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how-to-vulkan/ktx/tests/webgl/llt-three/index.html
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2026-06-14 19:09:18 +01:00

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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>msc_transcoder_test with three.js</title>
<link rel="shortcut icon" href="../ktx_favicon.ico" type="image/x-icon" />
</head>
<script src="../msc_basis_transcoder.js"></script>
<!--
<script defer src="https://unpkg.com/es-module-shims@0.4.6/dist/es-module-shims.js"></script>
-->
<!-- Use an import map shim to ensure KTX2Loader and the demo itself
use the same CDN-hosted copy of the threejs library. -->
<!--
<script type="importmap-shim">
{
"imports": {
"https://raw.githack.com/donmccurdy/three.js/feat-ktx2loader/build/three.module.js": "https://unpkg.com/three@0.114.0/build/three.module.js"
}
}
</script>
-->
<style>
html, body { width:100%; height:100%; margin:0; padding:0; }
canvas { display:block; }
h2 { margin-top: 0; }
#panel {
position: absolute;
color: white;
background-color:rgba(0.3, 0.3, 0.3, 0.3);
padding: 0.5em;
left: 50%;
transform: translate(-50%, 0);
max-width: 50em;
}
</style>
<div id="panel">
<h2>msc_basis_transcoder test</h2>
<p>
Loads and parses KTX2 files with a plain JS loader, transcodes the
Basis Universal payload with <code>msc_basis_transcoder</code>,
and renders the result with three.js. The first KTX2 file contains
BasisLZ/ETC1S format and the second UASTC format. These textures
have been transcoded to <b id='format'>FORMAT</b>.
</p>
<div id="log"></div>
</div>
<!-- <script type="module-shim"> -->
<script type="module">
import * as THREE from 'https://unpkg.com/three@0.114.0/build/three.module.js';
import { OrbitControls } from 'https://unpkg.com/three@0.114.0/examples/jsm/controls/OrbitControls.js';
/*
import { KTX2Loader } from 'https://raw.githack.com/donmccurdy/three.js/feat-ktx2loader/examples/jsm/loaders/KTX2Loader.js';
*/
import { KTX2Loader } from '/llt-three/KTX2Loader.js';
const width = window.innerWidth;
const height = window.innerHeight;
const renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( width, height );
renderer.outputEncoding = THREE.sRGBEncoding;
document.body.appendChild( renderer.domElement );
const scene = new THREE.Scene();
scene.background = new THREE.Color( 0xF0F0F0 );
const camera = new THREE.PerspectiveCamera( 60, width / height, 0.1, 100 );
camera.position.set( 2, 1.5, 1 );
camera.lookAt( scene.position );
scene.add(camera);
const controls = new OrbitControls( camera, renderer.domElement );
controls.autoRotate = true;
// FIXME: compressed textures don't support? KTX2 compressed textures do.
// PlaneBufferGeometry UVs assume flipY=true, which compressed textures don't support.
const geometry = flipY( new THREE.PlaneBufferGeometry() );
const materialEtc1s = new THREE.MeshBasicMaterial( {
color: 0xFFFFFF,
side: THREE.DoubleSide,
defines: {DECAL: ""}
} );
/* This isn't working. No time for further investigation.
const myShader = [
'diffuseColor *= texelColor;',
'#ifndef DECAL',
' diffuseColor *= texelColor;',
'#else',
' diffuseColor = vec4( mix( diffuse, texelColor.rgb, texelColor.a ), opacity );',
'#endif',
].join( '\n' );
materialEtc1s.onBeforeCompile = function ( shader ) {
shader.fragmentShader = shader.fragmentShader.replace(
myShader
);
};
*/
const materialUastc = new THREE.MeshBasicMaterial( {
alphaTest: 1.0,
color: 0xFFFFFF,
side: THREE.DoubleSide
} );
var meshEtc1s = new THREE.Mesh(geometry, materialEtc1s);
meshEtc1s.position.z = -0.5;
var meshUastc = new THREE.Mesh(geometry, materialUastc);
meshUastc.position.z = +0.5;
scene.add(meshEtc1s, meshUastc);
const formats = [
'RGBA_ASTC_4x4_Format',
'RGB_S3TC_DXT1_Format',
'RGBA_S3TC_DXT5_Format',
'RGB_PVRTC_4BPPV1_Format',
'RGBA_PVRTC_4BPPV1_Format',
'RGB_ETC1_Format',
'RGB_ETC2_Format',
'RGBA_ETC2_EAC_Format',
];
const formatToString = ( format ) => formats.find( ( name ) => THREE[ name ] === format );
animate();
var loader = new KTX2Loader().detectSupport( renderer )
loader.load( '../libktx-webgl/ktx_app_basis.ktx2', ( texture ) => {
materialEtc1s.map = texture;
elem('format').innerText = formatToString( materialEtc1s.map.format );
materialEtc1s.needsUpdate = true;
}, ( p ) => console.log( `...${p}` ), ( e ) => console.error( e ) );
loader.load( '../libktx-webgl/ktx_document_uastc_rdo5.ktx2', ( texture ) => {
materialUastc.map = texture;
//elem('format').innerText = formatToString( materialEtc1s.map.format );
materialUastc.needsUpdate = true;
}, ( p ) => console.log( `...${p}` ), ( e ) => console.error( e ) );
function elem(id) {
return document.getElementById(id);
}
function animate() {
requestAnimationFrame( animate );
meshUastc.needsUpdate = true;
controls.update();
renderer.render( scene, camera );
}
window.addEventListener( 'resize', () => {
const width = window.innerWidth;
const height = window.innerHeight;
camera.aspect = width / height;
camera.updateProjectionMatrix();
renderer.setSize( width, height );
}, false );
// FIXME: read the orientation metadata and only do this if it indicates
// Y orientation is up.
/** Correct UVs to be compatible with `flipY=false` textures. */
function flipY ( geometry ) {
var uv = geometry.attributes.uv;
for ( var i = 0; i < uv.count; i ++ ) {
uv.setY( i, 1 - uv.getY( i ) );
}
return geometry;
}
</script>
</html>