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how-to-vulkan/ktx/tests/loadtests/vkloadtests/Texture3d.h
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2026-06-14 19:09:18 +01:00

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/* -*- tab-width: 4; -*- */
/* vi: set sw=2 ts=4 expandtab: */
/*
* Copyright 2017-2020 Mark Callow.
* SPDX-License-Identifier: Apache-2.0
*/
#ifndef _TEXTURE_3D_H_
#define _TEXTURE_3D_H_
/**
* @internal
* @file
* @~English
*
* @brief Declaration of test sample for loading and displaying the slices of a 3d texture..
*
* @author Mark Callow, github.com/MarkCallow.
*/
#include <vector>
#include "InstancedSampleBase.h"
#include <glm/gtc/matrix_transform.hpp>
class Texture3d : public InstancedSampleBase
{
public:
Texture3d(VulkanContext& vkctx,
uint32_t width, uint32_t height,
const char* const szArgs,
const std::string sBasePath);
static VulkanLoadTestSample*
create(VulkanContext& vkctx,
uint32_t width, uint32_t height,
const char* const szArgs, const std::string sBasePath);
protected:
virtual void addSubclassPushConstantRanges(PushConstantRanges&);
virtual void setSubclassPushConstants(uint32_t bufferIndex);
};
#endif /* _TEXTURE_3D_H_ */