From 0db5c5d81a657dbc244c08ea01c2c1e8ad32cc6d Mon Sep 17 00:00:00 2001 From: Abdelrahman Date: Fri, 27 Dec 2024 16:37:19 +0000 Subject: [PATCH] Fix bug with loading material textures --- src/main.cc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/main.cc b/src/main.cc index 865c5f9..5be58a2 100644 --- a/src/main.cc +++ b/src/main.cc @@ -171,7 +171,7 @@ int main() { glEnable(GL_DEPTH_TEST); std::vector vertices = { - // positions // normals // texture coords + // positions // normals // texture coords Vertex{glm::vec3(-0.5f, -0.5f, -0.5f), glm::vec3(-1.0f, 0.0f, 0.0f), glm::vec2(0.0f, 1.0f)}, Vertex{glm::vec3( 0.5f, 0.5f, 0.5f), glm::vec3( 1.0f, 0.0f, 0.0f), glm::vec2(1.0f, 0.0f)}, Vertex{glm::vec3( 0.5f, 0.5f, -0.5f), glm::vec3( 1.0f, 0.0f, 0.0f), glm::vec2(1.0f, 1.0f)}, @@ -710,7 +710,7 @@ std::vector Model::load_material_textures(aiMaterial *material, aiTex std::string absolute_path = directory + '/' + path.C_Str(); bool skip = false; - for (unsigned int j = 0; i < loaded_textures.size(); ++j) { + for (unsigned int j = 0; j < loaded_textures.size(); ++j) { if (std::strcmp(loaded_textures[j].filename, absolute_path.c_str()) == 0) { textures.push_back(loaded_textures[j]); skip = true;