Add ktx
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/* -*- tab-iWidth: 4; -*- */
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/* vi: set sw=2 ts=4 expandtab: */
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/*
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* Copyright 2018-2020 Mark Callow.
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* @file
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* @brief Definition of texture loading test using glDrawTexture.
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*
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* @author Mark Callow
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*/
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#ifndef DRAW_TEXTURE_H
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#define DRAW_TEXTURE_H
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#include "GL3LoadTestSample.h"
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class DrawTexture : public GL3LoadTestSample {
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public:
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DrawTexture(uint32_t width, uint32_t height,
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const char* const szArgs,
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const std::string sBasePath);
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~DrawTexture();
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virtual void resize(uint32_t width, uint32_t height);
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virtual void run(uint32_t msTicks);
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//virtual void getOverlayText(GLTextOverlay *textOverlay);
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static LoadTestSample*
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create(uint32_t width, uint32_t height,
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const char* const szArgs, const std::string sBasePath);
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protected:
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void processArgs(std::string sArgs);
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int preloadImages = 0;
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uint32_t uWidth;
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uint32_t uHeight;
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uint32_t uTexWidth;
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uint32_t uTexHeight;
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glm::mat4 frameMvMatrix;
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glm::mat4 quadMvMatrix;
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glm::mat4 pMatrix;
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GLuint gnTexture;
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GLuint gnTexProg;
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GLuint gnColProg;
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#define FRAME 0
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#define QUAD 1
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GLuint gnVaos[2];
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GLuint gnVbo;
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GLint gulMvMatrixLocTP;
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GLint gulPMatrixLocTP;
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GLint gulSamplerLocTP;
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GLint gulMvMatrixLocCP;
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GLint gulPMatrixLocCP;
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bool bInitialized;
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ktx_transcode_fmt_e transcodeTarget;
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};
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#endif /* DRAW_TEXTURE_H */
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