From c923078f5d0cc00be9acc96f62e659544d5f9ba6 Mon Sep 17 00:00:00 2001 From: Abdelrahman Date: Mon, 19 Oct 2026 02:12:16 +0100 Subject: [PATCH] Reformat --- main.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/main.cpp b/main.cpp index 0b359eb..9998d34 100644 --- a/main.cpp +++ b/main.cpp @@ -1035,16 +1035,16 @@ int main() { VkPipelineShaderStageCreateInfoArray shader_stages = wapp_array_with_capacity(VkPipelineShaderStageCreateInfo, 2, ARRAY_INIT_FILLED); // Vertex Shader - shader_stages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; - shader_stages[0].stage = VK_SHADER_STAGE_VERTEX_BIT; + shader_stages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; + shader_stages[0].stage = VK_SHADER_STAGE_VERTEX_BIT; shader_stages[0].module = shader_module; - shader_stages[0].pName = "main"; + shader_stages[0].pName = "main"; // Fragment Shader - shader_stages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; - shader_stages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT; + shader_stages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; + shader_stages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT; shader_stages[1].module = shader_module; - shader_stages[1].pName = "main"; + shader_stages[1].pName = "main"; // }}} // {{{ Viewport And Scissor Dynamic States