#ifndef FPS_H #define FPS_H #include "SDL_render.h" enum fps_indices { FPS_12, FPS_23_976, FPS_24, FPS_25, FPS_29_97, FPS_30, FPS_48, FPS_50, FPS_59_94, FPS_60, COUNT_FPS, }; // clang-format off const char *fps_names[] = { [FPS_12] = "12.0", [FPS_23_976] = "23.976", [FPS_24] = "24.0", [FPS_25] = "25.0", [FPS_29_97] = "29.97", [FPS_30] = "30.0", [FPS_48] = "48.0", [FPS_50] = "50.0", [FPS_59_94] = "59.94", [FPS_60] = "60.0", }; // clang-format on SDL_Texture *fps_textures[COUNT_FPS] = {0}; SDL_Texture *fps_textures_selected[COUNT_FPS] = {0}; #endif // !FPS_H