#ifndef UI_LIST_H #define UI_LIST_H #include "SDL_pixels.h" #include "SDL_render.h" #include "aliases/aliases.h" typedef struct { union { u32 colour; SDL_Color rgba; }; } colour_t; typedef struct { u64 item_w; u64 item_h; u64 selected; u64 length; SDL_Texture **textures; SDL_Texture **selected_textures; } ui_list_t; u64 ui_list(const ui_list_t *list, u64 x, u64 y, u64 padding, i64 mouse_x, i64 mouse_y, i64 clicked_x, i64 clicked_y, SDL_Renderer *renderer, colour_t bg_colour, colour_t hover_colour); #endif // !UI_LIST_H