Add ktx
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/* -*- tab-width: 4; -*- */
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/* vi: set sw=2 ts=4 expandtab: */
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/*
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* Copyright 2017-2020 Mark Callow.
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* SPDX-License-Identifier: Apache-2.0
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*/
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#ifndef _INSTANCE_SAMPLE_BASE_H_
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#define _INSTANCE_SAMPLE_BASE_H_
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#include <vector>
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#include "VulkanLoadTestSample.h"
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#include <ktxvulkan.h>
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#include <glm/gtc/matrix_transform.hpp>
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class InstancedSampleBase : public VulkanLoadTestSample
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{
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public:
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InstancedSampleBase(VulkanContext& vkctx,
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uint32_t width, uint32_t height,
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const char* const szArgs,
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const std::string sBasePath);
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virtual ~InstancedSampleBase();
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virtual void resize(uint32_t width, uint32_t height);
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virtual void run(uint32_t msTicks);
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//virtual void getOverlayText(VulkanTextOverlay *textOverlay, float yOffset);
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virtual const char* customizeTitle(const char* const title);
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protected:
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ktxVulkanTexture texture;
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vk::Sampler sampler;
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vk::ImageView imageView;
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vk::ImageTiling tiling;
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vk::Filter filter;
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uint32_t instanceCount;
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bool transcoded;
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vk::Format transcodedFormat;
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std::string title;
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struct {
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vk::PipelineVertexInputStateCreateInfo inputState;
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std::vector<vk::VertexInputBindingDescription> bindingDescriptions;
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std::vector<vk::VertexInputAttributeDescription> attributeDescriptions;
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} vertices;
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MeshBuffer quad;
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UniformData uniformDataVS;
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struct UboInstanceData {
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// Model matrix
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glm::mat4 model;
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};
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struct {
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// Global matrices
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struct {
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glm::mat4 projection;
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glm::mat4 view;
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} matrices;
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// N.B. The UBO structure declared in the shader has the array of
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// instance data inside the structure rather than pointed at from the
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// structure. The start of the array will be aligned on a 16-byte
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// boundary as it starts with a matrix.
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//
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// Separate data for each instance
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UboInstanceData *instance;
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} uboVS;
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struct {
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vk::Pipeline solid;
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} pipelines;
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vk::PipelineLayout pipelineLayout;
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vk::DescriptorSet descriptorSet;
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vk::DescriptorSetLayout descriptorSetLayout;
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vk::DescriptorPool descriptorPool;
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void cleanup();
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void buildCommandBuffers();
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// Setup vertices for a single uv-mapped quad
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void generateQuad();
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using DescriptorBindings = std::vector<vk::DescriptorSetLayoutBinding>;
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using PushConstantRanges = std::vector<vk::PushConstantRange>;
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virtual void addSubclassDescriptors(DescriptorBindings&) { }
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virtual void addSubclassPushConstantRanges(PushConstantRanges&) { }
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virtual void setSubclassPushConstants(uint32_t) { }
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void setupVertexDescriptions();
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void setupDescriptorPool();
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void setupDescriptorSetLayout();
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void setupDescriptorSet();
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void preparePipelines(const char* const fragShaderName,
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const char* const vertShaderName,
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uint32_t instanceCountConstId);
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void prepareUniformBuffers(// See note in prepare declaration.
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uint32_t shaderDeclaredInstances);
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void updateUniformBufferMatrices();
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void prepareSamplerAndView();
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void prepare(const char* const fragShaderName,
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const char* const vertShaderName,
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uint32_t instanceCountConstId,
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uint32_t instanceCount,
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// Solely because of MoltenVK issue #1420.
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// It can't specialize array length constants.
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uint32_t shaderDeclaredInstances);
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void processArgs(std::string sArgs);
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virtual void viewChanged()
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{
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updateUniformBufferMatrices();
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}
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};
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#endif /* _INSTANCE_SAMPLE_BASE_H_ */
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