21 lines
325 B
GLSL
21 lines
325 B
GLSL
// Copyright 2017-2020 Mark Callow
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// SPDX-License-Identifier: Apache-2.0
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#version 450 core
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layout (location = 0) in vec2 inPos;
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layout (location = 1) in vec2 inUV;
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layout (location = 0) out vec2 outUV;
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out gl_PerVertex
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{
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vec4 gl_Position;
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};
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void main(void)
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{
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gl_Position = vec4(inPos, 0.0, 1.0);
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outUV = inUV;
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}
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