20 lines
436 B
GLSL
20 lines
436 B
GLSL
// Copyright 2017 Mark Callow
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// SPDX-License-Identifier: Apache-2.0
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#version 450
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_420pack : enable
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layout (binding = 1) uniform sampler2D sampler2d;
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layout (location = 0) in vec2 inUV;
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layout (location = 1) in flat float lambda;
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layout (location = 0) out vec4 outFragColor;
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void main()
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{
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outFragColor = textureLod(sampler2d, inUV, lambda);
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}
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