Files
how-to-vulkan/ktx/tests/loadtests/glloadtests/shader-based/TextureArray.cpp
T
2026-06-14 19:09:18 +01:00

101 lines
2.6 KiB
C++

/* -*- tab-width: 4; -*- */
/* vi: set sw=2 ts=4 expandtab: */
/*
* Copyright 2018-2020 Mark Callow.
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @internal
* @file
* @~English
*
* @brief Definition of test sample for loading and displaying the layers of a 2D array texture.
*
* @author Mark Callow, github.com/MarkCallow.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include <algorithm>
#include <time.h>
#include <sstream>
#include <vector>
#include <ktx.h>
#include "argparser.h"
#include "TextureArray.h"
#include "ltexceptions.h"
#define member_size(type, member) sizeof(((type *)0)->member)
const GLchar* pszFsArraySamplerDeclaration =
"uniform mediump sampler2DArray uSampler;\n\n";
const GLchar* pszArrayVsMain =
"void main()\n"
"{\n"
" UVW = vec3(inUV, gl_InstanceID);\n"
" mat4 modelView = ubo.view * ubo.instance[gl_InstanceID].model;\n"
" gl_Position = ubo.projection * modelView * inPos;\n"
"}";
/* ------------------------------------------------------------------------- */
LoadTestSample*
TextureArray::create(uint32_t width, uint32_t height,
const char* const szArgs, const std::string sBasePath)
{
return new TextureArray(width, height, szArgs, sBasePath);
}
/**
* @internal
* @class TextureArray
* @~English
*
* @brief Test loading of 2D texture arrays.
*/
TextureArray::TextureArray(uint32_t width, uint32_t height,
const char* const szArgs,
const std::string sBasePath)
: InstancedSampleBase(width, height, szArgs, sBasePath)
{
zoom = -15.0f;
if (texTarget != GL_TEXTURE_2D_ARRAY) {
std::stringstream message;
message << "TextureArray requires an array texture.";
throw std::runtime_error(message.str());
}
// Checking if KVData contains keys of interest would go here.
instanceCount = textureInfo.numLayers;
InstancedSampleBase::ShaderSource fs;
InstancedSampleBase::ShaderSource vs;
fs.push_back(pszInstancingFsDeclarations);
fs.push_back(pszFsArraySamplerDeclaration);
if (framebufferColorEncoding() == GL_LINEAR) {
fs.push_back(pszSrgbEncodeFunc);
fs.push_back(pszInstancingSrgbEncodeFsMain);
} else {
fs.push_back(pszInstancingFsMain);;
}
vs.push_back(pszInstancingVsDeclarations);
vs.push_back(pszArrayVsMain);
try {
prepare(fs, vs);
} catch (std::exception& e) {
(void)e; // To quiet unused variable warnings from some compilers.
cleanup();
throw;
}
bInitialized = true;
}