Fix bug with loading material textures
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0a4fb8e76f
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@ -710,7 +710,7 @@ std::vector<Texture2D> Model::load_material_textures(aiMaterial *material, aiTex
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std::string absolute_path = directory + '/' + path.C_Str();
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std::string absolute_path = directory + '/' + path.C_Str();
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bool skip = false;
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bool skip = false;
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for (unsigned int j = 0; i < loaded_textures.size(); ++j) {
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for (unsigned int j = 0; j < loaded_textures.size(); ++j) {
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if (std::strcmp(loaded_textures[j].filename, absolute_path.c_str()) == 0) {
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if (std::strcmp(loaded_textures[j].filename, absolute_path.c_str()) == 0) {
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textures.push_back(loaded_textures[j]);
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textures.push_back(loaded_textures[j]);
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skip = true;
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skip = true;
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