Add ktx
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/* -*- tab-width: 4; -*- */
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/* vi: set sw=2 ts=4 expandtab: */
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/*
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* Copyright 2018-2020 Mark Callow.
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* @file DrawTexture.h
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* @brief Draw textures at actual size using the DrawTexture functions
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* from OES_draw_texture.
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*
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* @author Mark Callow
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*/
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#ifndef DRAW_TEXTURE_H
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#define DRAW_TEXTURE_H
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#include <GLES/gl.h>
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#include <GLES/glext.h>
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#include "LoadTestSample.h"
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class DrawTexture : public LoadTestSample {
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public:
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DrawTexture(uint32_t width, uint32_t height,
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const char* const szArgs,
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const std::string sBasePath);
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~DrawTexture();
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virtual void resize(uint32_t width, uint32_t height);
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virtual void run(uint32_t msTicks);
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//virtual void getOverlayText(GLTextOverlay *textOverlay);
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static LoadTestSample*
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create(uint32_t width, uint32_t height,
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const char* const szArgs, const std::string sBasePath);
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protected:
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PFNGLDRAWTEXSOESPROC glDrawTexsOES;
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PFNGLDRAWTEXIOESPROC glDrawTexiOES;
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PFNGLDRAWTEXXOESPROC glDrawTexxOES;
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PFNGLDRAWTEXFOESPROC glDrawTexfOES;
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PFNGLDRAWTEXSVOESPROC glDrawTexsvOES;
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PFNGLDRAWTEXIVOESPROC glDrawTexivOES;
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PFNGLDRAWTEXXVOESPROC glDrawTexxvOES;
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PFNGLDRAWTEXFVOESPROC glDrawTexfvOES;
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uint32_t uWidth;
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uint32_t uHeight;
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uint32_t uTexWidth;
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uint32_t uTexHeight;
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glm::mat4 framePMatrix;
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GLuint gnTexture;
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bool bNpotSupported;
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bool bInitialized;
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};
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#endif /* DRAW_TEXTURE_H */
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