Files
how-to-vulkan/ktx/tests/loadtests/appfwSDL/VulkanAppSDL/shaders/textoverlay.frag
T
2026-06-14 19:09:18 +01:00

17 lines
335 B
GLSL

// Copyright 2017-2020 Mark Callow
// SPDX-License-Identifier: Apache-2.0
#version 450 core
layout (location = 0) in vec2 inUV;
layout (binding = 0) uniform sampler2D samplerFont;
layout (location = 0) out vec4 outFragColor;
void main(void)
{
float color = texture(samplerFont, inUV).r;
outFragColor = vec4(vec3(color), 1.0);
}