cmake_minimum_required(VERSION 3.0) project(basisu_encoder_js) # The encoder always supports generating KTX2 files, but Zstandard support is optional. If it's disabled, KTX2 UASTC files will always be uncompressed. # If you know you'll never be encoding UASTC+Zstd KTX2 files you can set KTX2_ZSTANDARD to 0 to reduce the size of the compiled encoder. option(KTX2_ZSTANDARD "KTX2_ZSTANDARD" TRUE) message("KTX2_ZSTANDARD=${KTX2_ZSTANDARD}") if (EMSCRIPTEN) set(CMAKE_CXX_STANDARD 11) set(SRC_LIST ../transcoder/basis_wrappers.cpp ../../transcoder/basisu_transcoder.cpp ../../encoder/basisu_backend.cpp ../../encoder/basisu_basis_file.cpp ../../encoder/basisu_comp.cpp ../../encoder/basisu_enc.cpp ../../encoder/basisu_etc.cpp ../../encoder/basisu_frontend.cpp ../../encoder/basisu_gpu_texture.cpp ../../encoder/basisu_pvrtc1_4.cpp ../../encoder/basisu_resampler.cpp ../../encoder/basisu_resample_filters.cpp ../../encoder/basisu_ssim.cpp ../../encoder/basisu_uastc_enc.cpp ../../encoder/basisu_bc7enc.cpp ../../encoder/basisu_kernels_sse.cpp ../../encoder/basisu_opencl.cpp ../../encoder/pvpngreader.cpp ../../encoder/jpgd.cpp ) if (KTX2_ZSTANDARD) set(SRC_LIST ${SRC_LIST} ../../zstd/zstd.c ) set(ZSTD_DEFINITION BASISD_SUPPORT_KTX2_ZSTD=1) else() set(ZSTD_DEFINITION BASISD_SUPPORT_KTX2_ZSTD=0) endif() add_executable(basis_encoder.js ${SRC_LIST}) #target_compile_definitions(basis_encoder.js PRIVATE NDEBUG BASISD_SUPPORT_UASTC=1 BASISD_SUPPORT_BC7=1 BASISD_SUPPORT_ATC=0 BASISD_SUPPORT_ASTC_HIGHER_OPAQUE_QUALITY=0 BASISD_SUPPORT_PVRTC2=0 BASISD_SUPPORT_FXT1=0 BASISD_SUPPORT_ETC2_EAC_RG11=0 BASISU_SUPPORT_ENCODING=1 BASISU_SUPPORT_SSE=0 ${ZSTD_DEFINITION} ) #target_compile_options(basis_encoder.js PRIVATE -fno-strict-aliasing -O3) #target_compile_definitions(basis_encoder.js PRIVATE DEBUG BASISD_SUPPORT_UASTC=1 BASISD_SUPPORT_BC7=1 BASISD_SUPPORT_ATC=0 BASISD_SUPPORT_ASTC_HIGHER_OPAQUE_QUALITY=0 BASISD_SUPPORT_PVRTC2=0 BASISD_SUPPORT_FXT1=0 BASISD_SUPPORT_ETC2_EAC_RG11=0 BASISU_SUPPORT_ENCODING=1 BASISU_SUPPORT_SSE=0 ${ZSTD_DEFINITION} ) #target_compile_options(basis_encoder.js PRIVATE -fno-strict-aliasing -g -O1 -fsanitize=undefined -fsanitize=address) target_compile_definitions(basis_encoder.js PRIVATE NDEBUG BASISD_SUPPORT_UASTC=1 BASISD_SUPPORT_BC7=1 BASISD_SUPPORT_ATC=0 BASISD_SUPPORT_ASTC_HIGHER_OPAQUE_QUALITY=0 BASISD_SUPPORT_PVRTC2=0 BASISD_SUPPORT_FXT1=0 BASISD_SUPPORT_ETC2_EAC_RG11=0 BASISU_SUPPORT_ENCODING=1 BASISU_SUPPORT_SSE=0 ${ZSTD_DEFINITION} ) target_compile_options(basis_encoder.js PRIVATE -fno-strict-aliasing -O3) target_include_directories(basis_encoder.js PRIVATE ../../transcoder) set_target_properties(basis_encoder.js PROPERTIES OUTPUT_NAME "basis_encoder" SUFFIX ".js" #LINK_FLAGS "--bind -s ALLOW_MEMORY_GROWTH=1 -O3 -s ASSERTIONS=0 -s MALLOC=emmalloc -s MODULARIZE=1 -s EXPORT_NAME=BASIS ") #LINK_FLAGS "--bind -s INITIAL_MEMORY=299958272 -g -s DEMANGLE_SUPPORT=1 -s ALLOW_MEMORY_GROWTH=1 -O1 -s ASSERTIONS=1 -s MALLOC=emmalloc -s MODULARIZE=1 -s EXPORT_NAME=BASIS -fsanitize=undefined -fsanitize=address") # TODO: 300MB is really large - probably not necessary? LINK_FLAGS "--bind -s ALLOW_MEMORY_GROWTH=1 -O3 -s ASSERTIONS=0 -s INITIAL_MEMORY=299958272 -s MALLOC=emmalloc -s MODULARIZE=1 -s EXPORT_NAME=BASIS") endif()