174 lines
4.5 KiB
C++
174 lines
4.5 KiB
C++
// SPDX-License-Identifier: Apache-2.0
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// ----------------------------------------------------------------------------
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// Copyright 2021 Arm Limited
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//
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// Licensed under the Apache License, Version 2.0 (the "License"); you may not
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// use this file except in compliance with the License. You may obtain a copy
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// of the License at:
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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// License for the specific language governing permissions and limitations
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// under the License.
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// ----------------------------------------------------------------------------
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// This is a utility tool to encode HDR into RGBM, or decode RGBM into HDR.
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#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include "astcenc_mathlib.h"
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#define STB_IMAGE_IMPLEMENTATION
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#include "ThirdParty/stb_image.h"
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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#include "ThirdParty/stb_image_write.h"
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#define MODE_ENCODE 0
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#define MODE_DECODE 1
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int main(int argc, char **argv)
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{
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// Parse command line
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if (argc != 6)
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{
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printf("Usage: astc_rgbm_codec [-ch|-dh] <M> <low_clamp> <source> <dest>\n");
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exit(1);
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}
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int opmode;
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if (strcmp(argv[1], "-ch") == 0)
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{
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opmode = MODE_ENCODE;
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}
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else if (strcmp(argv[1], "-dh") == 0)
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{
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opmode = MODE_DECODE;
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}
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else
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{
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printf("ERROR: Bad operation mode\n");
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exit(1);
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}
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float rgbm_multiplier = atof(argv[2]);
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float low_clamp = atof(argv[3]);
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const char* src_file = argv[4];
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const char* dst_file = argv[5];
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// Convert an HDR input file into an RGBM encoded LDR file
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if (opmode == MODE_ENCODE)
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{
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// Load the input image
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int dim_x;
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int dim_y;
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const float* data_in = stbi_loadf(src_file, &dim_x, &dim_y, nullptr, 4);
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if (!data_in)
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{
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printf("ERROR: Failed to load input image.\n");
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exit(1);
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}
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// Allocate the output image
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uint8_t* data_out = (uint8_t*)malloc(4 * dim_y * dim_x);
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if (!data_out)
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{
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printf("ERROR: Failed to allow output image.\n");
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exit(1);
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}
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// For each pixel apply RGBM encoding
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for (int y = 0; y < dim_y; y++)
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{
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const float* row_in = data_in + (4 * dim_x * y);
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uint8_t* row_out = data_out + (4 * dim_x * y);
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for (int x = 0; x < dim_x; x++)
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{
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const float* pixel_in = row_in + 4 * x;
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uint8_t* pixel_out = row_out + 4 * x;
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float r_in = pixel_in[0] / rgbm_multiplier;
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float g_in = pixel_in[1] / rgbm_multiplier;
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float b_in = pixel_in[2] / rgbm_multiplier;
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float max_rgb = astc::max(r_in, g_in, b_in);
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// Ensure we always round up to next largest M
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float m_scale = astc::min(1.0f, ceil(max_rgb * 255.0f) / 255.0f);
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// But keep well above zero to avoid clamps in the compressor
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m_scale = astc::max(m_scale, low_clamp / 255.0f);
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float r_scale = astc::min(1.0f, r_in / m_scale);
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float g_scale = astc::min(1.0f, g_in / m_scale);
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float b_scale = astc::min(1.0f, b_in / m_scale);
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pixel_out[0] = (uint8_t)(r_scale * 255.0f);
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pixel_out[1] = (uint8_t)(g_scale * 255.0f);
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pixel_out[2] = (uint8_t)(b_scale * 255.0f);
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pixel_out[3] = (uint8_t)(m_scale * 255.0f);
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}
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}
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// Write out the result
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stbi_write_png(dst_file, dim_x, dim_y, 4, data_out, 4 * dim_x);
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}
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// Convert an RGBM encoded LDR file into an HDR file
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else
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{
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// Load the input image
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int dim_x;
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int dim_y;
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const uint8_t* data_in = stbi_load(src_file, &dim_x, &dim_y, nullptr, 4);
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if (!data_in)
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{
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printf("ERROR: Failed to load input image.\n");
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exit(1);
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}
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// Allocate the output image
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float* data_out = (float*)malloc(4 * dim_y * dim_x * sizeof(float));
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if (!data_out)
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{
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printf("ERROR: Failed to allow output image.\n");
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exit(1);
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}
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// For each pixel apply RGBM decoding
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for (int y = 0; y < dim_y; y++)
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{
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const uint8_t* row_in = data_in + (4 * dim_x * y);
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float* row_out = data_out + (4 * dim_x * y);
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for (int x = 0; x < dim_x; x++)
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{
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const uint8_t* pixel_in = row_in + 4 * x;
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float* pixel_out = row_out + 4 * x;
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float r_scale = ((float)pixel_in[0]) / 255.0f;
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float g_scale = ((float)pixel_in[1]) / 255.0f;
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float b_scale = ((float)pixel_in[2]) / 255.0f;
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float m_scale = ((float)pixel_in[3]) / 255.0f;
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pixel_out[0] = r_scale * (m_scale * rgbm_multiplier);
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pixel_out[1] = g_scale * (m_scale * rgbm_multiplier);
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pixel_out[2] = b_scale * (m_scale * rgbm_multiplier);
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pixel_out[3] = 1.0f;
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}
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}
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// Write out the result
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stbi_write_hdr(dst_file, dim_x, dim_y, 4, data_out);
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}
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return 0;
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}
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