Files
how-to-vulkan/ktx/tests/loadtests/glloadtests/gles1/TexturedCube.cpp
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2026-06-14 19:09:18 +01:00

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C++

/* -*- tab-width: 4; -*- */
/* vi: set sw=2 ts=4 expandtab: */
/*
* Copyright 2018-2020 Mark Callow.
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @file TexturedCube.cpp
* @brief Draw a textured cube.
*/
#if defined(_WIN32)
#if _MSC_VER < 1900
#define snprintf _snprintf
#endif
#define _CRT_SECURE_NO_WARNINGS
#endif
#include <iomanip>
#include <sstream>
#include <ktx.h>
#include "disable_glm_warnings.h"
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
#include "reenable_warnings.h"
#include "TexturedCube.h"
#include "cube.h"
#if defined(_WIN32)
#define snprintf _snprintf
#endif
/* ------------------------------------------------------------------------- */
LoadTestSample*
TexturedCube::create(uint32_t width, uint32_t height,
const char* const szArgs,
const std::string sBasePath)
{
return new TexturedCube(width, height, szArgs, sBasePath);
}
TexturedCube::TexturedCube(uint32_t width, uint32_t height,
const char* const szArgs,
const std::string sBasePath)
: LoadTestSample(width, height, sBasePath)
{
const GLchar* szExtensions = (const GLchar*)glGetString(GL_EXTENSIONS);
const char* filename;
std::string pathname;
GLuint gnTexture = 0;
GLenum target;
GLenum glerror;
GLboolean npotSupported, npotTexture;
ktxTexture* kTexture;
KTX_error_code ktxresult;
if (strstr(szExtensions, "OES_texture_npot") != NULL)
npotSupported = GL_TRUE;
else
npotSupported = GL_FALSE;
if ((filename = strchr(szArgs, ' ')) != NULL) {
npotTexture = GL_FALSE;
if (!strncmp(szArgs, "--npot ", 7)) {
npotTexture = GL_TRUE;
#if defined(DEBUG)
} else {
assert(0); /* Unknown argument in sampleInvocations */
#endif
}
} else {
filename = szArgs;
npotTexture = GL_FALSE;
}
if (npotTexture && !npotSupported) {
/* Load error texture. */
filename = "no-npot.ktx";
}
pathname = getAssetPath() + filename;
ktxresult = ktxTexture_CreateFromNamedFile(pathname.c_str(),
KTX_TEXTURE_CREATE_NO_FLAGS,
&kTexture);
if (KTX_SUCCESS != ktxresult) {
std::stringstream message;
message << "Creation of ktxTexture from \"" << pathname
<< "\" failed: " << ktxErrorString(ktxresult);
throw std::runtime_error(message.str());
}
ktxresult = ktxTexture_GLUpload(kTexture, &gnTexture, &target, &glerror);
if (KTX_SUCCESS == ktxresult) {
if (target != GL_TEXTURE_2D) {
/* Can only draw 2D textures */
glDeleteTextures(1, &gnTexture);
return;
}
glEnable(target);
if (kTexture->numLevels > 1)
// Enable bilinear mipmapping.
// TO DO: application can consider inserting a key,value pair in
// the KTX file that indicates what type of filtering to use.
glTexParameteri(target,
GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
else
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
ktxTexture_Destroy(kTexture);
} else {
std::stringstream message;
message << "Load of texture from \"" << pathname << "\" failed: ";
if (ktxresult == KTX_GL_ERROR) {
message << std::showbase << "GL error " << std::hex << glerror
<< "occurred.";
} else {
message << ktxErrorString(ktxresult);
}
throw std::runtime_error(message.str());
}
/* By default dithering is enabled. Dithering does not provide visual
* improvement in this sample so disable it to improve performance.
*/
glDisable(GL_DITHER);
glEnable(GL_CULL_FACE);
glClearColor(0.2f,0.3f,0.4f,1.0f);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, cube_face);
glColorPointer(4, GL_FLOAT, 0, cube_color);
glTexCoordPointer(2, GL_FLOAT, 0, cube_texture);
}
TexturedCube::~TexturedCube()
{
glDisable(GL_TEXTURE_2D);
glEnable(GL_DITHER);
glDisable(GL_CULL_FACE);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
assert(GL_NO_ERROR == glGetError());
}
void
TexturedCube::resize(uint32_t uWidth, uint32_t uHeight)
{
glm::mat4 matProj;
glViewport(0, 0, uWidth, uHeight);
glMatrixMode( GL_PROJECTION );
matProj = glm::perspective(glm::radians(45.f),
uWidth / (float)uHeight,
1.f, 100.f);
glLoadIdentity();
glLoadMatrixf(glm::value_ptr(matProj));
glMatrixMode( GL_MODELVIEW );
assert(GL_NO_ERROR == glGetError());
}
void
TexturedCube::run(uint32_t msTicks)
{
/* Setup the view matrix : just turn around the cube. */
const float fDistance = 5.0f;
glm::vec3 eye((float)cos( msTicks*0.001f ) * fDistance,
(float)sin( msTicks*0.0007f ) * fDistance,
(float)sin( msTicks*0.001f ) * fDistance);
glm::vec3 look(0.,0.,0.);
glm::vec3 up(0.,1.,0.);
glm::mat4 matView = glm::lookAt( eye, look, up );
glLoadIdentity();
glLoadMatrixf(glm::value_ptr(matView));
/* Draw */
glClear( GL_COLOR_BUFFER_BIT );
glDrawElements(GL_TRIANGLES, CUBE_NUM_INDICES,
GL_UNSIGNED_SHORT, cube_index_buffer);
assert(GL_NO_ERROR == glGetError());
}
/* ------------------------------------------------------------------------- */