121 lines
3.5 KiB
Bash
Executable File
121 lines
3.5 KiB
Bash
Executable File
#! /usr/bin/env bash
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# Copyright 2015-2020 The Khronos Group Inc.
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# SPDX-License-Identifier: Apache-2.0
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# Build for iOS with Xcode.
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# Exit if any command fails.
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set -e
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# Set parameters from command-line arguments, if any. This is designed
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# to handle args of the form PARAM=value or PARAM="value1 value2 ...".
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# Any other form of CL args must be handled first.
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for i in "$@"; do
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eval $i
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done
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# Set defaults
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ARCH=${ARCH:-$(uname -m)}
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CONFIGURATION=${CONFIGURATION:-Release}
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FEATURE_DOC=${FEATURE_DOC:-OFF}
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FEATURE_JNI=${FEATURE_JNI:-OFF}
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FEATURE_PY=${FEATURE_PY:-OFF}
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FEATURE_LOADTESTS=${FEATURE_LOADTESTS:-OpenGL+Vulkan}
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FEATURE_TESTS=${FEATURE_TESTS:-OFF}
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FEATURE_TOOLS=${FEATURE_TOOLS:-OFF}
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PACKAGE=${PACKAGE:-NO}
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SUPPORT_OPENCL=${SUPPORT_OPENCL:-OFF}
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SUPPORT_SSE=OFF
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WERROR=${WERROR:-OFF}
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BUILD_DIR=${BUILD_DIR:-build/ios}
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# Ensure that Vulkan SDK's glslc is in PATH
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export PATH="${VULKAN_SDK}/bin:$PATH"
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# Due to the spaces in the platform names, must use array variables so
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# destination args can be expanded to a single word.
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OSX_XCODE_OPTIONS=(-alltargets -destination "platform=OS X,arch=x86_64")
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IOS_XCODE_OPTIONS=(-alltargets -destination "generic/platform=iOS" -destination "platform=iOS Simulator,OS=latest")
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XCODE_CODESIGN_ENV='CODE_SIGN_IDENTITY= CODE_SIGN_ENTITLEMENTS= CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO'
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if which -s xcpretty ; then
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function handle_compiler_output() {
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tee -a fullbuild.log | xcpretty
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}
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else
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function handle_compiler_output() {
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cat
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}
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fi
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# Cause the build pipes below to set the exit to the exit code of the
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# last program to exit non-zero.
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set -o pipefail
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#
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# iOS
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#
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cmake_args=("-G" "Xcode" "-B" "$BUILD_DIR")
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if [[ "$FEATURE_LOADTESTS" != "OFF" && -n "$VCPKG_ROOT" ]]; then
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cmake_args+=(
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"-D" "CMAKE_TOOLCHAIN_FILE=$VCPKG_ROOT/scripts/buildsystems/vcpkg.cmake"
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)
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fi
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cmake_args+=( \
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"-D" "CMAKE_SYSTEM_NAME=iOS" \
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"-D" "ASTCENC_ISA_NEON=ON" \
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"-D" "KTX_FEATURE_DOC=$FEATURE_DOC" \
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"-D" "KTX_FEATURE_JNI=$FEATURE_JNI" \
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"-D" "KTX_FEATURE_PY=$FEATURE_PY"
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"-D" "KTX_FEATURE_LOADTEST_APPS=$FEATURE_LOADTESTS" \
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"-D" "KTX_FEATURE_TESTS=$FEATURE_TESTS" \
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"-D" "KTX_FEATURE_TOOLS=$FEATURE_TOOLS" \
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"-D" "BASISU_SUPPORT_OPENCL=$SUPPORT_OPENCL" \
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"-D" "BASISU_SUPPORT_SSE=$SUPPORT_SSE" \
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"-D" "KTX_WERROR=$WERROR"
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)
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config_display="Configure KTX-Software (iOS): "
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for arg in "${cmake_args[@]}"; do
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case $arg in
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"-G") config_display+="Generator=" ;;
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"-B") config_display+="Build Dir=" ;;
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"-D") ;;
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*) config_display+="$arg, " ;;
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esac
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done
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echo ${config_display%??}
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cmake . "${cmake_args[@]}"
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pushd $BUILD_DIR
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oldifs=$IFS
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#; is necessary because `for` is a Special Builtin.
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IFS=, ; for config in $CONFIGURATION
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do
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IFS=$oldifs # Because of ; IFS set above will still be present.
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echo "Build KTX-Software (iOS $config)"
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cmake --build . --config $config -- -sdk iphoneos CODE_SIGN_IDENTITY="" CODE_SIGNING_ALLOWED=NO CODE_SIGNING_REQUIRED=NO | handle_compiler_output
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# A simulator build would look like this but note that due to the way vcpkg
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# manifest mode works, different CMake configurations are needed for
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# device and simulator. Hence a different BUILD_DIR and separate run
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# of this script.
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#echo "Build KTX-Software (iOS Simulator $config)"
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#cmake --build . --config $config -- -sdk iphonesimulator
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if [ "$config" = "Release" -a "$PACKAGE" = "YES" ]; then
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echo "Pack KTX-Software (iOS $config)"
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if ! cpack -C $config; then
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cat _CPack_Packages/iOS/ZIP/ZipBuildOutput.log
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exit 1
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fi
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fi
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done
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popd
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# vim:ai:ts=4:sts=2:sw=2:expandtab
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