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2026-06-14 19:09:18 +01:00

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C++

/* -*- tab-width: 4; -*- */
/* vi: set sw=2 ts=4 expandtab: */
/*
* Copyright 2017-2020 Mark Callow, <khronos at callow dot im>.
* SPDX-License-Identifier: Apache-2.0
*/
#ifndef _LOAD_TEST_SAMPLE_H
#define _LOAD_TEST_SAMPLE_H
#include <string>
#include <SDL3/SDL.h>
#define GLM_FORCE_RADIANS
#include "disable_glm_warnings.h"
#include <glm/glm.hpp>
#include "reenable_warnings.h"
#define ARRAY_LEN(a) (sizeof(a) / sizeof(a[0]))
class LoadTestSample {
public:
typedef uint64_t ticks_t;
LoadTestSample(uint32_t width, uint32_t height,
const std::string sBasePath,
int32_t yflip = 1)
: w_width(width), w_height(height), yflip(yflip),
sBasePath(sBasePath)
{
}
virtual ~LoadTestSample() { };
virtual int doEvent(SDL_Event* event);
virtual void resize(uint32_t width, uint32_t height) = 0;
virtual void run(uint32_t msTicks) = 0;
//virtual void getOverlayText(TextOverlay *textOverlay) { };
typedef LoadTestSample* (*PFN_create)(uint32_t width, uint32_t height,
const char* const szArgs,
const std::string sBasePath);
protected:
virtual void keyPressed(uint32_t /*keyCode*/) { }
virtual void viewChanged() { }
const std::string getAssetPath() { return sBasePath; }
glm::vec3 rotation;
glm::vec3 cameraPos;
glm::vec2 mousePos;
glm::vec2 nvDifferenceStart; // Normalized difference between fingers at start of gesture.
float distanceStart = 0.0; // Distance between fingers at start of gesture.
float xAngleStart = 0.0; // Angle between x-axis and nvDifferenceStart. Unused unless event logging is enabled.
glm::vec2 nvDifferenceLast; // Normalized difference between fingers at last motion event.
float distanceLast = 0.0; // Distance between fingers at last motion event.
Uint64 firstFingerId = 0;
bool processingGesture = false;
struct {
bool left = false;
bool right = false;
bool middle = false;
} mouseButtons;
bool quit = false;
bool rotating = false;
bool zooming = false;
bool paused = false;
float zoom = 0;
uint32_t w_width;
uint32_t w_height;
// Defines a frame rate independent timer value clamped from -1.0...1.0
// For use in animations, rotations, etc.
float timer = 0.0f;
// Multiplier for speeding up (or slowing down) the global timer
float timerSpeed = 0.25f;
// Use to adjust mouse rotation speed
float rotationSpeed = 1.0f;
// Use to adjust mouse zoom speed
float zoomSpeed = 1.0f;
// multiplier to decide if Y increases down or up
int32_t yflip;
const std::string sBasePath;
};
#endif /* _LOAD_TEST_SAMPLE_H */