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2026-06-14 19:09:18 +01:00

81 lines
2.5 KiB
CMake

# Copyright 2020 Andreas Atteneder
# SPDX-License-Identifier: Apache-2.0
function(compile_shader shader_target shader_name shader_src_path shader_path)
set(vert_name "${shader_name}.vert")
set(vert2spirv_in "${shader_src_path}/${vert_name}")
set(vert2spirv_out "${CMAKE_CURRENT_BINARY_DIR}/${shader_path}/${vert_name}.spv")
add_custom_command(OUTPUT
${vert2spirv_out}
COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_CURRENT_BINARY_DIR}/${shader_path}
COMMAND glslc "-fshader-stage=vertex" -o "${vert2spirv_out}" "${vert2spirv_in}"
DEPENDS ${vert2spirv_in}
WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR}
COMMENT "Compiling ${vert_name}."
VERBATIM
)
set(frag_name "${shader_name}.frag")
set(frag2spirv_in "${shader_src_path}/${frag_name}")
set(frag2spirv_out "${CMAKE_CURRENT_BINARY_DIR}/${shader_path}/${frag_name}.spv")
add_custom_command(OUTPUT
${frag2spirv_out}
COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_CURRENT_BINARY_DIR}/${shader_path}
COMMAND glslc "-fshader-stage=fragment" -o "${frag2spirv_out}" "${frag2spirv_in}"
DEPENDS ${frag2spirv_in}
WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR}
COMMENT "Compiling ${frag_name}."
VERBATIM
)
add_custom_target(
${shader_target}
DEPENDS
${vert2spirv_out}
${frag2spirv_out}
SOURCES
${vert2spirv_in}
${frag2spirv_in}
)
set_target_properties(${shader_target} PROPERTIES EXCLUDE_FROM_ALL "FALSE")
set(SHADER_SOURCES ${SHADER_SOURCES} ${frag2spirv_out} ${vert2spirv_out} PARENT_SCOPE)
endfunction(compile_shader)
function(compile_shader_list shader_target shader_src_path shader_path)
foreach(shader ${ARGN})
set(spirv_in "${shader_src_path}/${shader}")
set(spirv_out "${CMAKE_CURRENT_BINARY_DIR}/${shader_path}/${shader}.spv")
add_custom_command(OUTPUT
${spirv_out}
COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_CURRENT_BINARY_DIR}/${shader_path}
COMMAND glslc -o "${spirv_out}" "${spirv_in}"
DEPENDS ${spirv_in}
WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR}
COMMENT "Compiling ${shader}."
VERBATIM
)
list(APPEND inputs ${spirv_in})
list(APPEND outputs ${spirv_out})
endforeach()
add_custom_target(
${shader_target}
DEPENDS ${outputs}
SOURCES ${inputs}
)
set_target_properties(${shader_target} PROPERTIES EXCLUDE_FROM_ALL "FALSE")
set(SHADER_SOURCES ${SHADER_SOURCES} ${outputs} PARENT_SCOPE)
endfunction()