Descriptor variable count explanation
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@@ -850,6 +850,11 @@ int main() {
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// Create a single binding with variable number of descriptors
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u32 texture_count = (u32)wapp_array_count(textures);
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// VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT specifies that this is a variable-sized
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// descriptor binding whose size will be specified when a descriptor set is allocated using this
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// layout. The value of descriptorCount is treated as an upper bound on the size of the binding.
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// This must only be used for the last binding in the descriptor set layout (i.e. the binding with
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// the largest value of binding).
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VkDescriptorBindingFlags desc_variable_flag = VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT;
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VkDescriptorSetLayoutBindingFlagsCreateInfo desc_binding_flags = {};
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