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how-to-vulkan/ktx/build/docs/man/man3/msc_basis_transcoder.3
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.TH "msc_basis_transcoder" 3 "Sun Jun 14 2026 18:00:57" "Version 0.0.0" "KTX Javascript Wrappers Reference" \" -*- nroff -*-
.ad l
.nh
.SH NAME
msc_basis_transcoder \- Basis Universal Image Transcoder binding
.PP
.PP
\fBWarning\fP
.RS 4
Deprecated\&. Use the container independent transcoder from the Binomial LLC repo instead: https://github.com/BinomialLLC/basis_universal\&. This JS wrapper was designed to use an underlying C++ API that accepted image info in a structure\&. The API actually added to basis_universal uses explicit parameters so users of this transcoder will be packing the info into a struct from which it will be immediately unpacked before the underlying transcoder is called\&.
.RE
.PP
.SS "WebIDL for the binding"
.PP
.nf
void initTranscoders();
bool isFormatSupported(TranscodeTarget targetFormat, TextureFormat texFormat);
interface BasisTranscoderState {
void BasisTranscoderState();
};
interface TranscodedImage {
ArrayBufferView get_typed_memory_view();
};
interface TranscodeResult {
TranscodedImage transcodedImage;
};
interface BasisLzEtc1sImageTranscoder {
void BasisLzEtc1sImageTranscoder();
uint32_t getBytesPerBlock(TranscodeTarget format);
bool decode_palettes(uint32_t num_endpoints,
const Uint8Array endpoints,
uint32_t num_selectors,
const Uint8Array selectors);
bool decode_tables(const Uint8Array tableData);
TranscodeResult transcode_image(
TranscodeTarget targetFormat,
const Uint8Array jsInSlices,
ImageInfo imageInfo,
uint32_t decodeFlags = 0,
bool isVideo = false);
};
interface BasisUastcImageTranscoder {
void BasisUastcImageTranscoder();
uint32_t getBytesPerBlock(const TranscodeTarget format);
TranscodeResult transcode_image(
TranscodeTarget targetFormat,
const Uint8Array jsInImage,
basisu_image_desc& imageDesc,
uint32_t decodeFlags = 0,
bool hasAlpha = false,
bool isVideo = false);
interface ImageInfo = {
ImageInfo(TextureFormat texFormat, uint32_t width, uint32_t height,
uint32_t level);
attribute uint32_t flags;
attribute long rgbByteOffset;
attribute long rgbByteLength;
attribute long alphaByteOffset;
attribute long alphaByteLength;
attribute uint32_t width;
attribute uint32_t height;
attribute uint32_t numBlocksX;
attribute uint32_t numBlocksY;
attribute uint32_t level;
};
// Some targets may not be available depending on options used when compiling
// the web assembly\&.
enum TranscodeTarget = {
"ETC1_RGB",
"BC1_RGB",
"BC4_R",
"BC5_RG",
"BC3_RGBA",
"PVRTC1_4_RGB",
"PVRTC1_4_RGBA",
"BC7_RGBA",
"BC7_M6_RGB", //Deprecated\&. Use BC7_RGBA\&.
"BC7_M5_RGBA", //Deprecated\&. Use BC7_RGBA\&.
"ETC2_RGBA",
"ASTC_4x4_RGBA",
"RGBA32",
"RGB565",
"BGR565",
"RGBA4444",
"PVRTC2_4_RGB",
"PVRTC2_4_RGBA",
"EAC_R11",
"EAC_RG11"
};
enum TextureFormat = {
"ETC1S",
"UASTC4x4",
};
enum TranscodeFlagBits =
"TRANSCODE_ALPHA_DATA_TO_OPAQUE_FORMATS",
"HIGH_QUALITY",
};
enum TranscodeFlagBits = {
"TRANSCODE_ALPHA_DATA_TO_OPAQUE_FORMATS",
"HIGH_QUALITY"
};
.fi
.PP
.SS "How to use"
Put msc_basis_transcoder\&.js and msc_basis_transcoder\&.wasm in a directory on your server\&. Create a script tag with msc_basis_tranacoder\&.js as the \fRsrc\fP as shown below, changing the path as necessary for the relative locations of your \&.html file and the script source\&. msc_basis_transcoder\&.js will automatically load msc_basis_transcoder\&.wasm\&.
.SS "Create an instance of the MSC_TRANSCODER module"
For example, add this to the \&.html file to initialize the transcoder and make it available on the main window\&.
.PP
.nf
<script src="msc_transcoder_wrapper\&.js"></script>
<script type="text/javascript">
MSC_TRANSCODER()\&.then(module => {
window\&.MSC_TRANSCODER = module;
module\&.initTranscoders();
// Call a function to begin loading or transcoding\&.\&.
</script>
.fi
.PP
.PP
\fIAfter\fP the module is initialized, invoke code that will directly or indirectly cause a function with code like the following to be executed\&.
.SS "Somewhere in the loader/transcoder"
Assume a KTX file is fetched via an XMLHttpRequest which deposits the data into a Uint8Array, "buData"\&.\&.\&.
.PP
\fBNote\fP
.RS 4
The names of the data items used in the following code are those from the KTX2 specification but the actual data is not specific to that container format\&.
.RE
.PP
.PP
.nf
const {
BasisLzEtc1sImageTranscoder,
BasisUastcImageTranscoder,
TranscodeTarget
} = MSC_TRANSCODER;
// Determine from the KTX2 header information in buData if
// the data format is BasisU or Uastc\&.
// supercompressionScheme value == 1, it's TextureFormat\&.ETC1S\&.
// DFD colorModel == 166, it's TextureFormat\&.UASTC4x4\&.
const texFormat = \&.\&.\&.
// Determine appropriate transcode format from available targets,
// info about the texture, e\&.g\&. texture\&.numComponents, and
// expected use\&. Use values from TranscodeTarget\&.
const targetFormat = \&.\&.\&.
if ( !MSC_TRANSCODER\&.isFormatSupported(targetFormat, texFormat) {
throw new Error( \&.\&.\&. );
}
if (TextureFormat\&.UASTC4x4) {
var result = transcodeUastc(targetFormat);
} else {
var result = transcodeEtc1s(targetFormat);
}
if ( result\&.transcodedImage === undefined ) {
throw new Error( 'Unable to transcode image\&.' );
}
.fi
.PP
.PP
This is the function for transcoding etc1s\&.
.PP
.PP
.nf
transcodeEtc1s(targetFormat) {
// Locate the supercompression global data and compresssed
// mip level data within buData\&.
var bit = new BasisLzEtc1sImageTranscoder();
// Find the index of the starts of the endpoints, selectors and tables
// data within buData\&.\&.\&.
var endpointsStart = \&.\&.\&.
var selectorsStart = \&.\&.\&.
var tablesStart = \&.\&.\&.
// The numbers of endpoints & selectors and their byteLengths are items
// within buData\&. They are in the header of a \&.ktx2 file's
// supercompressionGlobalData and in the header of a \&.basis file\&.
var endpoints = new Uint8Array(buData, endpointsStart,
endpointsByteLength);
var selectors = new Uint8Array(buData, selectorsStart,
selectorsByteLength);
bit\&.decodePalettes(numEndpoints, endpoints,
numSelectors, selectors);
var tables = new UInt8Array(buData, tablesStart, tablesByteLength);
bit\&.decodeTables(tables);
// Determine if the file contains a video sequence\&.\&.\&.
var isVideo = \&.\&.\&.
// Calculate the total number of images in the data
var numImages = \&.\&.\&.
// Set up a subarray pointing at the deflated image descriptions
// in buData\&. This is for \&.ktx2 containers\&. The image descriptions
// are located in supercompressionGlobalData\&. \&.basis containers will
// require different code to locate the slice descriptions within
// the file\&.
var imageDescsStart = \&.\&.\&.:
// An imageDesc has 5 uint32 values\&.
var imageDescs = new Uint32Data(buData, imageDescsStart,
numImages * 5 * 4);
var curImageIndex = 0;
// Pseudo code for processing the levels of a \&.ktx2 container\&.\&.\&.
foreach level {
var leveWidth = width of image at this level
var levelHeight = height of image at this level
imageInfo = new ImageInfo(TextureFormat::ETC1S, levelWidth, levelHeight,
level);
foreach image in level {
// In KTX2 container locate the imageDesc for this image\&.
var imageDesc = imageDescs[curImageIndex++];
imageInfo\&.flags = imageDesc\&.imageFlags;
imageInfo\&.rgbByteOffset = 0;
imageInfo\&.rgbByteLength = imageDesc\&.rgbSliceByteLength;
imageInfo\&.alphaByteOffset = imageDesc\&.alphaSliceByteOffset > 0 ? imageDesc\&.rgbSliceByteLength : 0;
imageInfo\&.alphaByteLength = imageDesc\&.alphaSliceByteLength;
// Determine the location in the ArrayBuffer of the start
// of the deflated data for level\&.
var levelOffset = \&.\&.\&.
// Make a \&.subarray of the rgb slice data\&.
var levelData = new Uint8Array(
buData,
levelOffset + imageDesc\&.rgbSliceByteOffset,
imageDesc\&.rgbSliceByteLength + imageDesc\&.alphaByteLength
);
var result = bit\&.transcodeImage(
targetFormat,
levelData,
imageInfo,
0,
isVideo);
if ( result\&.transcodedImage === undefined ) {
throw new Error( \&.\&.\&. );
}
let imgData = transcodedImage\&.get_typed_memory_view();
// Upload data in imgData to WebGL\&.\&.\&.
// Do not call delete() until data has been uploaded
// or otherwise copied\&.
transcodedImage\&.delete();
}
}
// For \&.basis containers, it is necessary to locate the slice
// description(s) for the image and set the values in imageInfo
// from them\&. Use of the \&.basis\-specific transcoder is recommended\&.
// The definition of the basis_slice_desc struct makes it difficult
// to create JS interface for it with embind\&.
.fi
.PP
.PP
This is the function for transcoding Uastc\&.
.PP
.PP
.nf
transcodeUastc(targetFormat) {
var uit = new UastcImageTranscoder();
// Determine if the data is supercompressed\&.
var zstd = (supercompressionScheme == 2);
// Determine if the data has alpha\&.
var hasAlpha = (Channel ID of sample[0] in DFD == 1);
var dctx;
if (zstd) {
// Initialize the zstd decoder\&. Zstd JS wrapper + wasm is
// a separate package\&.
dctx = ZSTD_createDCtx();
}
// Pseudo code for processing the levels of a \&.ktx2 container\&.\&.\&.
foreach level {
// Determine the location in the ArrayBuffer buData of the
// start of the deflated data for the level\&.
var levelData = \&.\&.\&.
if (zstd) {
// Inflate the level data
levelData = ZSTD_decompressDCtx(dctx, levelData, \&.\&.\&. );
}
var levelWidth = width of image at this level
var levelHeight = height of image at this level
var depth = depth of texture at this level
var levelImageCount = number of layers * number of faces * depth;
var imageOffsetInLevel = 0;
var imageInfo = new ImageInfo(TextureFormat::UASTC4x4,
levelWidth, levelHeight, level);
var levelImageByteLength = imageInfo\&.numBlocksX * imageInfo\&.numBlocksY * DFD bytesPlane0;
foreach image in level {
inImage = Uint8Array(levelData, imageOffsetInLevel, levelImageByteLength);
imageInfo\&.flags = 0;
imageInfo\&.rgbByteOffset = 0;
imageInfo\&.rgbByteLength = levelImageByteLength;
imageInfo\&.alphaByteOffset = 0;
imageInfo\&.alphaByteLength = 0;
const {transcodedImage} = uit\&.transcodeImage(
targetFormat,
inImage,
imageInfo,
0,
hasAlpha,
isVideo);
if ( result\&.transcodedImage === undefined ) {
throw new Error( \&.\&.\&. );
}
let imgData = transcodedImage\&.get_typed_memory_view();
// Upload data in imgData to WebGL\&.\&.\&.
// Do not call delete() until data has been uploaded
// or otherwise copied\&.
transcodedImage\&.delete();
imageOffsetInLevel += levelImageByteLength;
}
}
// For \&.basis containers, as with ETC1S, it is necessary to locate
// the slice description for the image and set the values in imageInfo
// from it\&.
}
.fi
.PP