/transform2.hpp> need to be included to use these functionalities.
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#pragma once
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// Dependency:
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#include "../glm.hpp"
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#include "../gtx/transform.hpp"
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#ifndef GLM_ENABLE_EXPERIMENTAL
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# error "GLM: GLM_GTX_transform2 is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
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#endif
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#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
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# pragma message("GLM: GLM_GTX_transform2 extension included")
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#endif
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namespace glm
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{
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/// @addtogroup gtx_transform2
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/// @{
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//! Transforms a matrix with a shearing on X axis.
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//! From GLM_GTX_transform2 extension.
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template<typename T, precision P>
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GLM_FUNC_DECL mat<3, 3, T, P> shearX2D(
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mat<3, 3, T, P> const& m,
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T y);
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//! Transforms a matrix with a shearing on Y axis.
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//! From GLM_GTX_transform2 extension.
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template<typename T, precision P>
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GLM_FUNC_DECL mat<3, 3, T, P> shearY2D(
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mat<3, 3, T, P> const& m,
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T x);
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//! Transforms a matrix with a shearing on X axis
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//! From GLM_GTX_transform2 extension.
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template<typename T, precision P>
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GLM_FUNC_DECL mat<4, 4, T, P> shearX3D(
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const mat<4, 4, T, P> & m,
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T y,
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T z);
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//! Transforms a matrix with a shearing on Y axis.
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//! From GLM_GTX_transform2 extension.
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template<typename T, precision P>
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GLM_FUNC_DECL mat<4, 4, T, P> shearY3D(
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const mat<4, 4, T, P> & m,
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T x,
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T z);
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//! Transforms a matrix with a shearing on Z axis.
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//! From GLM_GTX_transform2 extension.
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template<typename T, precision P>
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GLM_FUNC_DECL mat<4, 4, T, P> shearZ3D(
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const mat<4, 4, T, P> & m,
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T x,
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T y);
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//template<typename T> GLM_FUNC_QUALIFIER mat<4, 4, T, P> shear(const mat<4, 4, T, P> & m, shearPlane, planePoint, angle)
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// Identity + tan(angle) * cross(Normal, OnPlaneVector) 0
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// - dot(PointOnPlane, normal) * OnPlaneVector 1
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// Reflect functions seem to don't work
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//template<typename T> mat<3, 3, T, P> reflect2D(const mat<3, 3, T, P> & m, const vec<3, T, P>& normal){return reflect2DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
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//template<typename T> mat<4, 4, T, P> reflect3D(const mat<4, 4, T, P> & m, const vec<3, T, P>& normal){return reflect3DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
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//! Build planar projection matrix along normal axis.
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//! From GLM_GTX_transform2 extension.
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template<typename T, precision P>
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GLM_FUNC_DECL mat<3, 3, T, P> proj2D(
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const mat<3, 3, T, P> & m,
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const vec<3, T, P>& normal);
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//! Build planar projection matrix along normal axis.
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//! From GLM_GTX_transform2 extension.
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template<typename T, precision P>
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GLM_FUNC_DECL mat<4, 4, T, P> proj3D(
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const mat<4, 4, T, P> & m,
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const vec<3, T, P>& normal);
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//! Build a scale bias matrix.
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//! From GLM_GTX_transform2 extension.
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template<typename valType, precision P>
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GLM_FUNC_DECL mat<4, 4, valType, P> scaleBias(
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valType scale,
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valType bias);
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//! Build a scale bias matrix.
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//! From GLM_GTX_transform2 extension.
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template<typename valType, precision P>
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GLM_FUNC_DECL mat<4, 4, valType, P> scaleBias(
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mat<4, 4, valType, P> const & m,
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valType scale,
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valType bias);
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/// @}
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}// namespace glm
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#include "transform2.inl"
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