image-sequence-player/src/main.c

171 lines
3.8 KiB
C

#include "SDL_rect.h"
#include "SDL_surface.h"
#include "SDL_timer.h"
#include "aliases/aliases.h"
#include "fps.h"
#include "img_seq.h"
#include "ui_list.h"
#include <SDL2/SDL.h>
#include <SDL2/SDL_events.h>
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_render.h>
#include <SDL2/SDL_ttf.h>
#include <SDL2/SDL_video.h>
#include <linux/limits.h>
#include <math.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define WINDOW_WIDTH 1280
#define WINDOW_HEIGHT 720
INTERNAL colour_t bg_colour = {.colour = 0xff4c3715};
INTERNAL colour_t hover_colour = {.colour = 0xff5e4a18};
INTERNAL colour_t normal_text = {.colour = 0xff000000};
INTERNAL colour_t selected_text = {.colour = 0xffd8e6e8};
u64 max(u64 a, u64 b) { return a > b ? a : b; }
u64 digit_count(f64 num) { return (u64)log10(num) + 1; }
int main(void) {
SDL_Init(SDL_INIT_EVERYTHING);
IMG_Init(IMG_INIT_TIF);
TTF_Init();
SDL_Window *window =
SDL_CreateWindow("Window", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_SHOWN);
SDL_Renderer *renderer = SDL_CreateRenderer(
window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
TTF_Font *font = TTF_OpenFont("./bahnschrift.ttf", 24);
bool running = true;
SDL_Event event = {0};
f32 fps[COUNT_FPS] = {0};
for (u64 i = 0; i < COUNT_FPS; ++i) {
fps[i] = atof(fps_names[i]);
}
ui_list_t fps_ui = {
.item_w = 0,
.item_h = 0,
.selected = FPS_12,
.length = COUNT_FPS,
.textures = fps_textures,
.selected_textures = fps_textures_selected,
};
for (u64 i = 0; i < COUNT_FPS; ++i) {
SDL_Surface *surface =
TTF_RenderText_Solid(font, fps_names[i], normal_text.rgba);
fps_textures[i] = SDL_CreateTextureFromSurface(renderer, surface);
fps_ui.item_w = max(surface->w, fps_ui.item_w);
fps_ui.item_h = max(surface->h, fps_ui.item_h);
SDL_FreeSurface(surface);
surface = TTF_RenderText_Solid(font, fps_names[i], selected_text.rgba);
fps_textures_selected[i] = SDL_CreateTextureFromSurface(renderer, surface);
SDL_FreeSurface(surface);
}
f64 wait = 1000.0f / fps[fps_ui.selected];
u64 frame_count = 138;
img_seq_t *seq = create_sequence(frame_count);
seq->pos = 0;
seq->length = frame_count;
for (u64 i = 0; i < frame_count; ++i) {
char frame[10];
char path[PATH_MAX];
u64 length = i == 0 ? 1 : digit_count(i);
sprintf(path, "./frames/render_");
for (u64 j = 0; j < 4 - length; ++j) {
strcat(path, "0");
}
sprintf(frame, "%ld.tif", i);
strcat(path, frame);
seq->frames[i] = IMG_LoadTexture(renderer, path);
}
i32 y_pos = 50;
u64 padding = 5;
i64 mouse_x;
i64 mouse_y;
i64 clicked_x;
i64 clicked_y;
SDL_Rect dst = {.x = 150, .y = y_pos, .w = 960, .h = 540};
while (running) {
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_QUIT:
running = false;
break;
case SDL_MOUSEMOTION:
mouse_x = event.motion.x;
mouse_y = event.motion.y;
break;
case SDL_MOUSEBUTTONDOWN:
clicked_x = event.button.x;
clicked_y = event.button.y;
break;
}
}
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, current_frame(seq), NULL, &dst);
fps_ui.selected =
ui_list(&fps_ui, 40, y_pos + padding, padding, mouse_x, mouse_y,
clicked_x, clicked_y, renderer, bg_colour, hover_colour);
clicked_x = clicked_y = -1;
wait = 1000.0 / fps[fps_ui.selected];
next_frame(seq);
SDL_RenderPresent(renderer);
SDL_Delay(wait);
}
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
TTF_Quit();
IMG_Quit();
SDL_Quit();
return 0;
}