Compare commits
10 Commits
41f12d2a98
...
57e70e7b82
Author | SHA1 | Date | |
---|---|---|---|
57e70e7b82 | |||
3e70f32f62 | |||
9891da0863 | |||
d75bd4850b | |||
6c286b65a8 | |||
6619929f40 | |||
cb0bcb4ad4 | |||
13f39b890a | |||
086eff8e4c | |||
0ccde0fc00 |
6
.gitignore
vendored
Normal file
6
.gitignore
vendored
Normal file
@ -0,0 +1,6 @@
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.cache
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.vscode
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frames
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bahnschrift.ttf
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compile_commands.json
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player
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3
.gitmodules
vendored
Normal file
3
.gitmodules
vendored
Normal file
@ -0,0 +1,3 @@
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[submodule "intern/aliases"]
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path = intern/aliases
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url = https://git.thewizardapprentice.com/abdelrahman/c-cpp-aliases.git
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@ -1,3 +1,5 @@
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# SDL Boilerplate
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# Image sequence player
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Boilerplate for setting up a simple SDL program that creates a window and a renderer and handles the quit event.
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Test to create an image sequence player with ability to change playback speed
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3
build
Executable file
3
build
Executable file
@ -0,0 +1,3 @@
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#!/bin/bash
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bear -- ./compile
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9
compile
Executable file
9
compile
Executable file
@ -0,0 +1,9 @@
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#!/bin/bash
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CC=clang
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CFLAGS="-g -I./intern -I./include $(pkg-config --cflags sdl2 SDL2_image SDL2_ttf)"
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LIBS="$(pkg-config --libs sdl2 SDL2_image SDL2_ttf) -lm"
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SRC=src/*.c
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OUT=player
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(set -x ; $CC $CFLAGS $LIBS $SRC -o $OUT)
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BIN
demo.mp4
Normal file
BIN
demo.mp4
Normal file
Binary file not shown.
38
include/fps.h
Normal file
38
include/fps.h
Normal file
@ -0,0 +1,38 @@
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#ifndef FPS_H
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#define FPS_H
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#include "SDL_render.h"
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enum fps_indices {
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FPS_12,
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FPS_23_976,
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FPS_24,
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FPS_25,
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FPS_29_97,
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FPS_30,
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FPS_48,
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FPS_50,
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FPS_59_94,
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FPS_60,
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COUNT_FPS,
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};
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// clang-format off
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const char *fps_names[] = {
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[FPS_12] = "12.0",
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[FPS_23_976] = "23.976",
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[FPS_24] = "24.0",
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[FPS_25] = "25.0",
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[FPS_29_97] = "29.97",
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[FPS_30] = "30.0",
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[FPS_48] = "48.0",
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[FPS_50] = "50.0",
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[FPS_59_94] = "59.94",
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[FPS_60] = "60.0",
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};
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// clang-format on
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SDL_Texture *fps_textures[COUNT_FPS] = {0};
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SDL_Texture *fps_textures_selected[COUNT_FPS] = {0};
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#endif // !FPS_H
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17
include/img_seq.h
Normal file
17
include/img_seq.h
Normal file
@ -0,0 +1,17 @@
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#ifndef IMG_SEQ_H
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#define IMG_SEQ_H
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#include "SDL_render.h"
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#include "aliases/aliases.h"
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typedef struct {
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u64 pos;
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u64 length;
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SDL_Texture *frames[];
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} img_seq_t;
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img_seq_t *create_sequence(u64 frame_count);
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SDL_Texture *current_frame(img_seq_t *seq);
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void next_frame(img_seq_t *seq);
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#endif // !IMG_SEQ_H
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28
include/ui_list.h
Normal file
28
include/ui_list.h
Normal file
@ -0,0 +1,28 @@
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#ifndef UI_LIST_H
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#define UI_LIST_H
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#include "SDL_pixels.h"
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#include "SDL_render.h"
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#include "aliases/aliases.h"
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typedef struct {
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union {
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u32 colour;
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SDL_Color rgba;
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};
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} colour_t;
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typedef struct {
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u64 item_w;
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u64 item_h;
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u64 selected;
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u64 length;
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SDL_Texture **textures;
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SDL_Texture **selected_textures;
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} ui_list_t;
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u64 ui_list(const ui_list_t *list, u64 x, u64 y, u64 padding, i64 mouse_x,
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i64 mouse_y, i64 clicked_x, i64 clicked_y, SDL_Renderer *renderer,
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colour_t bg_colour, colour_t hover_colour);
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#endif // !UI_LIST_H
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1
intern/aliases
Submodule
1
intern/aliases
Submodule
@ -0,0 +1 @@
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Subproject commit f95f3aa499910286876c1f2cdceea8146ebcf7b1
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47
main.c
47
main.c
@ -1,47 +0,0 @@
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_events.h>
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#include <SDL2/SDL_render.h>
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#include <SDL2/SDL_video.h>
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#include <stdbool.h>
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#define WINDOW_WIDTH 800
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#define WINDOW_HEIGHT 600
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int main(void) {
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SDL_Init(SDL_INIT_EVERYTHING);
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SDL_Window *window =
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SDL_CreateWindow("Window", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_SHOWN);
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SDL_Renderer *renderer = SDL_CreateRenderer(
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window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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bool running = true;
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SDL_Event event = {};
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while (running) {
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while (SDL_PollEvent(&event)) {
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switch (event.type) {
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case SDL_QUIT:
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running = false;
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break;
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}
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}
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SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
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SDL_RenderClear(renderer);
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SDL_RenderPresent(renderer);
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}
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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return 0;
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}
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17
src/img_seq.c
Normal file
17
src/img_seq.c
Normal file
@ -0,0 +1,17 @@
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#include "img_seq.h"
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#include "aliases/aliases.h"
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img_seq_t *create_sequence(u64 frame_count) {
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return (img_seq_t *)malloc(
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(sizeof(img_seq_t) + frame_count * sizeof(SDL_Texture *)));
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}
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SDL_Texture *current_frame(img_seq_t *seq) { return seq->frames[seq->pos]; }
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void next_frame(img_seq_t *seq) {
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++(seq->pos);
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if (seq->pos >= seq->length) {
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seq->pos = 0;
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}
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}
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170
src/main.c
Normal file
170
src/main.c
Normal file
@ -0,0 +1,170 @@
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#include "SDL_rect.h"
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#include "SDL_surface.h"
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#include "SDL_timer.h"
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#include "aliases/aliases.h"
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#include "fps.h"
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#include "img_seq.h"
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#include "ui_list.h"
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_events.h>
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#include <SDL2/SDL_image.h>
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#include <SDL2/SDL_render.h>
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#include <SDL2/SDL_ttf.h>
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#include <SDL2/SDL_video.h>
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#include <linux/limits.h>
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#include <math.h>
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#include <stdbool.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#define WINDOW_WIDTH 1280
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#define WINDOW_HEIGHT 720
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INTERNAL colour_t bg_colour = {.colour = 0xff4c3715};
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INTERNAL colour_t hover_colour = {.colour = 0xff5e4a18};
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INTERNAL colour_t normal_text = {.colour = 0xff000000};
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INTERNAL colour_t selected_text = {.colour = 0xffd8e6e8};
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u64 max(u64 a, u64 b) { return a > b ? a : b; }
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u64 digit_count(f64 num) { return (u64)log10(num) + 1; }
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int main(void) {
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SDL_Init(SDL_INIT_EVERYTHING);
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IMG_Init(IMG_INIT_TIF);
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TTF_Init();
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SDL_Window *window =
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SDL_CreateWindow("Window", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_SHOWN);
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SDL_Renderer *renderer = SDL_CreateRenderer(
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window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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TTF_Font *font = TTF_OpenFont("./bahnschrift.ttf", 24);
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bool running = true;
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SDL_Event event = {0};
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f32 fps[COUNT_FPS] = {0};
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for (u64 i = 0; i < COUNT_FPS; ++i) {
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fps[i] = atof(fps_names[i]);
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}
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ui_list_t fps_ui = {
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.item_w = 0,
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.item_h = 0,
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.selected = FPS_12,
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.length = COUNT_FPS,
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.textures = fps_textures,
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.selected_textures = fps_textures_selected,
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};
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for (u64 i = 0; i < COUNT_FPS; ++i) {
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SDL_Surface *surface =
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TTF_RenderText_Solid(font, fps_names[i], normal_text.rgba);
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fps_textures[i] = SDL_CreateTextureFromSurface(renderer, surface);
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fps_ui.item_w = max(surface->w, fps_ui.item_w);
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fps_ui.item_h = max(surface->h, fps_ui.item_h);
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SDL_FreeSurface(surface);
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surface = TTF_RenderText_Solid(font, fps_names[i], selected_text.rgba);
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fps_textures_selected[i] = SDL_CreateTextureFromSurface(renderer, surface);
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SDL_FreeSurface(surface);
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}
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f64 wait = 1000.0f / fps[fps_ui.selected];
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u64 frame_count = 138;
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img_seq_t *seq = create_sequence(frame_count);
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seq->pos = 0;
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seq->length = frame_count;
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for (u64 i = 0; i < frame_count; ++i) {
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char frame[10];
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char path[PATH_MAX];
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u64 length = i == 0 ? 1 : digit_count(i);
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sprintf(path, "./frames/render_");
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for (u64 j = 0; j < 4 - length; ++j) {
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strcat(path, "0");
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}
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sprintf(frame, "%ld.tif", i);
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strcat(path, frame);
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seq->frames[i] = IMG_LoadTexture(renderer, path);
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}
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i32 y_pos = 50;
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u64 padding = 5;
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i64 mouse_x;
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i64 mouse_y;
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i64 clicked_x;
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i64 clicked_y;
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SDL_Rect dst = {.x = 150, .y = y_pos, .w = 960, .h = 540};
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while (running) {
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while (SDL_PollEvent(&event)) {
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switch (event.type) {
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case SDL_QUIT:
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running = false;
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break;
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case SDL_MOUSEMOTION:
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mouse_x = event.motion.x;
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mouse_y = event.motion.y;
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break;
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case SDL_MOUSEBUTTONDOWN:
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clicked_x = event.button.x;
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clicked_y = event.button.y;
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|
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break;
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}
|
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}
|
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|
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SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
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|
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SDL_RenderClear(renderer);
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|
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SDL_RenderCopy(renderer, current_frame(seq), NULL, &dst);
|
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|
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fps_ui.selected =
|
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ui_list(&fps_ui, 40, y_pos + padding, padding, mouse_x, mouse_y,
|
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clicked_x, clicked_y, renderer, bg_colour, hover_colour);
|
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|
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clicked_x = clicked_y = -1;
|
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|
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wait = 1000.0 / fps[fps_ui.selected];
|
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|
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next_frame(seq);
|
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|
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SDL_RenderPresent(renderer);
|
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|
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SDL_Delay(wait);
|
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}
|
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|
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SDL_DestroyRenderer(renderer);
|
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|
||||
SDL_DestroyWindow(window);
|
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|
||||
TTF_Quit();
|
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|
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IMG_Quit();
|
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|
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SDL_Quit();
|
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|
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return 0;
|
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}
|
78
src/ui_list.c
Normal file
78
src/ui_list.c
Normal file
@ -0,0 +1,78 @@
|
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#include "ui_list.h"
|
||||
#include "SDL_rect.h"
|
||||
#include "SDL_render.h"
|
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#include "aliases/aliases.h"
|
||||
#include <stdbool.h>
|
||||
#include <stdio.h>
|
||||
|
||||
bool aabb(SDL_Rect *rect, i64 x, i64 y) {
|
||||
return x >= rect->x && y >= rect->y && x < rect->x + rect->w &&
|
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y < rect->y + rect->h;
|
||||
}
|
||||
|
||||
bool draw_element(SDL_Texture *texture, SDL_Texture *selected_texture,
|
||||
bool selected, u64 x, u64 y, u64 item_w, u64 item_h,
|
||||
u64 padding, i64 mouse_x, i64 mouse_y, i64 clicked_x,
|
||||
i64 clicked_y, SDL_Renderer *renderer, colour_t bg_colour,
|
||||
colour_t hover_colour) {
|
||||
bool output = false;
|
||||
|
||||
SDL_Rect bg_dest = {.x = x - padding,
|
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.y = y - padding,
|
||||
.w = item_w + padding * 2,
|
||||
.h = item_h + padding * 2 + 1};
|
||||
|
||||
SDL_Rect texture_dest = {.x = x, .y = y, .w = 0, .h = 0};
|
||||
|
||||
colour_t c = bg_colour;
|
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bool hovered = false;
|
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|
||||
if (aabb(&bg_dest, mouse_x, mouse_y)) {
|
||||
hovered = true;
|
||||
c = hover_colour;
|
||||
}
|
||||
|
||||
if (aabb(&bg_dest, clicked_x, clicked_y)) {
|
||||
output = true;
|
||||
}
|
||||
|
||||
SDL_SetRenderDrawColor(renderer, c.rgba.r, c.rgba.g, c.rgba.b, c.rgba.a);
|
||||
|
||||
SDL_Texture *render_texture =
|
||||
(selected || hovered) ? selected_texture : texture;
|
||||
|
||||
i32 texture_w;
|
||||
i32 texture_h;
|
||||
|
||||
SDL_QueryTexture(render_texture, NULL, NULL, &texture_w, &texture_h);
|
||||
|
||||
i32 x_offset = (item_w - texture_w) / 2;
|
||||
texture_dest.x += x_offset;
|
||||
texture_dest.w = texture_w;
|
||||
texture_dest.h = texture_h;
|
||||
|
||||
(selected || hovered) ? SDL_RenderFillRect(renderer, &bg_dest)
|
||||
: SDL_RenderDrawRect(renderer, &bg_dest);
|
||||
|
||||
SDL_RenderCopy(renderer, render_texture, NULL, &texture_dest);
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
u64 ui_list(const ui_list_t *list, u64 x, u64 y, u64 padding, i64 mouse_x,
|
||||
i64 mouse_y, i64 clicked_x, i64 clicked_y, SDL_Renderer *renderer,
|
||||
colour_t bg_colour, colour_t hover_colour) {
|
||||
u64 selected = list->selected;
|
||||
|
||||
for (u64 i = 0; i < list->length; ++i) {
|
||||
if (draw_element(list->textures[i], list->selected_textures[i],
|
||||
i == list->selected, x,
|
||||
y + (list->item_h + padding * 2) * i, list->item_w,
|
||||
list->item_h, padding, mouse_x, mouse_y, clicked_x,
|
||||
clicked_y, renderer, bg_colour, hover_colour)) {
|
||||
selected = i;
|
||||
}
|
||||
}
|
||||
|
||||
return selected;
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user