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how-to-vulkan/ktx/tests/loadtests/vkloadtests/TextureArray.cpp
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2026-06-14 19:09:18 +01:00

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/* -*- tab-width: 4; -*- */
/* vi: set sw=2 ts=4 expandtab: */
/*
* Copyright 2017-2020 Mark Callow.
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @internal
* @class TextureArray
* @~English
*
* @brief Definition of test sample for loading and displaying the layers of a 2D array texture.
*
* @author Mark Callow, github.com/MarkCallow.
*
* @par Acknowledgement
* Thanks to Sascha Willems' - www.saschawillems.de - for the concept,
* the VulkanTextOverlay class and the shaders used by this test.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include <algorithm>
#include <time.h>
#include <vector>
#include "TextureArray.h"
#include "ltexceptions.h"
VulkanLoadTestSample*
TextureArray::create(VulkanContext& vkctx,
uint32_t width, uint32_t height,
const char* const szArgs, const std::string sBasePath)
{
return new TextureArray(vkctx, width, height, szArgs, sBasePath);
}
#define INSTANCE_COUNT_CONST_ID 1
#define INSTANCES_DECLARED_IN_SHADER 30
TextureArray::TextureArray(VulkanContext& vkctx,
uint32_t width, uint32_t height,
const char* const szArgs, const std::string sBasePath)
: InstancedSampleBase(vkctx, width, height, szArgs, sBasePath)
{
zoom = -15.0f;
if (texture.layerCount == 1) {
std::stringstream message;
message << "TextureArray requires an array texture.";
throw std::runtime_error(message.str());
}
try {
prepare("instancing.frag.spv", "instancing.vert.spv",
INSTANCE_COUNT_CONST_ID, texture.layerCount,
INSTANCES_DECLARED_IN_SHADER);
} catch (std::exception& e) {
(void)e; // To quiet unused variable warnings from some compilers.
//cleanup(); // See explanation in TextureMipmap.cpp
throw;
}
}